I want tie this thread up. I am not planning to continue this game, but I learned a lot from the comments. The game itself was quite challenging given the low sea levels (mistaken setting) and bad land. I did start another Continents game on emperor (normal sea level) with Asoka and won a domination victory fairly easy. In contrast to the Victoria game, the Asoka game had pretty easy circumstances: I got really nice land (flood plains, ivory and then gems for early happy, enough food) and an easy set of AIs (Churchill and Hammurabi on my continent and no run-aways on the other). It did take a while; I finished up with Mech Ins vs Infs (landed on the other continent with Tanks vs Rifles). So probably need another strong game to convince myself I can move up.
A few things I learned in this thread from the generous comments here:
- Spend more effort on worker management and try to optimize tiles worked. I think it will take some practice to really get it down so I can do it with a few workers. However, I was definitely checking my city screens much more often during the Asoka game and when a city was working a forest, I was often switching it to a specialist or whipping. Before I was whipping based on speeding up production, not as much on tradeoffs with tiles going unused. It seems that for each city there are some number good tiles--e.g., food, other resource, grassland river. The goal, in the early game (pre-calendar, pre-HR) seems to be for workers to setup these tiles fast and to have the city working exclusively these tiles, and whip once we get passed them (obviously there will be cases this will not work, but in general...). Capitals tend to have an overabundance of these tiles (4+ resources + a bunch of river tiles) so given the happy cap I want helper cities early to leverage these tiles, especially for building up cottages.
- There was some talk about where to settle the capital, and this (and some other comments, like Moai from Fippy, and other threads) made me think. Setting things up for the long term is self-fulfilling prophecy. If you spend effort to build infra, it delays things, the AIs get more developed, the game takes longer, and the infra pays off. It is really hard to see this (since in games in which infra is built, the infra often pays off) without just jumping off the deep end and not building as much. I tried the latter in the Asoka game and it seemed to work. Again, that game had easier conditions, so who knows... Clearly, there is a middle ground where we consider the short term and medium term (e.g., setting up a bureau cap), and that is where things get tricky for newer players.
- Interesting point about not hooking up copper to pump out warriors. I have to think about that one; many people do not research archery. In that case, we have no metal and no archery--seems tough with barbs. Perhaps it makes sense for one city to be unconnected and pump out warriors for HR.
- Paci + Caste. I did go back a bit and do what SwordnBoard said a few posts up. I had just never used Caste much, but it really did pump out GPs for a while. This would cause many fewer GPs later in the game, but they are not as useful then anyway (and ideally I would not need the GPs since I could leverage the early ones)...I have to admit, in the Asoka game I did this a bit, but not too much (and with Spi I should have done it). I was already ahead in that game after a great start and played a little lax (detoured to get the GA from Music, then for the heck of it built Sistine, which was a waste). So this is still something I need to work on.
In any case, I much appreciated the time people took to open my saves. I plan to try the NC game on Emperor and see how it goes...