530 BC
Looks nice
IBT
Dutch move warriors to north
Palenque: Galley>Galley
Austrians are building ToA
510 BC
Moved Galley to south
Moved Swordsmen and JTs (to cities or to exploring)
Suicide Galley #1 sails to west (suicide galley #2 tries from east)
IBT
GA ended

Dutch warriors move to north (they block the road sometimes

)
Amsterdams culural influence expanded
Ur completed Pyramids
Lisbon completed TGL (lighthouse)
490 BC
Suicide Galley #1 sees Byzantines border!!!
Barb warrior spotted in North (JTs)
Currency next turn (thumbs up for SGL

)
IBT
Our outpost is in area of Dutch.
Currency researched, no SGL, ouch!
Lowered research to 70%
Start researching Construction (17 turns)
Bonampak: Temple>Rax
470 BC
Moved outpost to hills near Utrecht (we still see the city)
I send Swordsman to North, as reinforcement
JT attacks redlined barb warrior in hill, wins
Suicide Galley #1 survived *kisses the galley*
Move Galley towards Byzantines, See Varna.
Byzantines have less cities, they have Incan cities (Cuzco for example), they are ahead by Literature, they dont have CoL, Polytheism or Currency, they have 61 gold
Incans are near!
Traded Literature+61 gold for Currency
Traded with Chucky: Writng for 130 gold (to speed up our research
Research to 80% (Construction in 14 turns)
IBT
Finally Dutch warriors go to South
450 BC
Suicide Galley #1 continues to west.
Constantinople spotted.
Barb camp spotted in north (JT)
IBT
Copán: Temple>Spearman
Same in Tikal
430 BC
JT attacks barb camp, wins, no damage, another 4 turns of research are funded

(-6 gpt)
SG#1 moves along the coast
IBT
3 barbarian galleys next to SG#1
410 BC
I move back (SG#1) (no risks anymore)
Switch Palenque to Settler (no need for SGs anymore) (SG is Suicide Galley, not Succession Game in this turnlog)
IBT
Barb galleys are following, I hope Byzantines have Dromons in Constantinople

Palenque: Settler>Settler
Bonampaks cultural influence expanded
390 BC
SG#1 is back in start, will try northern coast next
IBT
Barb galleys are following
Yaxchilán: Temple>Rax
Willie established embassy in Chichén Itza
370 BC
Its good that I sent reinforcements to North, barb camp spotted (swordsman). Can you say barb hunt?
SG#1 moves to Northern coast of Byzantines
IBT
Barb hut: warrior attacked our swordsman: that damn warrior redlined our Swordsman

Copán: Spearman>SoZ (34 turns)
Cultural influence expanded too
Same in Tikal but started Settler
350 BC
Swordsman healing
New barb camp spotted (JT)
IBT
Nothing special
330 BC
Brave New World aka SG#1 (I had to

for those who dont get it, BNW is Iron Maidens album)
Barb camp has 3 Horsemen and 1 warrior so I move vet JT to hills
See Chuckys elite warrior next to camp (can you say massacre

)
Notes: We are biggest and strongest, Byzantines are equal in techs, they are poor though. Build settlers so that we can grab as much land as possible (rubber and coal in jungles). Our exploration is going well. We get construction in 6 turns, thats a new chance for SGL.
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