floydmcw
Prince
Preflight:
Sci to zero, making 69 per turn. That's half a knight, or two MI's. I switch some warrior/horse builds to prebuilds for longbowmen.
IBT: Mayans move off our gems.
460: Finish clearing the swap north of New Berlin. Time for some deals. I sniff around and find:
- Everyone except Japan has Republic.
- Mayans and Inca have Inv and Edu.
- Zulu have Inv and Edu, but America has only Edu.
- Ottomans are up only Rep on us, and have some money. Rome has 35 bucks and Japan is hopeless.
Since the other continent is not as advanced, I trade PP to America for Inv straight up (they have no cash). Ottomans will give lots of money for Inv or PP; I choose Inv in case they contact someone on our continent. I give them 50 to make them Polite, then get it right back along with 37 of their original money and 12 per turn.
What about Edu and Gunpowder (Maya, Inca, Zulu)? I'd like to deal with the Zulu as much as possible. They want around 40/ for either tech, which is much cheaper than self-researching.
All our gold (81 per turn) gets us Gunpowder from the Mayans. Then I boot and ... yes! They declare! Free Funpowder! I'm glad to find that Konigsberg is built on saltpeter.
Then I give the Zulu 37/ and Printing Press for Edu. I've kept our Printing Press monopoly on our continent as well as the communications.
The first order of business is to run like hell until we get some decent units. The workers near Heidelberg scurry to safety, as do the workers who
War happiness allows me to lower lux to 10. Some courthouses aren't necessary and I assume they are prebuilds. Switch Frankfurt to musket. Switch Bonn to market. Switch Hamburg's aqueduct to ... musket. The musket builds waste a few shields.
IBT: Mayan longbowman kills sword in Dortmund. Dortmund is not going to last long. Crusader and MI approach the Wall Of Swordsmen.
470: Two muskets built, which of course are rushed to the front. I lose a sword killing the Crusader, and the elite sword who kills him will probably die too.
IBT: Yes, the sword dies, and lots of other units come pouring down. Dortmund is down to its last horse.
480: Berlin produces musket. Konigsberg gets a temple and goes for a treb.
I abandon Dortmund; the wounded horse runs away. Will get iron back next turn.
IBT: Lots and lots of Mayans come down from the north. Just what are the Inca doing anyway? Well, one thing they're doing is giving us our iron back.
490: I change some builds to knights and upgrade two horses, one of them in Cologne.
IBT: A 10-stack next to New Berlin. Ouch. Mostly offensive units but there is a musket.
500: Get lucky against the musket -- hit him with a catapult and finish him off
with a knight, who redlines.
My sword-on-MI attacks aren't so hot, but I do trim the stack down to 6.
I leave a worker out as bait, and pull the Uaxactun and Cologne garrisons
into New Berlin. A horse upgrades in Cologne.
IBT: Slaughter in New Berlin: It will have to be abandoned.
Zulu blackmail 19, then celebrate by destroying Japan.
510: Konigsberg treb -> treb.
14 Mayans next to New Berlin, which holds a redlined sword and a catapult.
I abandon New Berlin and run away to Cologne.
War happiness goes away. Lux to 10.
IBT: More Mayans move around. Seven next to Cologne (two of them muskets).
Incans build Copernicus.
520: One crusader approaches Uaxactun. I go after him with two knights, lose one, and redline the other, but can put just one hit on him.
I check to see if we can sell contacts, but it's too late. That was my bad; I had assumed that it was important to keep the two continents separate, but I did notice when trading in 460 that the Zulu did not lack contacts. I should have sold contacts to Inca. (No one else had money so it's not like we lost that much.)
IBT: The Mayans dial up and offer peace! Oh yes yes yes yes yes yes yes but how about you give me some money. We get 60.
530: Hannover aque -> temple. Stutt riots and needs a temple if it is to grow beyond six. Berlin knight -> univ.
Sci to 30, switch builds for research.
Look into reselling resources to Inca. They'll trade Chem for Iron and Salt.
Problem is that there's not much to do with it. Zulu have all techs on us, but
America, Ottomans, and Romans are all backwards -- we are one to three techs up on them.
The Mayans are down Printing Press and up Republic. They would give only 100 for PP.
IBT: The Mayans pound on Ica (the city northwest of Cologne) eight or so times, and kill five spears. It will fall soon.
540: Not much. I set up a block northwest of New Liepzig.
IBT: Ica falls. The Mayans in our territory start heading north.
550: Munich knight -> knight. Salz harbor -> temple. Shuffle units around for MP.
A map:
The save.
Sci to zero, making 69 per turn. That's half a knight, or two MI's. I switch some warrior/horse builds to prebuilds for longbowmen.
IBT: Mayans move off our gems.
460: Finish clearing the swap north of New Berlin. Time for some deals. I sniff around and find:
- Everyone except Japan has Republic.
- Mayans and Inca have Inv and Edu.
- Zulu have Inv and Edu, but America has only Edu.
- Ottomans are up only Rep on us, and have some money. Rome has 35 bucks and Japan is hopeless.
Since the other continent is not as advanced, I trade PP to America for Inv straight up (they have no cash). Ottomans will give lots of money for Inv or PP; I choose Inv in case they contact someone on our continent. I give them 50 to make them Polite, then get it right back along with 37 of their original money and 12 per turn.
What about Edu and Gunpowder (Maya, Inca, Zulu)? I'd like to deal with the Zulu as much as possible. They want around 40/ for either tech, which is much cheaper than self-researching.
All our gold (81 per turn) gets us Gunpowder from the Mayans. Then I boot and ... yes! They declare! Free Funpowder! I'm glad to find that Konigsberg is built on saltpeter.
Then I give the Zulu 37/ and Printing Press for Edu. I've kept our Printing Press monopoly on our continent as well as the communications.
The first order of business is to run like hell until we get some decent units. The workers near Heidelberg scurry to safety, as do the workers who
War happiness allows me to lower lux to 10. Some courthouses aren't necessary and I assume they are prebuilds. Switch Frankfurt to musket. Switch Bonn to market. Switch Hamburg's aqueduct to ... musket. The musket builds waste a few shields.
IBT: Mayan longbowman kills sword in Dortmund. Dortmund is not going to last long. Crusader and MI approach the Wall Of Swordsmen.
470: Two muskets built, which of course are rushed to the front. I lose a sword killing the Crusader, and the elite sword who kills him will probably die too.
IBT: Yes, the sword dies, and lots of other units come pouring down. Dortmund is down to its last horse.
480: Berlin produces musket. Konigsberg gets a temple and goes for a treb.
I abandon Dortmund; the wounded horse runs away. Will get iron back next turn.
IBT: Lots and lots of Mayans come down from the north. Just what are the Inca doing anyway? Well, one thing they're doing is giving us our iron back.
490: I change some builds to knights and upgrade two horses, one of them in Cologne.
IBT: A 10-stack next to New Berlin. Ouch. Mostly offensive units but there is a musket.
500: Get lucky against the musket -- hit him with a catapult and finish him off
with a knight, who redlines.
My sword-on-MI attacks aren't so hot, but I do trim the stack down to 6.
I leave a worker out as bait, and pull the Uaxactun and Cologne garrisons
into New Berlin. A horse upgrades in Cologne.
IBT: Slaughter in New Berlin: It will have to be abandoned.
Zulu blackmail 19, then celebrate by destroying Japan.
510: Konigsberg treb -> treb.
14 Mayans next to New Berlin, which holds a redlined sword and a catapult.
I abandon New Berlin and run away to Cologne.
War happiness goes away. Lux to 10.
IBT: More Mayans move around. Seven next to Cologne (two of them muskets).
Incans build Copernicus.
520: One crusader approaches Uaxactun. I go after him with two knights, lose one, and redline the other, but can put just one hit on him.
I check to see if we can sell contacts, but it's too late. That was my bad; I had assumed that it was important to keep the two continents separate, but I did notice when trading in 460 that the Zulu did not lack contacts. I should have sold contacts to Inca. (No one else had money so it's not like we lost that much.)
IBT: The Mayans dial up and offer peace! Oh yes yes yes yes yes yes yes but how about you give me some money. We get 60.
530: Hannover aque -> temple. Stutt riots and needs a temple if it is to grow beyond six. Berlin knight -> univ.
Sci to 30, switch builds for research.
Look into reselling resources to Inca. They'll trade Chem for Iron and Salt.
Problem is that there's not much to do with it. Zulu have all techs on us, but
America, Ottomans, and Romans are all backwards -- we are one to three techs up on them.
The Mayans are down Printing Press and up Republic. They would give only 100 for PP.
IBT: The Mayans pound on Ica (the city northwest of Cologne) eight or so times, and kill five spears. It will fall soon.
540: Not much. I set up a block northwest of New Liepzig.
IBT: Ica falls. The Mayans in our territory start heading north.
550: Munich knight -> knight. Salz harbor -> temple. Shuffle units around for MP.
A map:
The save.