Version history with version numbers?

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Akbarthegreat

Angel of Junil
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Is there any place online I can access the version history of this game, along with the respective version numbers (1.0.0.x) ? All I could find was the changelogs.
 
The patch notes for all updates through February 2021 can be found on Civfanatics here, or on the official Civilization and Steam sites linked below.

Version numbers with descriptions, dates, MacOS launcher numbers, included content, & d/l sizes are:

Version | Description | Release Date | MacOS Launcher | DLCs, Scenarios, & Modes | Size 1.0.0.26 |Initial Game Release|October 21, 2016|||
1.0.0.38 | Fall 2016 Update |November 18, 2016|||
1.0.0.56 | Winter 2016 Update |December 20, 2016|| Poland Civ , 'Jadwiga’s Legacy' & 'Vikings, Traders, and Raiders!' Scenarios |
1.0.0.110 | Australian Summer 2017 Update |February 23, 2017|| Australia Civ & 'Outback Tycoon' Scenario |
1.0.0.129 | Spring 2017 Update |March 27, 2017| 1.0.0 (12/20/17) | Persia, Macedon Civs & 'Conquests of Alexander' Scenario |
1.0.0.167 | Summer 2017 Update |July 27, 2017|| Nubia Civ & 'Gifts of the Nile' Scenario |
1.0.0.194 | Fall 2017 Update |October 19, 2017| 1.0.4 (05/09/18) | Khmer, Indonesia Civs & 'Path to Nirvana' Scenario |
1.0.0.216 | Base Game Update - Pre-R&F|February 8, 2018|| Rise & Fall Expansion |
1.0.0.220 | Hotfix Update - Post-R&F|February 13, 2018|||
1.0.0.229 | March 2018 Developer Update |March 8, 2018|||
1.0.0.257 | Spring 2018 Developer Update |May 10, 2018| 1.1.1 (07/02/18) ||
1.0.0.262 | Cross-Platform Multiplayer Functionality Added / Red Shell Removed Update |July 19, 2018|||
1.0.0.290 | Gathering Storm Launch Update for Civilization VI + Rise and Fall |February 14, 2019| 1.2.0 (02/14/19) | Gathering Storm Expansion , 'The Black Death' & 'War Machine' Scenarios |
1.0.0.314 | Antarctic Late Summer 2019 Update ( Steam )|April 2, 2019| 1.2.1 (04/04/19) ||
1.0.0.317 | Great Works and Trade Update |April 11, 2019| 1.2.2 (04/22/19) || 20.5 MB 1.0.0.328 | June 2019 Update |June 18, 2019| 1.2.3 (06/18/19) || 62.0 MB 1.0.0.341 | September 2019 Update |September 10, 2019| 1.2.4 (09/16/19) | Red Death Scenario (Free) | 564.9 MB 1.0.1.501 | New Frontier Pass Developer Update ( Steam )|May 21, 2020| 1.3.0 (05/29/20) | Maya, Gran Colombia Civs & Apocalypse Mode | 1019.1 MB 1.0.2.39 | June 2020 Update ( Steam )|June 25, 2020| 1.3.1 (06/25/20) || 80.2 MB 1.0.3.31 | July 2020 Update ( Steam )|July 23, 2020| 1.3.2 (07/23/20) | Ethiopia Civ & Secret Societies Mode | 185.8 MB 1.0.4.8 | August 2020 Update ( Steam )|August 27, 2020| 1.3.3 (08/27/20) | Tech and Civic Shuffle Mode (Free) & Natural Wonder Picker (Free) | 54.0 MB 1.0.4.9 | Cross-Platform Multiplayer Functionality Hotfix ( Twitter )|September 10, 2020| MacOS Only Update - No change to PC ||
1.0.5.11 | September 2020 Update ( Steam )|September 24, 2020| 1.3.4 (09/24/20) | Byzantium, Gaul Civs & Dramatic Ages Mode | 340.6 MB + 18.0 MB Hotfix 1.0.6.9 | October 2020 Update ( Steam )|October 22, 2020| 1.3.6 (10/22/20) | Pirates Scenario (Free) | 60.1 MB 1.0.7.9 | November 2020 Update ( Steam )|November 19, 2020| 1.3.7 (11/19/20) | Babylon Civ & Heroes and Legends Mode | 1.2 GB 1.0.8.4 | December 2020 Update ( Steam )|December 17, 2020| 1.3.8 (12/17/20) | City-State Picker (Free) | 938.5 MB 1.0.9.9 | January 2021 Update ( Steam )|January 28, 2021| 1.3.9 (01/28/21) | Vietnam Civ, Kublai Khan Leader & Monopolies and Corporations Mode | 303.7 MB 1.0.10.15 | February 2021 Update ( Steam )|February 25, 2021| 1.3.10 (02/25/21) | Barbarian Clans Game Mode (Free) & Leader Selection Pool/Picker (Free) | 157.1 MB 1.0.X.X |March 2021 Update (Steam)|March 25, 2021| 1.3.X (03/25/21) | Portugal Civ & Zombie Defense Mode | XXX.X MB
 
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The notes for all four patches can be found here. Version #'s are:
  • 1.0.0.26 - Initial Release
  • 1.0.0.38 - Fall Patch
  • 1.0.0.56 - Winter Patch
  • 1.0.0.110 - Australian Summer Patch
  • 1.0.0.129 - Spring Patch

So what do the numbers really mean? Were there 18 test builds between 1.0.0.110 and 1.0.0.129?
 
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That's like asking what the difference is between Winter and Australian Summer.... :mischief:
Well, those are titles and I'm asking about the numerical designations. Can I get an answer without sarcasm? Do they represent iterations of the build?

I ask because there have been 12 test builds so far since the Spring patch in the current testing process. The highest numerical difference between the live builds on that list is 54 between Winter and Australia. The lowest is 12 between launch and Fall. The other two differences are 18 and 19.

At the current rate of 2 builds per week, they will be on the 18th build on or around Thursday, July 27th. They have been holding this rate since early June. The testing for the previous phases took less time, but had a higher rate of build updates, from every other day to every day.
 
Sorry, I wasn't trying to be sarcastic (lighthearted, yes), I was indicating that I'm not sure you can extrapolate *any* logic from Firaxis throughout the Civ 6 release until now. I'm finding their lack of communication more and more disappointing every day.

You shouldn't be having to guess at all of this. They should make the information readily available.
 
So what do the numbers really mean? Were there 18 test builds between 1.0.0.110 and 1.0.0.129?
Yes, there was most likely that many major internal test builds. However, without knowing Firaxis' specific versioning procedures there possibly could have been fewer (If they skipped numbers) or more (If they had many minor builds) versions in-between those two releases.
 
Yes, there was most likely that many major internal test builds. However, without knowing Firaxis' specific versioning procedures there possibly could have been fewer (If they skipped numbers) or more (If they had many minor builds) versions in-between those two releases.

okay, so I couldn't say reliably that the next DLC will release when we hit a certain number of test builds.
 
I would say taken by itself it's probably not a reliable indicator. However, combine that with all the "voodoo and divination" :lol: in the DLC05 Anticipation thread and you could probably extrapolate a more reliable release estimate.

Well, at the current rate, it would reach the 18th build at the date that is possible, although perhaps too optimistic, July 27th.
 
okay, so I couldn't say reliably that the next DLC will release when we hit a certain number of test builds.

Speaking as a game dev, generally speaking the minor number will increase for every build. If you tracked the steam-db updates, I'm guessing you would find a fairly close relationship between the number of times a steamdb was updated, and the difference in build numbers between versions.

Sometimes numbers are "skipped". For us, that would be a case where maybe we start a build, then cancel it for some issue. Or sometimes we may finish a build but use it for a personal testing opportunity, so we don't update our steam depot with that version. So just because they've updated the steamdb 12 times doesn't mean the current internal version number is .141 - it's almost certainly at least that high, but may be higher.

As for how many test builds between releases, that would never be a reliable indicator. You can see in their case it has been around 18 as the min between successive patches, but that's not to say that that has to be the min. For the one I work on, we run much more frequent patches, but will often go a long time without running internal test builds, so sometimes a patch may be only 2-3 build numbers higher than the last one. Sometimes it will be 10-20 away.
 
So what do the numbers really mean? Were there 18 test builds between 1.0.0.110 and 1.0.0.129?
When I look in Civilization, it has the version number at the low left corner.
But also another number behind it in parentheses. What does that number signify?
 
The patch notes for all updates through February can be found here. Version #'s are:
  • 1.0.0.26 - Initial Release - October 21, 2016
  • 1.0.0.38 - 'Fall 2016' Update Patch - November 18, 2016
  • 1.0.0.56 - 'Winter 2016' Update Patch - December 20, 2016
  • 1.0.0.110 - 'Australian Summer 2017' Update Patch - February 23, 2017
  • 1.0.0.129 - 'Spring 2017' Update Patch - March 27, 2017
  • 1.0.0.167 - 'Summer 2017' Update Patch - July 27, 2017
  • 1.0.0.194 - 'Fall 2017' Update Patch - October 19, 2017
  • 1.0.0.220 - Base Game Update - Pre-R&F - February 8, 2018
  • ??????? - Hotfix Patch - Post-R&F - February 13, 2018
  • 1.0.0.229 - 'March 2018 Developer Update' Patch - March 8, 2018

Feb 8th base game pre-R&F was 1.0.0.216
the subsequent hotfix was 1.0.0.220
 
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