vassal civ not going to war

black.dr

Chieftain
Joined
Jan 9, 2016
Messages
15
VERY GOOD MOD but


playing as babylon after making maria as vassal civ.

problem is when i declear war on any other civ maria dont declear war on that civ
my version is .279 and i use exe file to install with eui and with event and Decisions mod.
help

weak english
:cry::rolleyes::rolleyes::p:p:p:confused::confused::confused::confused::confused:
 
I noticed that allied city states were not always going to war when supposed to since the last version, perhaps it's related.

Also, vassals have always been weird when it comes to matching your peace/war status. Often there is a multi turn delay before they "catch up" for some reason...
 
@ Zanteogo does this{Community Patch Project} mod disable denounce button.
denounce button has no text but button work

AI never denounce anyone in whole game.

any way to fix these
 
@ Zanteogo does this{Community Patch Project} mod disable denounce button.
denounce button has no text but button work

AI never denounce anyone in whole game.

any way to fix these

I noticed my button was going blank too. I never tried to use it, the tool tip still showed as if it was the denouce button. I have not tried the last update so it may have been fixed.

The AI was still denoucing however.
 
Never liked vassals anyway. Always disabled vassalage.

I love the idea of vassals. It's frustrating when you have to take over every single city of an empire just to make them a non-threat to you. Realistically this hardly ever happens in real life and it a immersion killer for me. One could say in the real modern world, every nation is vassaled to one of the top 3 or 4 nations in the world. It's realistic that there is a way to simulate this in game.

My issue with them is that they seem to push the limit of whats possible with modding tools and Civ5, and it seems to show. There is often a multi turn delay to get them to match your peace/war status, and you can have them continue to war against your allied states or ever other vassaled civ.

The AI also holds way too much value of capitulation late game. I can be a 15 city powerhouse, and be slamming a civs last city down to red and they will still value captulation may more than I could ever hope to deal it.
 
It would also be good if vassalaged civs counted toward domination victory - you can probably snipe their capital anyway and it could make domination victory faster if you outnumbered enemies.
 
I love the idea of vassals. It's frustrating when you have to take over every single city of an empire just to make them a non-threat to you. Realistically this hardly ever happens in real life and it a immersion killer for me. One could say in the real modern world, every nation is vassaled to one of the top 3 or 4 nations in the world. It's realistic that there is a way to simulate this in game.

My issue with them is that they seem to push the limit of whats possible with modding tools and Civ5, and it seems to show. There is often a multi turn delay to get them to match your peace/war status, and you can have them continue to war against your allied states or ever other vassaled civ.

The AI also holds way too much value of capitulation late game. I can be a 15 city powerhouse, and be slamming a civs last city down to red and they will still value captulation may more than I could ever hope to deal it.

Vassalage war/peace changes should be working in the 1-22 version - some kstream elements were updated for it recently.

It would also be good if vassalaged civs counted toward domination victory - you can probably snipe their capital anyway and it could make domination victory faster if you outnumbered enemies.

Makes some sense, but there are a lot of AI checks for capital control that would have to be completely reworked, so it's not a likely change.

G
 
The AI also holds way too much value of capitulation late game. I can be a 15 city powerhouse, and be slamming a civs last city down to red and they will still value captulation may more than I could ever hope to deal it.

Back when warscore was first added, I could actually get 1 city 0 unit empires to surrender, because they actually had warscore 100. But at some point the g-man changed how war score worked, and now it's near impossible to get warscore above 50. AFAIK the AI never capitulates with less than 100.

It would also be good if vassalaged civs counted toward domination victory - you can probably snipe their capital anyway and it could make domination victory faster if you outnumbered enemies.

In Civ 4 if every civilization in the game was your vassal (or eliminated), you won.
I wonder how hard it would be to add a victory for this.
 
Back when warscore was first added, I could actually get 1 city 0 unit empires to surrender, because they actually had warscore 100. But at some point the g-man changed how war score worked, and now it's near impossible to get warscore above 50. AFAIK the AI never capitulates with less than 100.

It was after warscore decay was added. I was never a big fan of how the decay works to be honest.

It's frustrating when you are the clear winner and the capitulation option either shows impossible or a number in the millions.
 
It was after warscore decay was added. I was never a big fan of how the decay works to be honest.

It's frustrating when you are the clear winner and the capitulation option either shows impossible or a number in the millions.

It's not an issue of warscore decay, but rather AI diplomatic behavior. Adjusting vassalage acceptability is one of my upcoming changes.

G
 
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