Here's a dev diary from one of the developers of Sins of a Solar Empire (an awesome game in its own right, if you didn't know ;P):
http://forums.sinsofasolarempire.com/?aid=331090
Lots of interesting (to me, at least!) insight on the anatomy of sync issues. I imagine a lot of stuff like separate deterministic and non-deterministic RNGs are hidden from mod-makers in the case of Civ4. I also imagine that Kael and the gang know most of these things, but I just found the article very interesting on a purely non-pragmatic level.
http://forums.sinsofasolarempire.com/?aid=331090
Lots of interesting (to me, at least!) insight on the anatomy of sync issues. I imagine a lot of stuff like separate deterministic and non-deterministic RNGs are hidden from mod-makers in the case of Civ4. I also imagine that Kael and the gang know most of these things, but I just found the article very interesting on a purely non-pragmatic level.