jdog5000
Revolutionary
@ PieceOfMind:
Please check whether workers leave forests is on like Juju comments, that could certainly cause Ragnar to be way over doing it.
In your first example, I can understand the AIs decision: 2F 1H 1C can be a decent tile in many situations. Also, that tile is actually being used by the city just at the bottom of your screen shot, not the one you zoomed in on so the situation is a little different than you think. My bet is that lower city doesn't of any other good hammer sources besides the hill next to it and the forests, so that's probably the main motivation.
Please check whether workers leave forests is on like Juju comments, that could certainly cause Ragnar to be way over doing it.
In your first example, I can understand the AIs decision: 2F 1H 1C can be a decent tile in many situations. Also, that tile is actually being used by the city just at the bottom of your screen shot, not the one you zoomed in on so the situation is a little different than you think. My bet is that lower city doesn't of any other good hammer sources besides the hill next to it and the forests, so that's probably the main motivation.
And even if the motivation is not hammers, IIRC the AI is coded to give more value to hammers than to commerce ( 6 to 4 , right ? ) so it might not be that... maybe the AI is overvalueing the possible
from preserves? 
does the job, with some test games soon.
And the 3 food on floodplains is because settling on them doesn't remove the floodplains.