VB2-Mayan Melee

Sry about me not realy paying attention to this sg :(

But i am back!! :D

Ill Pm Subi about the patch... Then me myself has to update to 1.15b (where using that one?) lets try to pick up the pace and make up for lost time. :)
 
That would be nice. You'll need to get some one other than Ville, Andvruss or myself to play in order to do that. We're the only ones that have posted a turn log since Dec 18th. Either than or change the roster to active players only. Your call, its your game.
 
Preturn
Okay, let’s go

IBT
Barb galley attacks, our western galley loses 1 HP
Barb warrior attacks our Swordsman, lost 1 HP
Tikal: Courthouse>Settler
Bonampak: Harbor>Galley

90 AD
JT attacks barb Horseman, no damage taken, no slave
Moving explorers

IBT
Vet JT in mountain loses against barb horseman:eek:
ToA finished[dance]
Chichén Itza: ToA>Library
Lagartero: Galley>Galley
Disease strikes in Uaxactún
Sumerians finished HG in Sumer
Hittites are building GW
Finished it too

110 AD
Moving explorers, workers etc.
Our Western galley (2 HP left), see 3 barb galleys, no chance of survival in battle so I move it to sea, with only 1 MP left, hoping barbs won’t attack and Galley will survive
Tulúm founded
Swordsman attacks barb from camp which was destroyed when founding Tulúm, no damage

IBT
Galley didn’t make it

130 AD
Swordsman won barb warrior
Barb camp found
Eastern Galley attacks barb galley (forced to), wins, loses 1 HP

IBT
Nothing worth mentioning

150 AD
JT attacks barb camp, no damage taken
Cobá founded

IBT
Again nothing

170 AD
Dzibilchaltun (OMG:lol: ) founded
Swordsman attacks barb warrior, no damage

IBT
Engineering researched, no SGL
Start Researching Monotheism
Palenque: Galley>Harbor (barb galleys)
Cultural expansion in about dozen cities

190 AD
Barb camp destroyed

IBT
Chichén Itza: Library>Marketplace
Amsterdam: Galley>Galley
SoZ finished[dance]
Copán: SoZ>Library
Bonampak: Galley>Marketplace
Calakmul: Barracks>Spearman

210 AD
Exploring

IBT
We have Elite Galley now, it survived form 4 barb galleys (was regular), no damage
Quiriguá: Settler>Settler

230 AD
Exploring…

IBT
Nothing

250 AD
Exploring

IBT
Nothing

260 AD
Exploring

NOTES:
We got SoZ and ToA, we get ACs and free culture:goodjob:
Suicide galleys are ready, going to high seas with 1 command

Save
 
Well played Ville.

To the team we will want to slowly build some temples to replace them when ToA expires with Education. With that in mind, we want to avoid researching Education as long as possible.

The SoZ will produce Ancient Cavs every five turns. We should gather those up into a nice military force and launch an invasion of Austrian lands. They are going to be behind tech-wise for a while. We may also want to wipe out that orange blot on our southern coast.

What does the team think?
 
The roster:

1-SuperBeaverInc. - Missing in action ( if he shows up he can play)
2-vbraun - Up
3-CaptinCivFreak - Also MIA
4-Andvruss - Probably on deck
5-Bugsy
6-Ville - just played
 
Here's a screenshot:

VB2_-_260_AD_Situation.jpg


We need to fill in the turkey neck. Yellow, white, and green dots still look good.

We might want to send another galley over to the Hittite island and circle clockwise.

PS - We are becoming cultural monsters. With some aggressive settling up north, we can probably flip a few Austrian cities.
 
Originally posted by Sir Bugsy
The roster:

1-SuperBeaverInc. - Missing in action

I'M BACK!!!!!!!!:wavey: Sorry for being gone for the last few weeks. It turns out that my dad had a little mix up with his credit cards and the internet bill didn't get paid, so on January 20th, I lost connection to the web. But now I have internet connection, and its highspeed. :D
 
Well then, why don't you just jump in then Beav and take it, since VB hasn't grabbed it.
 
We are using the 1.15 patch right?
 
Could one of you give me a link to it, I am only up to the 1.13 patch.
 
Thanks Ville, will play my turns sometime this afternoon.
 
I had a boring set of turns. Here is a summary of the more "exciting" parts:


IBT
Elite galley attacked by barb, takes four damage

1
Yaxchilan Marketplace -> Library
SoZ produces AC

2
Tikal Library -> Marketplace
Lagartero Galley -> Library

3
Chichen Itza Marketplace -> Javelin Thrower

IBT
Hittites begin Sun Tzu
Lose 2 suicide galleys attempting to get to the other continent. :mad:

4
Defeat barb galley, lose 1 hp
Found Uxmal

5
Chichen Itza Javelin Thrower -> Colosseum
Palenque Harbour -> Marketplace

6
Amsterdam Galley -> Galley
SoZ produces AC
Copán Library -> Marketplace

IBT
Byzantines complete Sun Tzu's Art of War in Constantinople
Lose yet another suicide galley

7
Quiriguá Settler -> Settler

IBT
Theodora demands Engineering, reject demand, she backs down

8
Lazapa Settler -> Library

9 Finish Monotheism, begin Feudalism
Trade Theodora Monotheism and Engineering for The Republic, 2 GPT, 5 gold
Trade Mursilis Engineering and Monotheism for Feudalism
Begin Invention
Arnhem Barracks -> Pikeman
Kaminaljuyú Barrracks -> Library

10
SoZ produces AC

The military advisor screen minimap
mmap-ma.jpg

Austria
aust.jpg


Come to Kenya, we've got lions
 
Good job. Keep building settlers and galleys.

In about another 20 turns or so we could launch an attack against the Austrians. We probably need to think about preparing for that (SoZ will help immensely), what our goals will be in the war, and how we're going to execute the war.

Roster check:

1-SuperBeaverInc. - just played
2-vbraun - Up
3-CaptinCivFreak - Missing In Action
4-Andvruss - Probably on deck
5-Bugsy
6-Ville
 
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