Sir Bugsy
Civ.D.
I'm up. RL intruded last night as Mrs. Bugsy is coming down with the flu. I will try and get this played in the next 18 hours or so.
Originally posted by Ville
Who's up now?
Originally posted by Ville
Most important things in my turns:
Got Mysticism from hut, traded with dutch: gave mathematics for iron working and 25 gold, gave mysticism+60 gold for writing.
Started researching Philosophy (5 turns left in 1250 BC),free tech would be nice
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Originally posted by Sir Bugsy
Are we going to get more detail on those turns or is that it? It is hard to discuss the game when we don't have a lot of details. We got IW. Do we have iron anywhere nearby? How's the settler factory going? Have we discovered anything new? What tactical and strategic decisions did you make? Other than science is there some direction you would recommend for the team?
If we're going to be a team, I just think we need to communicate a little bit more. It is part of SG's that make it fun to play.
Originally posted by Sir Bugsy
Thanks Ville. A picture tells a thousand stories. It looks like we may have a pretty decent force built up in Tikal. I can see the Dutch have iron hooked up. Can anyone see our iron?
I'd upgrade our warriors, Then I think a quick war to clip some Dutch wings may be in order. If we go after and capture Rotterdam and Amsterdam. The capitol will shift to Den Hague. Utrecht will auto raze. It is in a lousy position (probably because of some future source of oil.) I'd have a settler ready to settle one east of Utrecht. I'd ignor Groningen and try to get it in a peace treaty. Sue for peace and try for techs and Groningen in the deal.
Bugs