ManAgainstTime
Chieftain
Hi there. I have been playing civilizations in some form (on and off) for quite some time, but on a relatively casual level. New to the forums, so please excuse if this has ever been brought up before, but I haven't found anything like it. I am looking to create an animal rights mod for Civilizations 4: BTS. I have never modded and am looking for help and also have some general questions.
For starters, is it possible to make it so tiles (or tile improvements) produce culture? As a rough idea I was thinking to make it such that workers could create animal sanctuaries (similar to forest preserves in a sense) instead of camps, farms, etc. These would produce culture and happiness and I was thinking of removing a commerce to act for the cost of caring for these animals.
For fishing boats it would be a similar change, producing whale watching boats and scuba platforms instead with a similar concept as above. Only with these they could produce extra commerce and/or happiness and/or culture at the expense of food.
I am not sure how to go about implementing this and am open to suggestions. Not sure if it could be a civic, a technology, or just an alternative to the different animal harvesting options.
Is it possible to change the worker actions as well?
Anyway, I can't see myself being the only veg*n civ player out there and wondering if this is possible? Any help would be greatly appreciated.
For starters, is it possible to make it so tiles (or tile improvements) produce culture? As a rough idea I was thinking to make it such that workers could create animal sanctuaries (similar to forest preserves in a sense) instead of camps, farms, etc. These would produce culture and happiness and I was thinking of removing a commerce to act for the cost of caring for these animals.
For fishing boats it would be a similar change, producing whale watching boats and scuba platforms instead with a similar concept as above. Only with these they could produce extra commerce and/or happiness and/or culture at the expense of food.
I am not sure how to go about implementing this and am open to suggestions. Not sure if it could be a civic, a technology, or just an alternative to the different animal harvesting options.
Is it possible to change the worker actions as well?
Anyway, I can't see myself being the only veg*n civ player out there and wondering if this is possible? Any help would be greatly appreciated.