Vicious bastards...

Ok, destroying everything in my path is what I usaually do... <IMG SRC="http://forums.civfanatics.com/ubb/mwaha.gif" border=0> but some people play Democracy... making enemies kill each other is what Democrats do... <IMG SRC="http://forums.civfanatics.com/ubb/groucho-marx.gif" border=0>

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The great leader of the barbaric skull collectors.

[This message has been edited by skullers (edited May 01, 2001).]
 
Not a good idea in civ1. War is too cheap. If your opponents are destroying each other, then several weak opponents become one strong opponent-- not a good thing. Try to keep them at peace with one another if possible. I like to position myself between them so neither can conquer the other. I want to conquer both myself.

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Civilization I Master of masters
Webmaster of Civilization I Fanatics Center
 
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[This message has been edited by Dipolmatic Spy (edited May 08, 2001).]
 
What's not amazing is that the guy who posted the same message twice is the same guy who spelled his own name wrong.
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Civilization I Master of masters
Webmaster of Civilization I Fanatics Center
 
Sorry about the double message, I blame that on a slow computer. It wouldn't load the next page, so I pushed the button one too many times. The misspelled name I blame on inattention on my part, I really wish it was spelled right, I could use some help in correcting the problem. I'm not new to forums, I'm just new to actually talking on them.
 
I found this interesting because it reminded me of one of my more memorable Civ1 games, the only one in which I was nuked when I didn't nuke first..

Now, as far as nuking, it's a different story. I'm not sure if he has the research to back it up, but one civ expert claimed that enemy civs would only attack you with nukes if someone else uses nukes first, except for the Americans and Russians, who are the only ones who will actually start a nuclear war. I can't be sure of this conclusion, but it makes sense. Personally, I have only been in one nuclear war which I did not start, and it was the Russians who started it.

It was my first game at a new level (King?) and I'd fallen behind on science, mostly thanks to the constant effort needed to ward off the hated Mongolians nearby.

Meanwhile the hated Romans (living in isolated splendor on their own continent) had pulled way out ahead scientifically and had begun spaceship construction while I was still fiddling around with something like Advanced Flight, if that. I loaded up several shiploads of armor and diplomats and landed at a quiet spot on their continent. We were at peace and they (convienently enough!) left me alone while I wound my way around the continent and converged on the capitol. It took a lot of diplomats but I eventually brought down the city walls, attacked, and sacked the capitol. So much for their spaceship. Also, their empire split asunder amid civil war, although the only secessionist cities were a handful of small ones so it unfortunately lacked any critical effect.

I took advanced flight and fortified Rome with my 12+ remaining armored units.

At first the enemy response was so puny that I made the mistake of wasting some units in various attacking/pillage operations outside the city. But then the bomber and land assault picked up and I began losing people ... fast. Additionally, the Romans effectively cut off my efforts at re-supply. Eventually, after maybe 12 - 15 years of holding out, the Romans re-captured the city.

Anyway, at that point I was turning all attention to science & espionage although beginning to realize I was still not going to catch up. (The Romans were beginning work on their second spaceship.). So that was the state of things when, some years after losing Rome back to them, a pair (or maybe only one, it's been a long time, but I think it was two) of Roman nukes appeared out of nowhere and incinerated yours truly.

Only later did I realize they'd just built a small city on an island off my continent, seemingly just for the nefarious purpose of nuking me.

I remember thinking how much my sacking of their capitol must have really ticked them off because up till that point I'd never been nuked by the AI before. And it was definitely the Romans.Urggh those hated Romans.

I ended up losing that one to them when they sent their second spaceship up to AC.
 
Interesting...

The lesson here is, of course, once you go to war with someone don't stop 'till they're dead. Don't ever stop until they're totally dead. You quit your war and started trying to beat them in tech. That is a no-no.

Or, a little simultaneous-strike stuff wouldn't have hurt (take several cities at once). Just a thought...

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Civilization I Master of masters
Webmaster of Civilization I Fanatics Center
 
Yes you must destroy and crush the hopes and dreams of all your rivals or else they may hit you were you least expect and destroy your great MAGITEC EMPIRE!

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Why Create things when you know they must be destroyed!


[This message has been edited by Kefka (edited May 31, 2001).]
 
Thanks. I too eventually learned those lessons after many hard-fought campaigns.

It was interesting to read the CIA threat report on this thread. Granted, the Russians and Mongols are aggressive but I always viewed the more balanced civs with greater suspicion, especially the Romans. (admittedly, partly because it was the Romans who crushed me in a couple of my first ever civ games many years back!).

I've still never actually lost a game to the militaristic civs. One can get into debates about causation (saying for example that it was the Mongols who sapped my military and economic strength, thus allowing the Romans to forge ahead) but towards the latter half of the game I always knew it was the Romans or Americans I needed to keep an eye on. As long as I held off the Russians, Zulus, Mongols etc in the early stages I could roll over them later.

Anyone have any opinions on the the most balanced threat? I guess I'd have to nominate the Romans. (And this held true for Civ II as well, with maybe with another civ or two joining the list.)
 
Well, if we are talking about which computer civs have the best chance of winning, it is probably the more balanced ones, I agree. The thing about the threat reports are, civs that are more threatening will tend to get in your way. They are vicious and so you don't want to be near them. The non-threatening ones are just the opposite. They will seem to hide from you on the far side of the world, building up large cities and beating you in the tech race. If left in a tight pack of other civs, a threatening civ will do very well. A non-threatening civ will be a formidable opponent when left alone. So the key is to understand the threat levels. You must play the opposite game that the civs want to play. If a threatening civ is bothering you, keep your distance and try to avoid them. You don't want them to be able to use this military machine they spent so much money on. Leave them alone, and keep to your own business. The non-threatening ones, however, should be bothered at every chance. If you find out during a parlay that, say, the Babylonians are *somewhere* in the world, but you haven't seen them yet, you had better get out there and get to them quick before they build a spaceship or develop nukes. Don't make peace with them, don't ally with them, just kill them. They aren't a threat in war, remember?

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Civilization I Master of masters
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