VD: Vanilla Demigod

Preflight:

Sci to zero, making 69 per turn. That's half a knight, or two MI's. I switch some warrior/horse builds to prebuilds for longbowmen.

IBT: Mayans move off our gems.

460: Finish clearing the swap north of New Berlin. Time for some deals. I sniff around and find:

- Everyone except Japan has Republic.
- Mayans and Inca have Inv and Edu.
- Zulu have Inv and Edu, but America has only Edu.
- Ottomans are up only Rep on us, and have some money. Rome has 35 bucks and Japan is hopeless.

Since the other continent is not as advanced, I trade PP to America for Inv straight up (they have no cash). Ottomans will give lots of money for Inv or PP; I choose Inv in case they contact someone on our continent. I give them 50 to make them Polite, then get it right back along with 37 of their original money and 12 per turn.

What about Edu and Gunpowder (Maya, Inca, Zulu)? I'd like to deal with the Zulu as much as possible. They want around 40/ for either tech, which is much cheaper than self-researching.

All our gold (81 per turn) gets us Gunpowder from the Mayans. Then I boot and ... yes! They declare! Free Funpowder! I'm glad to find that Konigsberg is built on saltpeter.

Then I give the Zulu 37/ and Printing Press for Edu. I've kept our Printing Press monopoly on our continent as well as the communications.

The first order of business is to run like hell until we get some decent units. The workers near Heidelberg scurry to safety, as do the workers who

War happiness allows me to lower lux to 10. Some courthouses aren't necessary and I assume they are prebuilds. Switch Frankfurt to musket. Switch Bonn to market. Switch Hamburg's aqueduct to ... musket. The musket builds waste a few shields.

IBT: Mayan longbowman kills sword in Dortmund. Dortmund is not going to last long. Crusader and MI approach the Wall Of Swordsmen.

470: Two muskets built, which of course are rushed to the front. I lose a sword killing the Crusader, and the elite sword who kills him will probably die too.

IBT: Yes, the sword dies, and lots of other units come pouring down. Dortmund is down to its last horse.

480: Berlin produces musket. Konigsberg gets a temple and goes for a treb.

I abandon Dortmund; the wounded horse runs away. Will get iron back next turn.

IBT: Lots and lots of Mayans come down from the north. Just what are the Inca doing anyway? Well, one thing they're doing is giving us our iron back.

490: I change some builds to knights and upgrade two horses, one of them in Cologne.

IBT: A 10-stack next to New Berlin. Ouch. Mostly offensive units but there is a musket.

500: Get lucky against the musket -- hit him with a catapult and finish him off
with a knight, who redlines.

My sword-on-MI attacks aren't so hot, but I do trim the stack down to 6.
I leave a worker out as bait, and pull the Uaxactun and Cologne garrisons
into New Berlin. A horse upgrades in Cologne.

IBT: Slaughter in New Berlin: It will have to be abandoned.
Zulu blackmail 19, then celebrate by destroying Japan.

510: Konigsberg treb -> treb.

14 Mayans next to New Berlin, which holds a redlined sword and a catapult.
I abandon New Berlin and run away to Cologne.

War happiness goes away. Lux to 10.

IBT: More Mayans move around. Seven next to Cologne (two of them muskets).

Incans build Copernicus.

520: One crusader approaches Uaxactun. I go after him with two knights, lose one, and redline the other, but can put just one hit on him.

I check to see if we can sell contacts, but it's too late. That was my bad; I had assumed that it was important to keep the two continents separate, but I did notice when trading in 460 that the Zulu did not lack contacts. I should have sold contacts to Inca. (No one else had money so it's not like we lost that much.)

IBT: The Mayans dial up and offer peace! Oh yes yes yes yes yes yes yes but how about you give me some money. We get 60.

530: Hannover aque -> temple. Stutt riots and needs a temple if it is to grow beyond six. Berlin knight -> univ.

Sci to 30, switch builds for research.

Look into reselling resources to Inca. They'll trade Chem for Iron and Salt.
Problem is that there's not much to do with it. Zulu have all techs on us, but
America, Ottomans, and Romans are all backwards -- we are one to three techs up on them.
The Mayans are down Printing Press and up Republic. They would give only 100 for PP.

IBT: The Mayans pound on Ica (the city northwest of Cologne) eight or so times, and kill five spears. It will fall soon.

540: Not much. I set up a block northwest of New Liepzig.

IBT: Ica falls. The Mayans in our territory start heading north.

550: Munich knight -> knight. Salz harbor -> temple. Shuffle units around for MP.

A map:
VD_550_AD.JPG


The save.
 
Well,PP monopoly didn't help us to get out of tech hole,if Inca could carry on research.Incans can fight a little to help us trimming Maya.On the other continent,Zulu sold many contacts and become stinky rich,which is dangerous as they elimated Japan.
 
Got it. I'll proabaly have something to report tomorrow, and everything finished saturday.
 
Ok, after a few turns, I've got a feel for what's going on. The Maya are up to their old tricks and I've put The Wall back in place to keep them from overrunning more Incan cities. Much as I'd love to attack Quiringua again, we just don't have enough troops yet to dael with those stacks. I'll probably spend my turns getting more troops to the front so the next guy can boot/declare and make a massacare of the Mayan stack.

p.s. Only two trebuchets? Artillery are a godsend against those muskets. A good treb or cannon stack can be the difference between an elite MDI and a dead one. I'll build a few more.

p.p.s. What really excites me is what will happen when the Inca get cavalry. We'll have a limited window to grab Chichen Itza and whatever else we can before the Maya crumble for good. Then we either duke it out (eek!) or make a killing selling them iron when the get steam power.
 
550 AD

Preflight –
Sell Education to Honest Abe for 59 g + 18 gpt. This looks like a no-brainer, since we need all the gpt we can get.
Move a sword into the gap to block those stacks near Cologne. Why not give them the AI runaround?
Frankfurt needs a harbor. Leipzig needs a market. These will be the next builds
Turn science up to 50% because of the gpt.
Note that if we turned lux up we could free up a lot of MP.

IBT - Nuremburg Knight -> harbor
Brandenburg warrior -> library, put scientist on grassland for growth

560 AD - Nuremberg Knight E,E,E,NE,NE,NE
Workers near Heidelberg – road
Brandenberg warrior fortify
Galley – N,N,N
Workers in mountains – NE,N,N, draining the swamo is more important than mining
2 workers SE of Cologne – N into swamp\
Worker near New Leipzig – SW, mine
Swamp sword – fortify
Upgrade Cologne cat to treb. We never know when war will break out.
Change Munich production knight to treb. We really need more trebs.
Sword near Uaxactun goes to Cologne. I want to upgrade him.
Uaxactun worker NW,NW,NW on a quest for fresh water
Workers near Salzburg start mining mountain

Set Sci to 40%, lux to 30
Move a few MP and scientintists to more productive employment. We need more troops at the front, not cooling their heels in safe cities.

IBT - Frankfurt Musketman -> Aqueduct

570 AD - Upgrade Cologne swordsman to MDI. He’s going to be fighting muskets, after all.
Uaxactun swode goes into fort just to keep the Mayans from occupying it.
Galley N,N,N
Several workers clear wetland, one goes north into Mayan territory to fetch water.
Two Cuello knights and a musket go to block the Mayan column. We Can’t have them taking more Incan cities. We aren’t ready to ambush, though.
Knight near Bonn – NE,NE,NE,NE,N,N
Frankfurt Musketeer SE,SE,E
Berlin sword is wandering. Got to figure out where he goes.
Munich knight (former horse) N,N,N,N,N,N
Bunch of Cologne mountain workers mine. Can’t move them because they’re part of the wall.

IBT - Maya whine about the worker, but can’t do anything. Troops turn around, hopefully to become Inca fodder.
Hamburg Musket -> MDI What’s with more muskets than trebs? What are we going to do with them? Trebs and MDI are a better defense.
Stuttgart temple -> treb.
10 gpt from Ottomans expires. Can’t make another deal, so I just turn down science to 30%

580 AD - Worker in Maya territory irrigates.
Upgrade the fort sword to MDI. Rotate Cologne’s fresh MDI into the fort. Why have got laying around where it can be extorted?
Musket near Cologne – W, still part of the wall
Hamburg warrior to Konigsburg, which needs the MP worse.
What was I smoking? Konig Horse back to Hamburg to cover for lhe lack of MP.
Hamburg musket N,N,N
Musket near Leipzig NE,NE,NE
Former Berlin swordsman is now NE of Leipzig. He’ll go to the front.
Knight near Bonn now north of Cuello.
Bremen Knight to New Leipzig. I’ll park something there within the next 7 turns, and it’ll be less valuable than a knight.
Workers near Heidelberg, NW
Galley N,N,E

IBT - Leipzig Knight -> University
Bonn market -> terb

590 AD - Science to 20% because of expired deals
Knight from Leipzig moves to SW of Salzburg
Sword near Leipzig to Bonn for MP
Musket near Konigsberg – N,N,N
Musket near Bremen – N,N,W
Workers near Heidelberg – road
Fortify knights in Cologne and New Leipzig
Move Musket to NW of Cologne as part of the wall.
Knight near Cuello fortifies in fort near Uaxacutun
Galley – E,E,S

IBT - Mayan longbow attacks Nasca
Incan longbow kills Mayan longbow. Another one attacks Quiringua. If he succeeds, I’ll let some troops through to take it back.
Berlin University -> MDI
Konigsburg University -> treb
Nuremburg treb -> galley

600 AD - Treb from Munich to Hamburg
Move a bunch of workers to another swamp to drain
Two musketeers continue their trek north
Knight near Salzburg moves to W of New Leibzig
Sword fortifies in Bonn
Workers mine grass near Heidelberg
Worker irrigates floodplains near Brandenburg
Galley S,S,S

IBT - Inca are building Shakespeare

610 AD - Hamburg treb – N,N,N
Knight near New Leipzig closes hole in wall that was opened when workers moved.
Musketeers near Cuello move toward forts
Galley S,SE,S
Change Stuttgart production to MDI

IBT - Nuremburg harbor -> aqueduct

620 AD - Galley S,S,S
Workers near Heidelburg mine hill
Irrigating worker finishes, leaves Mayan territory
Move a knight to open the wall near Uaxacutun for an ambush
Treb near Bonn NE,NE,N
Give Brandenburg a scientins to prevent riot

IBT - Zulus raze Mayapan
Berlin MDI -> knight
Hamburg MDI -> settler
Konigsburg treb -> MDI
Hannover temple -> treb

630 AD - Switch Bonn to settler because it doesn’t Have much growth potential
Worker irrigates bananas
Galley S,S,SW
Konigsberg treb to Salzburg
Other treb near Salzburg N,N,N
Fortify muskets in mountain forts
Hamburg MDI to Munich to board galley when it finishes
Rush Heidelburg courthouse and turn science to 10% It looks like a good investment at this distance.
Berlin MDI NE,NE,E
Workers near New Leibzig NE,N,N, to help with irrigation

IBT - Maya still aren’t falling into my trap. What’s taking so long?
Heidelberg courthouse -> settler
Stuttgart MDI -> treb
Bonn Settler -> treb
MM Bonn for faster growth

640 AD - Salzburg treb to Cuello, other to Cologne
Munich MDI waits for galley
Other MDI to Munich
Workers near Salzburg mine another mountain
Bonn Settler S,S,S
Stuttgart MDI - N,N,N
Workers irrigate 3 squares of former swamp. Uaxacutun MM to produce on irrigated grass.
Galley – S,S,S

IBT - Inca demand gems. I cave because we can’t really sell the gems productively and I don’t want to start a war on the last turn. I’m very tempted to refuse, and fight the Inca instead but I don’t know how you guys would respond.
Munich galley -> knight (only because we can’t afford too much more unit support so we should go for quality)

650 AD - Load 2 MDI onto Munich galley, move galley SE,SE,E
Cuello treb to New Leipzig
Settler E,E,E
Workers start draining another swamp to deprive invaders of cover
Move a warrior form Leipzig to Hamburg, move a horse form Hamburg to Bremen to stop a riot.
MDI near Hannover moves to Stuttgart to wait for an empty galley
Exploring galley S,S,S

Comments:
- The Mayans still have 7 turns of peace left. They show no sign of sending a stack through the hole.
- The Wall has a deliberate hole to funnel the Mayan invasion force into a convenient location. I was hoping that they’d send a stack through to beat up on the Incan colonies, then declare when we try to boot them, and promptly get shredded.
- We have a couple more trebs to play with. Hopefully they can shake up the muskets in a Mayan stack badly enough that we can get at the offensive units.
- The Maya-Zulu war has resulted in a few razed cities. I’m building some settlers to take advantage.
- I’m also shipping some MDI to Brandenburg so we can hit the Maya in the rear when the war starts. Those small cities are probably wide open.
- The Maya are republic. If they redeclare on us before the 20-turn peace expires, they’ll have rollover WW.
- We’re paying serious unit support. We need to war again soon to get more cities.
- I noticed we have a lot of knights. I like MDI for certain situations, mainly where we’ll be facing spearmen in towns (the western wastes), or where we’ll be counterattacking large stacks and need quantity over quality (the border). So I built some.
- We’re having trading trouble. Nobody has much spare gold to pay for our tech, and we can’t trade gems to the other continent. The Inca are apparently out of gpt.
- I caved and gave the Inca gems. Actually I wouldn’t really mind an Incan war because they lack iron and saltpeter and would have to cross Mayaland to get to us. And the Maya might actually pay us for an alliance. But I didn’t want to rock the boat so close to the end of my turns. Of course now we’ll take a rep hit if we declare on them.

BOOT!.jpg


Wasteland.jpg
 
Check:Techs:Inca(Free Artistry) and Zulu(Democracy),and Zulu don't have Magnetism.We'll obtain MT,with min sci and break even?It's hell we have excess units without war.
IBT:Zulu approaches.For Tech things.We can do another 3fer1.Buy Banking from Incans?But that means trading our Iron and Salt away again!
T1:Incan and Zulu are advanced,American has Astro and Rome has Chem.I'd trade Iron and Salt to get Incan's Bank.I did that.Trade to American and Rome.Get Chem and Astro.No one has Metalurgy or Physics,seems AI likes dead-end techs.Start min on Metal.
IBT:Konigberg a Reg MDI?I didn't notice.
T2:Inca got Physics today.
T3:Assemble forces to take Maya Salt and Iron.Incan LBs are going to smack Quirigua.
T4:Shuffle Units
IBT:Abe want 42g,I said damned and he don't dare to declare.Abe joined Inca against Maya
T6:I'm tempted to boot Inca.I'm sending 3 goods to him.I wait.Zulu get Physics too.
IBT:Incan lose another city.I don't dare to boot Inca,that may cripple him and create a monster Maya.
T7:I refound Dortmund between Heidelburg and Brandenberg.Declare on Maya!God,Maya have good defence in his southern cities.Forgot he has Saltpeter down there.
T8:Strike Quirigua,Knight kill Musket and Spear,retreated by Musket no loss.
T9:Lose one Knight in Quirugua.
T10:Still no one has Metallurgy.Take Quirigua,two resistors.
Summary:We can settle on Saltpeter,and capture or raze Piedras Negras.Heidelburg workers connect Dortmund.And Salt is home then. :)
Use Mountain to attack Piedras Negras.Then Knights and Trebs will elimate Mayan colony.Use workers in Northern Cologne to connect Quiragua,for the wine.After some actions we make peace with Maya,and live with a larger empire I hope.
Keep Incan and Mayan fighting happily,keep balance,watch out Zulu,we'll need Panzers to beet them.
SAVE
 
Well, I'm here, I was just taking some time to look at the save. I'd say the Maya have reached the breaking point. The fact that no SoD has come to ravage our lands makes me think that they threw their units away attacking the Inca. If nothing scary shows up during Tim's turns, I think we can trash them for good this time. Then once we have MT, cannons and cavalry should be enough to take on the Inca, provided they don't get access to saltpeter once we stop selling it to them. I'm optimistic about us being able to dominate our home continent. The Zulu will be another thing entirely, of course.

The decision to sell our strategic resources to the Inca during a war is a bit of a risk, but with >20 unit support I guess we won't be building much more for a while. Anything to get us cavalry sooner.

Also, we need to think about how we're going to trigger our GA. Are we going to go for panzers? That's a lot of research to do as a monarchy. If we take the Mayan capital (which is only a matter of time) we'll have TGL (scientific) and the Knights Templar (Militaristic) so building any wonder will trigger the GA. I'd be in favor of trying to trigger it in the early IA to make a final push for replaceable parts before going 0% science and just cranking out units to take out the Inca/Zulu with loads of artillery. If we wait for tanks we'll have to contend with giant stacks of Zulu bombers, which I don't want to do.

And another thing. We've got to found more junk cities in the ruined peninsula to push up our unit cap. Even a totally corrupt tundra town is worth 5 gpt (2 support + 1 uncorrupted trade + 2 from a taxman). I should have done that on my turn but I was building units to fight off the as-yet absent Killer Mayan SoD.
 
If we can get some MGLs...armies will give Mayans and Incans the death blow!Mayan Saltpeter lies near Inca border,so if we need to stop Incan access we must go that way(Bonapark IIRC).Do we need to leader farm Mayan cities?
If the times is right,I'd send Inf/Arty/Inf Army to pillage Zulu to death,if we can build enough ships.
GA?I'd vote ToE!Build Hoover and we'll celerbrate!
 
Turn 0 - 750 AD
Change some entertainers into laborers. We still have a rep intact, good.
Kill a Mayan Longbow. They are a Republic, so if we draw out this war, we can get them into anarchy, or a non

productive state with the lux tax really high.

IBT: Ottomans sign alliance with Inca vs. Mayans, yay.
Lose a MDI.

Turn 1 - 760 AD
Kill a Mayan Crusader. Move units near Piedras Negras and Ica.

Turn 2 - 770 AD
Kill a Mayan Spear in Ica. Kill a JT in Ica. Take Ica, gain 3 slaves.
We settle on the Mayan saltpeter.
Kill a Mayan musket in Piedras Negras. Kill another musket, take Piedras Negras.

IBT: Kill a Mayan Longbow.

Turn 3 - 780 AD
Move units towards Palenque and Coba.

IBT: Incans are building Newton's, so they have ToG ... we can buy Physics for 1047 gold, our World Map, and 45 gpt, but since we only have 77 gpt, I'll wait until we get our resources back so we can trade with those as well.

Turn 4 - 790 AD
Lose 3 MDIs vs. Muskets, win with an Elite knight, still no MGL.
Stack some units by Palenque for an attack next turn.

IBT: Lose a Musket, kill a Longbow.
Zulu and Inca sign MA vs. Maya, yes!
Quirigua flips. :( We lose some culture there, and a Knight + Treb.
Ica flips, lose a musket. :(

Turn 5 - 800 AD
Recaptred Ica with an Elite MDI, but no MGL.

Turn 6 - 810 AD
Lose an Elite Knight vs. a 3/3 Musket.

IBT: Lose a sword and our Saltpeter city. :(

Turn 7 - 820 AD
We're getting thin military-wise, we need the current infrastructure builds (banks) to finish so we can get more units.
Mayans won't offer peace yet.

Turn 8 - 830 AD
Heal some knights, still no peace available.

Turn 9 - 840 AD
Maya are willing to offer peace, I say no, at least for now.

Turn 10 - 850 AD
Inca are in the Industrial Age.

Discussion:
1. We can buy Physics from the Inca for World Map, Gems, and 1277 gold. (We have 1562).
I would do this.

2. Should we resell our Iron or Saltpeter to the Incans? Keep Iron, at least, as we need to use some cash to make upgrades.

3. Let the main cities finish infrastructure, then build units.

4. Peace with the Mayans?
They will be at war with the Incans and others, and have lots of WW, but this is crucial to us, so we can build more units. We only have 5 Knights, 1 MDI, a couple of trebs, swords, horses, etc. We need more!
 
GA:I've looked at the save,great fighting,but a little lack of luck.A little fault is that Knight in Dortmund and Settler in Brandenberg are still sleeping.Mayans are losing grounds.
Mayan Targets:Bonampak has Saltpeter and we can't let it roll into Incan hands,Chichen Itza is a must have for us(Gem,Iron and GL).Quirigua have Wines and worth a lot gpt.We need to Settle in Saltpeter again.
But can capture GW trigger a GA?I guess not.
Continue min on Metallurgy,buy Metallurgy and sell for Physics.

Edit:We can get Coban and Tulem from Mayans for Peace.If we capture Quirugua again,and connect horse,and we can sell horse to Mayans!We'll have a wonderful approach against Incans.

Edit 2: Don't trade with Inca,sell Gem for his 160g only.Buy Physics or Metallurgy(Metallurgy is better for resell value.Buy Metal from Romans,and Sell Metal to Zulu)We'll see if Inca has MT,if he has,then sell him nothing for war,I don't want Incans smash Maya.

Edit 3: Send Knights from Ica to Protect the Trebs near Mayan city Palenque.
 
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