VD: Vanilla Demigod

1780 AD - We’re not building planes?
Hamburg and Coba switched to airports. These will be nice to have in any case if we take off-continent cities, and we get them for half price.
Don’t want to make any more changes until I get to see what the Zulu’s are up to.

IBT - Berlin Panzer -> airport
Tiwanaku temple -> Police
Corihuarachina market -> panzer
Hamburg airport -> bomber
Berlin2 aqueduct -> courthouse
Konigsburg army -> army
Quiringua factory -> courthouse
Heidelburg factory -> bank
Hannover panzer -> flak
Uaxactun cav -> destroyer
Tulum factory -> harbor
Brandenburg panzer -> airport
New Nuremburg factory -> panzer
New Nuremburg 2 Library -> courthouse

1782 AD - Switch Nuremburg to Comm dock. It’s not a big production center anyway
Move Cruiser from Frankfurt to Nuremburg so it’s under the flak.
Bomb away Zulu iron near San Fransisco
Rebase berlin bombers to Zungun. Can they hit the Zulu coast?
Switch New Munich to battleship

Ibt - Silence from Zululand
New Frankfurt temple -> library
Frankfurt2 library -> courthouse
Calakmul panzer -> market
Munich panzer -> destroyer
Cuello panzer -> uni
Tulum harbor -> carrier
Coba airport -> bomber
New Bapedi panzer -> cruiser
Dortmund panzer -> battleship
New Konigsburg bank -> factory
Aachen market -> panzer
New Cologne settler -> market
Heidelberg2 lib -> courthouse

1784 AD - Bomb gold near Anatalya, shoot down a fighter
Bomb Chicago’s last connection to the road system
Switch Salzburg to flak. How about a flak army with the invaders?


IBT Naval battle offshore Zulu Vs. Rome
Research Atomic theory -> Electronics
Mannheim uni -> courthouse
Tikal aqueduct -> courthouse
Leipzig panzer -> flak
Piedas Negras panzer -> harbor
Bremen panzer -> panzer
Bonn transport -> flak
Juli fighter -> panzer
Salzburg flak -> factory
New Hamburg Wall street -> factory
New Berlin panzer -> factory
Amatikulu transport -> destroyer
Brandenburg airport -> fighter
New Leipzig panzer -> panzer

1786 AD - Recon in the vicinity of the naval battle. No Zulu in sight. Must be subs
Bomb rails near Houston. Lose one bomber to a fighter
Move a New Fighte rto cover Zunguin
Plant a spy in Zimbabwe ~3000 gold to steal tech

IBT - Rome sinks Zulu sub
Zulu ships approach Berlin
Berlin airport -> bomber
Palenque panzer -> airport
Corihuarichina panzer -> panzer
New Dortmund court -> uni
Quiringua courthouse -> cruiser
Frankfurt panzer -> comm.. dock.
New Bonn panzer -> destroyer
Piedas Negras harbor -> carrier
Cologne fighter -> factory
Hannover flak -> comm.. dock
Stuttgart panzer -> bomber
New Stuttgart panzer -> panzer
Volcano near Konigsburg2 erupts. No casualties

1788 AD - Bombard incoming ships with coastal arty. Sink 1 destroyer with a cruiser
Fighter Rebase to Nuremburg

IBT - Zulu bomb Zunguin.
Zulu tanks land near Berlin
Cuzco uni -> market
Leipzig flak -> destroyer
Hamburg bomber -> bomber
Lazapa panzer -> courthouse
New Salzburg panzer -> market
New Bremen aqueduct -> panzer
Zunguin carrier -> cruiser
Brandenburg fighter -> bomber
Dusseldorf university -> courthouse
New Nuremburg panzer -> panzer

1790 AD - Kill 3 Zulu tanks and 1 cav. 3 panzers promote
Lose another bomber to an interceptor.

IBT - Battleship approaching
New Frankfurt library -> market
Essen panzer -> transport
Leipzig flak -> panzer
Augsburg market -> uni
German Guyana panzer -> courthouse
Berlin2 courthouse -> panzer
New Brandenburg aqueduct -> market
Dresden panzer -> harbor
Uaxactun destroyer -> cruiser
Coba bomber -> bomber
New Ulundi panzer -> panzer
New Heidelberg panzer -> destroyer
Munich2 courthouse -> bomber

1792 AD - Cruiser bombards battleship near Nuremburg then ducks back into the city
Whip Cuzco to get a bomber


Notes:
- An uneventful turn. I didn’t dare to invade yet without more troops.
- We have 30 panzers, 13 flaks, 26 artillery, 2 carriers, 9 transports, and 4 bombers. We really need an airforce at this point. I suggest the next person up build lots of bombers and a few more ships.
- I built destroyers too so we can sweep for subs around the fleet. That sneak attack ability makes them brutal to our transports..
- I started some civilian builds too. This war isn’t Armageddon, so we have to keep our eyes on the future, especially if we’re doing a space race.
- The Zulus have fighters around their coasts. Be wary of bombing them. Since they have oly 4 bombers at the moment I’m not too worried about bombing ships.
- We have a spy in Zimbabwe. Stealing tech costs ~3000 to do safely. If we start building up money we can’t spend (no cash-rushing) this may be an option.
- The Zulu have >70 tanks. I suggest getting some more bombers and bombing out the roads on a 3-tile radius around the landing zone so we can’t get attacked the same turn we land. Then we counterattack all the tanks that try to reach us. With those 3-move panzers, we could even attack and then board the transport on the same turn if they send too many tanks against us.

Bombzone.jpg
 
Turn 0 - 1792 AD
Move some troops around.

IBT: We get Electronics and enter the next age! We get Ecology as our free tech. Start on Rocketry in 6 turns for Mobile Sams, Jet Fighters, and Cruise Missles.

Turn 1 - 1794 AD
Sell Ecology to the Romans for Rocketry, Facism, WM, and 1162 gold. We can't even get 1 gpt.
Start Synthetic Fibers in 9 turns.
There's one source of Aluminum on our continent, that we have. Zulus have 5! :(
Kill a Zulu Battleship.
Form 2 four Panzer armies. They have a strength of 16 + (16 * 4 / 4) = 32 when attacking. But we'll first use them for pillaging.
We have 7 transports on the eastern coast. That's enough for 2 armies, and 32 panzers. That's good, but we need room for infantry and artillery to hold the beachhead cities we take. I'm looking for about at least 3 more transports. And more bombers.

Turn 2 - 1796 AD
The Zulus only have 7 bombers, 7 fighters, and 2 jet fighters for an air force! Our armies would be able to pillage freely.
Form another panzer army.
Our landing zones have been bombed, and some surrounding tiles.

Turn 3 - 1798 AD
I load up 4 transports for the northern landing zone with 2 armies, 8 panzers, and 4 flaks.
Load 4 transports for the southern landing zone with 1 army, 12 panzers, 1 settler, 3 artillery and 2 infantry.
Lose 1 bomber.
I cross my fingers and press enter.

IBT: Kill a bomber.
A transport drops off a few tanks and 1 cavalry.

Turn 4 - 1800 AD
First things first: get Zulus off our land.
Second: we drop all the units off, kill a couple of defenders in Houston. It's now defended by a 1HP conscript infantry. :D
We have a settler in the south for a raze + replace job. Rush an airport asap.
I'll let someone else have all the fun!
 
About rushing that airport. We can't cash-rush under communism, so no airport if we raze/replace. We could keep the Zulu city and pop-rush from that, though it's bound to flip eventually. What's our position on the worker dogpile?

Also, I suggest eventually making our way to the Zulu core. These outlying cities are probably horridly corrupt, and losing them won't hurt the Zulu that much, beyond having to build lots of troops.

Finally, we should probably start a pre-build for the UN. I'm afraid of what might happen if we let Rome get it. If we're not going to build the UN we need to at least eradicate the Maya so they can't vote against us.
 
I think that an airfield can be used to base planes, but cannot be used for airlifting ground units.

I'm up next as Tim dropped out. The new roster is

Floyd
Gato
Ginger
 
I took Houston, and did the raze'n'replace, only to have Houston retaken and the new city demolished by a swarm of tanks.

There were nowhere near enough units to push the Zulu around.
 
Preflight (1800): Nothing much to do, so I press enter.

IBT: No attacks except for a cruise missile. Workers get captured.

Lots and lots of units. I concentrate on Panzers. Also up science spending since we can't spend the money on rushes.

1802: Grab Houston. It's a flip risk and requires 54 units to garrison, but I keep it as it can't be attacked by tanks once I rip on rail from Atlanta.

Also take Ibabango, which is a similar flip risk, so it is razed. Move the settler on the ruins. Decide to stack everything on it, which means I might lose the three artys. They can be replaced.

Rebase lots of bombers on carriers. Change lots of production to panzers; we need land units.

IBT: Two panzers north of Houston killed. Masses of units gather north of Houston. Zulu also land units near Houston. Another transport threads between naval units near Dresden.

1804: Lots and lots of panzers.

Sink the Dresden transport.

Found German Southwest Africa near Ngome. Have enough units so it won't flip.

Kill lots of units near Houston, but there's no way I can keep it. So I kill as many units as possible and abandon the city.

IBT: The Zulu take Houston. They also, after MANY attacks, take GSWA.

All that's left in the south is two panzers on a mountain. Enough of these divided attacks; if we want to hold Zulu territory we must land in mass, in one place.

1806: Start Brandenburg on UN prebuild.

Drop off more units near Houston. Kill some single Zulu units. Use the last two panzers in the south to kill wounded units, load them up on transports and then sail north.

IBT: Attacks not so bad. The Zulu bomb the stack over Houston, but they lose three bombers to ackack and a carrier-based fighter. They also drive lots of tanks in the flatland north of Houston.

1808: Bomb a stack of 12 or so tanks north of Houston and lay them waste. Drop off more units and artillery.

The good news is the Zulu have only 40 tanks. The bad news is they have 98 mech infantry!

IBT: Furious attacks on the mountain two NE of Houston. It's taken after Zulu suffer many casualties (and after they stupidly move past the mountain on the way to Houston, taking one or even two hits).

Get Synth, go for Fission to get UN. Will get Fission in 7 turns.

Get an army and some MA's.

Another stack of units north of Houston. Bomb them (lose three bombers to jet fighters), but our units are worn out and we have to use wounded units to finish off all the Zulu. Still, we do, and they now have 27 tanks.

---

In World War I the Germans tried to bleed the French white at Verdun. We have our own Verdun, the mountain northeast of Houston. The Zulu like to send their tanks into the plains north of Houston, where we can bomb, bombard, and demolish them. The Zulu lose 12 tanks a turn this way; in two turns their offense will be toast, and we can grind our way through their territory.

Some notes for Gato:
- Note the prebuild of a Palace for the UN.
- I saw a Zulu transport leaving Houston to the west in 1810, but couldn't pick him up later.
- Concentrate all forces in one spot! There are lots of transports and escort naval units; build modern armor and ferry them east.

vd_1810.JPG


The save.
 
Got it. I'll be out of town this weekend, so I might not be able to play. If I don't get anything done tomorrow evening, you can skip me.
 
It looks as if I won't get to play before I leave, so you have my permission to skip me this time. Good luck to Ginger.

@Plarq
I thought we were going for a spaceship, or maybe domination if there's a miracle on the Zulu continent. The UN build is so that Rome doesn't build the UN and win with the help of the Inca vote. I don't think we plan to hold the vote ourselves. Actually with all the wars going on, Rome might not be able to win a vote either, but it's better to be safe than sorry.
 
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