Very cool article on sync issues in RTS

Bringa

King
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Jan 23, 2006
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Here's a dev diary from one of the developers of Sins of a Solar Empire (an awesome game in its own right, if you didn't know ;P):

http://forums.sinsofasolarempire.com/?aid=331090

Lots of interesting (to me, at least!) insight on the anatomy of sync issues. I imagine a lot of stuff like separate deterministic and non-deterministic RNGs are hidden from mod-makers in the case of Civ4. I also imagine that Kael and the gang know most of these things, but I just found the article very interesting on a purely non-pragmatic level.
 
RTS and TBS are very different beasts. If I stumble across it again, there is a huge article on how Sync works for Civ specifically. As for our random numbers, there are only 2 types of random numbers available for use in Civ because you need to ensure that everyone is on the same seed and will produce the same random numbers.
 
Hmm...interestin...I've no clue wat they mean half the time...but watever...
 
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