Vicevirtuoso's Civilizations

I like the looks of the implementation, keep up, you're doing good! ^_^ Looking forward to seeing the updated civs sometime... I hope... ^_^
 
Spoiler :
v2LBTep.jpg

My body is not ready

With that said, I have to say great mods, you're such a model for the modding community, or at very least me.
 
As if you needed any more affirmation that you're a living god.

Ridiculously stellar work. Can't wait to see her in action!
 


As if you needed any more affirmation that you're a living god.

Ridiculously stellar work. Can't wait to see her in action!

She is published and ready to go. Still has some lip syncing issues that I'm going to have to work out later by scouring the FFXIV cutscenes for more fitting lines.

What he said. Is there any great conversion guide that you'd recommend?

Deliverator made a guide for leader graphics modding, but it really only gets into the basics of things like texture swapping and a basic model edit. There isn't a complete guide to rigging and importing a brand new 3D leader from scratch. A lot of this was done by my own poking around and experimentation. If you haven't already, I would get very comfortable with rigging units first. They are much simpler, and rigging a leader is mostly the same, just on a significantly larger and more precise scale. Once you have mastered that, you can combine those skills with the above guide and a ton of trial and error.
 
Just realized that the runes on the Madoka era change splash screens read "New era of despair." Dangit, Kyubey.

Great work on your mods, by the way. :)
 
hello, if anyone is still following this, I'm (still) having an incredible time with Big Boss. There are a few things though, the salvage you earn seems to be fixed at pop times 150 on standard speed whereas it should be pop times current salvage per turn. It generally makes you want to drag out your game to be as long as possible since with decent play you can clear out a map well before Metal Gear is unlocked. On Immortal at least. Everything else is just spot on amazing :)
 
the salvage you earn seems to be fixed at pop times 150 on standard speed
It is actually based on world size as per this piece of code in BigBossUtils.lua
Code:
--Return the amount of Mother Base progress per population in captured city for Snake
function GetMotherBaseProgressPerCapturePop(ttable)
    local iPerPop;
    if (Map.GetWorldSize() == GameInfoTypes.WORLDSIZE_DUEL) then
        iPerPop = 200;
    elseif (Map.GetWorldSize() == GameInfoTypes.WORLDSIZE_TINY) then
        iPerPop = 175;
    elseif (Map.GetWorldSize() == GameInfoTypes.WORLDSIZE_SMALL) then
        iPerPop = 150;
    elseif (Map.GetWorldSize() == GameInfoTypes.WORLDSIZE_STANDARD) then
        iPerPop = 125;
    elseif (Map.GetWorldSize() == GameInfoTypes.WORLDSIZE_LARGE) then
        iPerPop = 100;
    elseif (Map.GetWorldSize() == GameInfoTypes.WORLDSIZE_HUGE) then
        iPerPop = 75;
    else
        iPerPop = 125;
    end
    if ttable then
        ttable[0] = iPerPop
    end
    return iPerPop;
end

The description provided by the tooltip is still incorrect as you said however.
I have also had a few problems with the salvage/respect etc counters getting pushed off the bar by strategic resources.I could just be missing some other way to see the numbers but a cursory search revealed nothing.
 
that function looks off, that IF statement doesn't seem to be doing anything since ttable is passed as argument and not as pointer and as soon as the function returns its value the ttable will return to before the function was called.

I think, it's been a while since I've done anything other than VHDL :)
 
Since I was suffering that my favourite Fate civ had no mod support I added it by myself, but then I got carried away and ended modifying the UA and doing other minor changes to the code.
I planned to use this version of Saber civ for my personal use only, but then I thought maybe someone could like it so I am sharing it here.
If Vicevirtuoso allows me I would like to upload it and make it available to anyone is interested.

gTOy3KK.png

bonus

EDIT: for the others who wants to play the original version but with added mod support, here's the deal.

1) Download the mod support file here
2) Go to your mod folder C:\Users\~\Documents\My Games\Sid Meier's Civilization 5\MODS\ , locate the folder of the Saber civ, open it and paste the file there.
3) Now open the file Fate Zero -- Arturia's Britain Civilization [BNW] (v 8).modinfo with notepad.
3.1) In the section <Files> paste the following line at the end of the file list
Code:
<File md5="3338975540BFCE2CE8544BE36CD42F6A" import="0">Saber_ModSupport.sql</File>
3.2) Then below where it says <Actions> <OnModActivated> you paste this:
Code:
<UpdateDatabase>Saber_ModSupport.sql</UpdateDatabase>
4) In the Saber civ folder open the SQL folder and rename the file SaberYNAEMP.sql to something else (e.g. add -- at beginning) so that it won't load in the game. This is to avoid conflict with the support to the newer version of YNAEMP I added in my sql file.
5) ???
6) Profit.
 
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Altr...er, Artur...Saber was always the Civ whose leader was so boring to me that I could never think of any better traits than a pure XML one. Basically anything is an improvement on her. Feel free to upload it.
 
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