VD: Vanilla Demigod

Yes, I can see the appeal of commuism in our situation. The only question's whether we can afford to sit on our backsides building all those police stations while the Zulu get closer and closer to the modern age. They aren't cheap after all. Then again, if we're going to wait for panzers to take on the other continent, we'll have plenty of time to sit back and build things. It all depends on exactly how powerful the Zulu are once we secure our continent. If we can take them with infantry/artillery, I'd say go for it and forget the police stations, but if they're an insane runaway AI we'll likely need to wait and build.
 
Turn 0 - 1050 AD
We buy Magnetism from the Incans for 74 gpt, 70 gold, Gems, and our WM.
We enter the IA.
Our free tech is Nationalism, but the Incans already have it and Communism.
Sell Nationalism to America for 86 gpt, 2 slaves, his WM, Navigation, MILITARY TRADITION and 30 gold
Sell MT to Inca for his WM, and 79 gpt.
We can get Steam Power in 17 turns at max, but I say no. I shut research off, as the AIs will beat us to it. We get 222 gpt per turn, so we can steal / buy it.
Upgrade 1 Knight to Cavalry.

IBT: Build Newton's.

Turn 1 - 1060 AD
Capture Zulu town Zunguin. It has 2 wines, we just need to connect it to our trade network.
Upgrade some units.

Turn 2 - 1070 AD
Kick the Zulus off our continent and take their last city here called New Bapedi.
We sign peace for WM and 2 gold (couldn't get a city / gpt / tech).
Sell them Nationalism for Ivory, Furs, and Silks, and Economics.
Luxury to 0%.

Turn 4 - 1090 AD
Move units towards Mayan border. We have 5 Cavalry and counting.

IBT: The AIs are being slowed down with all these wars.

Turn 7 - 1120 AD
All core cities are producing cannons or Cavalry.

Turn 8 - 1130 AD
IBT: Renew Saltpeter-for-Dyes deal with Rome.
Incans took Ica. They're at war with Maya. I would try to go to war soon.

Turn 9 - 1140 AD
Connect wines.

Notes:

-We have 10 more turns of good gpt deals.
-It's time for war, please raze Quiriga for me.
-I left units still with moves so if we do decide for war, we can do it this turn.
 
Boo, we had a 50% shot at a GA when Newton's completed and didn't get it. But a nice set of turns. Time to open a new bottle of wine! :cool:
 
Ok, the Mayans are toast. Declare on them of course, but keep in mind that it's the Inca we're after now. Our goal in this war should be to get units within striking distance of the Incan saltpeter so we can turn off their cavalry supply as soon as we declare on them. Building some explorers for pillaging purposes would be a good idea.
 
It's been great having you on the team, Plarq. Good luck with whatever else takes up the next year.
 
1150(0)-some food increasing, specialist manipulation
We're light on workers for when we get steam power; I'll see if I can pull out some workers

IBT-Frankfurt cav->cav
Zunguin worker->worker
Inca captured Kaminaljuyu, so there's no way to get close to their saltpeter

1160(1)-Inca give us 180g to fight Maya

IBT-:crazyeye: Maya, Inca sign peace
Heidelburg cav->cav
Piedras Negras lib->worker
Bremen worker->worker
Inca starts Smith's, Magellan's
Antium builds Smith's

1170(2)-elite knight kills MDI and gets leader

IBT-Leipzig cav->cav
Nuremburg cannon->cav
Cologne court->worker
Hannover cannon->cannon
New Bapedi worker->worker
Inca start Magellan's

1180(3)-lose three cavs attacking Chichen Itza

IBT-Rome demands wines, I refuse, no war

1190(4)-bombarding luck was better this turn, but my cavs are injured

IBT-Berlin cav->cav
Konigsberg cav->cav
Bonn cannon->cannon
New Zimbabwe harbor->worker

1200(5)-Inca learn medicine, that's odd
redline every defender in Chichen Itza, capture it
I want to keep it for Knights Templar, but there's 11 resistors and it will expire soon

IBT-Hamburg cav->cav
Cologne worker->settler

1210(6)-13-27% chance of flipping: about what I expected
Abandon Chichen Itza, found New Frankfurt, start on lib
Lose two cavs attacking redlined musket on mountain

IBT-Hannover cannon->cannon
Ulundi builds Magellan's

1220(7)-capture Tulum without loss, 3 resistors
army kills a couple of muskets, switch Berlin to Heroic Epic, switch Konigsberg to military academy

IBT-Uaxactun court->worker
Dortmund harbor->court

1230(8)-zzz

1240(9)-lose a cav attacking Quirigua
Army kills a musket to raze Lagerto

IBT-Ottomans, Zulu sign MA against Inca
Incan troops start heading towards newly founded Ottoman city
Leipzig cav->cav
Munich cav->cav
Bremen worker->worker
Coba library->worker

1250(10)-raze Copan without loss

Notes: I would suggest buying medicine and selling it to America
You should probably switch a couple of builds to settlers
 
Summary: Maya destroyed, America almost gone. We got Medicine and are close to Steam Power.

Preflight (1250): Mayans are almost vanquished -- four cities, three of which we can get to -- but our army is very thin. Some wounded cavs are sitting on top of cannon. I'd like to pull some units to cover them. Zulu deal runs out soon so we can't spare MPs from the homeland. Pull an MI from Uaxac, but can't help Uxmal.

Upgrade knight in Zunguin.

As Tim noted, America could use Medicine. I probe by trying to trade other stuff, and they appear to have a fair amount of money. Rome wants gems, wines, 2540 for Medicine, which sounds reasonable. We're not using our warchest for much else, so I accept the upfront cost rather than a per-turn deal, and bargain him down to 2260.
Then Medicine to America for 91/, almost a wash!

Also consider horses to America, but they would just build cavs and waste them in stupid attacks. They're better off with riflemen.

Crank up the science to get steam in 12.

Still some money left, and I use it to hurry a library in New Konigs, and two cav that were halfway done. We have 2056 gold left.

IBT: Incans sending massive forces to the Ottomans I guess.
No counterattack from Maya.

1255: 3 cav, cannon (-> settler), 3 libraries (in border cities which start
settlers or workers).

Let's see what we can do with our attack stacks. Uxmal bombardment puts on hit on vet musket to reveal reg musket; I leave it be. Quiringa cannon put several hits, but an attack fails.

Cavalry race to join these attack positions.

Salz could flip! Switch its market to university.

IBT: Longbow comes out of Uxmal. End of the Zulu lux deal, but happiness still ok.

1260: P Negras worker -> worker. Brandenburg settler -> settler.

Bombard Quir and nail two (2/4) muskets and three spears. It's 3-6% to flip,
so leave it for now. Uxmal is the new capital. Maya still won't talk so I
advance on Uxmal.

Lots of unhappiness. We could trade Inca gems for spices, and the new gems near New Frankfurt will be roaded soon. Lux to 20 to tide us over till then.

IBT: Incans pop Ottoman city and stream back through our territory.

1265: Uxmal falls. New capital is in the far north; other city is Amatikulu
at the tip of the peninsula. Maya will talk and I can get Amat for free,
but would rather wait a while to seize flips.

IBT: Zulu and Mayans form a suicide pact, except that the Mayans get 100% of the suicide. Mayans declare on Inca!

1270: Hannover settler. Uax worker.

I'd better get while the getting's good. (Also would like to keep Incans out
of my territory.) Get Amal and 40 to end war. This may well make our flip
situation worse when Mayans exterminated, but the Incans were probably going to take Amal soon anyway -- there was a wounded Incan elite cav next to it.

Incans founded a city in old Mayan territory. Need to beat them to the last gems. Hannover settler heads there, the existing settler goes for the old Ottoman site.

IBT: Inca destroy Maya.

1275: Salz univ -> market. New Zimb worker -> worker. New Ulund lib -> rifle.

Get extra gems and trade them to Inca along with 207 for spices. Lux back down to 10. Steam in 8.

IBT: Inca and Zulu sign peace. Romans land a settler SE of New Frankfurt.

1280: Bonn cannon -> lib. Hurry New Frankfurt's lib.

IBT: Romans found Hispalis. America is in really bad shape, down to Washington only and some little island.

1285: New Frankfurt lib -> worker. Liepzig rifle -> rifle. Cologne and Hanover
pop settlers.

Found Essen on the site of the Ottoman city. (When you found a city, crack open an atlas and pick a place name. The German city list is ludicrously short.)

IBT: Romans land another settler near Essen.

1290: Bremen worker -> market. Stutt aque -> rifle. Zunguin worker -> worker. Am starting to migrate workers to the homeland in preparation for steam power.

IBT: Renew salt-for-dyes deal with Rome; have to kick in 75.

1295: Found Aachen, to grab whales near Heidelberg.

IBT: Zulu take Washington.

1300: Munich cav -> cav.

Found Dusseldorf in the north, to get the last gems.

Our eastern dominions:

VD_1300_SE.JPG


The homeland, and the north:

VD_1300_W.JPG


The save.

One suggestion: If we want to go the TOE route, someone should start a prebuild for it soon.

Also note that our culture is pathetic; Salzberg, on our home peninsula, is at risk of flipping, and
 
Got it. I'll try to start playing tomorrow. Judging by Floyd's report, we aren't ready to fight the Inca, so I'll probably focus on rebuilding the military and setting up a good choke point to absorb Incan cavalry when the time comes, and of course getting those railroads set up. This will be a more complicated war to undertake.


Please, RNG, give us coal.
 
Played half my turns tonight. I founded a few cities and got us Communism, sanitation, and steam. I thought this would be a good time to decide what our timetable is for the Peoples' Revolution. On the downside, America kicked the bucket so we've lost 91 gpt, putting our economy in the wastebin.

1300 AD Preflight:

We have a big army but can’t declare war for 15 turns unless the Inca do it for us. Unit support is starting to creep up. We do, however, need more riflemen since we’ll have to absorb a lot of Incan attacks once the war starts. We may even need to surrender the cities past the choke point and just hunker down until we kill off enough cavalry.

Changes: Munich switch to marketplace. Not having one is a scandal. A market plus harbor will let this city grow bigger and pull in more income.
Hannover to University, cheaper to build than a bank and it gives us culture.
Hamburg to aqueduct. Once we get steam, this town will resume growing.
Rush library in Bonn. It’ll be worth it and we need the culture.
Rush courthouse in New Leipzig. It’ll never finish otherwise.
Move caravel with 2 workers back to the main continent in anticipation of railroads.

IBT - Berlin Heroic Epic -> Rifleman.
Frankfurt cavalry -> University
Bonn Library -> aqueduct
New Leipzig courthouse -> marketplace
New Konigsberg worker -> courthouse

1305 AD - Lower Sci to 50% to prevent overrun
Workers near New Konigsberg road and start to mine a grassland. The mining will bear fruit once we’re commies.
Workers near New Leipzig finish irrigation
Rifleman near New Leipzig moves into a fort near Cologne.
Settler near Piedas Negras W,NW,W
Worker irrigates floodplain near New Berlin
Workers near Amitikulu – N
Workers irrigate another plain near New Hamburg
Change one police in N.H. to a taxman.
Workers near New Zimbabwe move to gem mountain
Caravel moves back to ferry more workers
Workers near Stuttgart wait
Cavalry in Frankfurt to Bremen
Cavalry near Bremen to fort near Cologne
Workers mine hills near Piedas Negras
Workers in homeland wait.
Treb into Cologne for an upgrade
Begin moving cannons to the mountain near Nasca. This city should be the first target in any war in order to relieve the flip pressure on Salzburg.
Upgrade knight in Piedas Negras.

IBT - Where is that Roman settler going?
Heidelberg Cavalry -> marketplace
Piedas Negras settler -> courthouse

1310 AD - Science to 60%
Continue moving troops into position to strike Nasca.
Upgrade a cat and treb at Cologne
Heidelberg cavalry moves near Coba
Caravel picks up 2 workers and returns. The other workers nearby wait for rails.
Cavalry near Bremen and Cuello move to the Nasca stack.
Piedas Negras settler moves N,N,NW
Settler near Tulim goes W,W,W
Workers chop forest near Amatikulu
Upgrade Zunguin knight

IBT - Those Italians are taking the long way ‘round. Why didn’t they go by boat?
Discover Steam -> Electricity. Industry is tempting but I want RP to come during the Mayan war.
New Bapedi Worker -> worker
We have unconnected coal near New Bapedi..

1315 AD - Trade SP to Rome for 303 gold, world map, sanitation, republic, and democracy. They have no coal, so it won’t have any immediate effects.
Trade steam and sanitation plus wine, gems, and 747 gold to the Zulu for communism. I decline to revolt before building some police stations.
Workers in the vicinity of the coal mountain converge on it.
Settler near Essen – N
Settler on tobacco near Uxmal founds New Munich
Move 3 cavalry near Coba
Workers near New Konigsberg move into Jungle to clear it before Rring.
Worker near Quiringua mines hill
Cannon near P-N - S,S,W

IBT - Zulu destroy Americans
Leipzig Rifleman -> courthouse (for Communism)
Hamburg Aqueduct -> Courthouse
New Hamburg settler -> worker
Brandenburg settler -> courthouse
Turn science to 50% to cope wit hthe loss of the 91 gpt from America.
I can’t find any other trades to make up the lost gpt.

1320 AD - Start roading the coal near New Bapedi
Found New Heidelberg as a mountainous fishing town
New Hamburg Settler – N,N,W
Chop jungle near New Konigsberg
Cannon near New Berlin W,S,S
Cannon in Cologne to Uaxacutun
2 more cannons move into the Nasca stack, for 8 total.
Leipzig rifle W,W,N
Brandenburg settler S,W

IBT - Nuremburg cavalry -> courthouse
New Berlin Settler -> courthouse
New Zimbabwe Worker -> courthouse

1325 AD - Galley is now NW of Amatikulu. Load a settler and cavalry for an incense snatch.
One last cannon moves to the Arequipa stack, for 8 total here too,
Rifle near Konigsberg N,N,N
Nuremberg cavalry to N of Konigsberg
Settler near Brandenburg – SW
Irrigate plains near Amatikulu
Cannon to Brandenburg
New Berlin Settler SW,SW,W
Workers road hill near Piedas Negras
Worker near Quiringua helps mine hill
Switch Quiringua to courthouse
Many workers wait for coal next turn
Swithc Uaxacutun to police station

IBT - We connect our coal

At this point, we could very well do with revolt to communism. I've never used it before and I'd like to see how it works. Monarchy is giving us a pathetic economy and inadequate unit support, and I feel that this game will go well into the modern age. I plan to turn sci to 0% and start rush-building courthouses and police in preparation for the revolution. If nobody objects, I'll also turn Konigsberg's mil. academy into the SPHQ prebuild.

Secondly, I noticed something else. Former America contains 2 coal and 2 lux. I wonder whether it might be best to go to war with the Zulu instead of the Inca and try to sieze this land for the resources. As it is, one fit of RNG spite and we're out of coal. Of course, the Inca have coal too but it's harder to get to. In any case, I'm going to found a city on the incense. Sure, it'll flip eventually, but until then we've got us a free lux. On the other hand, every turn the Incans keep those 3 pesky cities is a turn our cities could flip.

zululoot.jpg
 
1330 AD - Science to 0% We need to rush those commie-buildings before we revolt.
Build RR near Stuttgart, Berlin, and Leipzig. Hamburg is now gaining food.
Move Rifleman into Nasca stack
Move caravel into Hamburg and upgrade to galleon. The plan is to use the gallion to transport cannons to Julii once Nasca falls.
Cavalry near Leipzig moves to fort near Cologne.
Rush courthouse in Dortmund.
Galley is NW of Essen
Found New Nuremburg in the hills near New Bapedi.
Start mining hill NW or New Bapedi
Move settler into desert near Amatikulu.
Start a RR near Amatikulu

IBT - I count 3 cavalry in the Incan colony
New Frankfurt worker -> worker
Cologne Settler -> Police
Dortmund courthouse -> worker

1335 AD - Switch Bonn to worker
RR a mined tile near Hamburg
Rush courthouse in Piedas Negras
Start RR on Cow next to P-N
Found New Cologne in desert near Amatikulu
Galley N,N,N
Move Settler from Cologne to space N of New Konigsberg
Switch Bremen to police

IBT - Berlin rifleman -> courthouse
P-N courthouse -> police
Bonn worker -> worker
Zunguin worker -> courthouse

1340 AD - Lots of various RR builds
Found New Hannover on the Incan border to steal their iron.
Berlin rifleman NW,NW,NW,NW
Galley N,N,N
Rush courthouse in Quiringua

IBT - Quiringua courthouse -> harbor
Hannover university -> police
Dortmund worker -> police

1345 AD - More railroads
The Inca seem to be importing iron from the Zulu now, unless they have a source I haven’t seen.
Rifleman near Leipzig to Bremen
Galley N,N,W

IBT - Trade with Rome expires

1350 AD - Sell Rome wines and gems for 22 gpt + 14 lump. I didn’t want to sell to the Inca, and the Zulu aren’t interested.
More RR
Rifleman from Bremen to Cuello
Galley N,N,W


Notes:
We have RR! I’m in the process of building a main N-S axis to get newly built troops to the Incan border. We still need workers.

We’ve got communism, but the result of revolting now would be disastrous because we don’t have enough courthouses. This should be a priority.

The Inca are still chugging along nicely. We’re going to have to come from behind again. Note that I stole their only iron so they’re importing from the Zulu. If they go back to war with the Zulu, no more iron.

I was so busy building other things that I forgot to make explorers. As I mentioned, we’ll likely need them to pillage in a war.

Our deal with the Inca expires in a few turns. Whether to fight then is up to you, but I’d put the priority on getting to communism before the war.

That settler in the galley is going to settle on the unclaimed incense on the former American peninsula.
 
Turn 0 - 1350 AD
Change a Courthouse in our capital to Cavalry. We don't need one in the capital as the palace does the job in Communism. ;)

IBT: We build Military Academy. Armies take 25 turns (Factories, Railroads, and xPlants will help this though...).

nationsinworld.JPG


Turn 1 - 1355 AD
We continue to railroad.
Rome has Industrialization.

Turn 2 - 1360 AD
All AIs now have Industrialization except Ottomans. Inca and Rome know Electricity.

Turn 4 - 1370 AD
Work on railnet. Still need more money for a safe steal attempt.

Turn 5 - 1375 AD
New Bremen is founded on the Incense. It starts a library.

IBT: Renew Spices deal with Incans for Gems, WM, and 363 gold.
We need more prepartion for war.

Turn 6 - 1380 AD
Luxury tax to 0%!

Turn 8 - 1390 AD
Railnet...

IBT: Renew Dyes for Saltpeter, WM, and 313 gold deal with Rome.

Turn 9 - 1395 AD
IBT: This happens.

uhoh.JPG


They take New Bremen.

Should we mobilize and pump out Cavalry, if only to take over Inca?

Save
 
Got it. I'll see how ready (or unready) we are for either a revolt or war. The ability to build factories would be nice, so mobilization would only be wise if we want to just build the army needed, beat the Inca, and then build factories afterwards.
 
Too bad about New Bremen. A taste of our own medicine I guess.

I'm still more comfortable revolting first than going to war with the Inca right now. As it is we're going to get massively outproduced and I doubt whether we could really keep the war effort going long enough to actually make progress against them. Also, if the Inca get RP during the war, how will we fight them with just cannons? I'd like to have communism and RP for the war, though simply fighting a war of attrition and forcing them into anarchy might be a valid strategy. We'd need some "dummy cities" that we could just lose, retake, and lose again to pile on the WW until their democracy crumbles and they go for fascism.

And of course get the railnet finished so we can respond immediately to any Zulu landings.
 
1400(0)-It looks like we're ready for communism; rush some courts and police stations
Put defenses in cities near Inca
6-turn anarchy

IBT-Zulu drops off some cavs

1405(1)-wipe out invasion force

1410(2)-zzz

IBT-Zulu drops off more cavs to kill

1415(3)-Kill them

IBT-More Zulu cavs to kill

1420(4)-Same

IBT-Two shiploads of cavs this time

1425(5)-lose a cav

IBT-Zulu drop off some cavs, we turn communist

1430(6)-MM appropriately
get a leader killing invasion
I see an Incan infantry

IBT-Ottomans, Zulu sign embargo against us
More Zulu cavs
Ottomans, Inca sign peace

1435(7)-Zulu have an elite* cav, I wonder what they wasted their leader on?
I get to bombard a frigate too

IBT-No Zulu landing

1440(8)-Zulu are willing to sign peace and provide about a 250g discount
I'll pass on peace at this moment
buy electricity from Rome for 973g
Everybody knows replaceable parts; nobody knows scientific method
decide to go for SM, ToE, and Hoover's

IBT-Zulu drop off cavs, riflemen, longbowman
Coba riots due to lost MP

1445(9)-kill invaders

1450(10)-zzz

Notes: Hopefully we'll get scientific method first and pick up some techs
Konigsberg should probably get ToE and then SPHQ; Leipzig should get Hoover
You could sign peace with Zulu, but they're provided leader farming for now; probably sign peace when a good deal comes up
Zulu and Inca are fascist, Rome and Ottomans are democracies
 
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