Victory Condition Speculation

Does it claim those things, though? Forward looking and optimistic? For one thing, 99% of the game doesn't even have anything to do with a future. BNW tried to make the late game interesting by ensuring that it'd lead to a long term world war scenario (unless one Civ can disrupt the balance of power and gain control over all of the other civilizations.) And the original Civ introduced rampant pollution in the late game to reflect the result of our modern accomplishments.

I'm not particularly enthusiastic about a religious victory (although I'll wait to find out what that means before judging it), but the main story of Civ isn't at all optimistic IMO. From Civ I, it's been about either conquering Earth or escaping the Earth ruined by humanity's wars and overdevelopment to try to rebuild society on Alpha Centauri.

Yes it does, Civ4's civic selection, the downplaying of religion in the late game, and it's really ramped up within every Civ5 intro video, G&K/BNW's inflection away from religion, and the Civ6 preview video.

The focus was more jumbled in the old days, but in the last 10 years since at least Civ4, it's all about 'test of time' stuff and taking a stance about being very pro-science and progress.

Religious victory, especially in the western context, would be a step back.

I can see religious victory as being a subset of the new diplomatic but not diplomatic victory since Ed himself confirms he's going to allow players to play in set-eras only and not through the whole timespan, and that sense you can have a religious victory in a game that ends in the renaissance.

RE: Stealth_nsk's comments about the government's cynical use of religion to gain power and execute geopolitical agendas and suppress dissent, I don't see that as an element of religious victory, but as a way religion may be transformed in the late game as a pure diplomatic tool to leverage what you did in the early game. It could well be part of the new VC. Since we've got the peaceful builder and the warmonger VCs pretty much covered, the space left by diplo would be something relating to city-state votes, and influence over other Civs (declaring war without going to war).

I just still don't quite see it in the main 'epic' game.
 
The focus was more jumbled in the old days, but in the last 10 years since at least Civ4, it's all about 'test of time' stuff and taking a stance about being very pro-science and progress.

Religious victory, especially in the western context, would be a step back.


I just still don't quite see it in the main 'epic' game.


Well there is the 'western context' there. Religion can easily be described as progress, in pretty much every context besides the modern western one.

I would not be surprised if religion gets 'weaker' (harder to spread or move around) with time. But that makes even more sense with a religious victory.

I don't think a "real world" religious victory would be achieved without a lot of nastiness....but that is true of all the victories (all except science involve one crushing all the others, and I'm not sure about the generation ship idea either)
 
Don't knock military victory. The forces of world fascism were pacified through force, not reason or culture or science or religion.

That's military victory in the real world sense, but that's not domination victory.

Anyway, any victory condition could be seen as good in some way, but it doesn't have to be. You have the power in Civ to do pretty clearly terrible things - like nuking the entire world - that could still lead to victory (let alone being literally Fascists). You don't win in Civ because you're being good, you win because you've gained overwhelming power.
 
That's military victory in the real world sense, but that's not domination victory.
Depends on what the conditions of the military victory are. In previous domination victories, you could win if you and your allies had a certain percentage of territory and population under your control. The WWII analogue works perfectly well in that case.

I seriously hope the "capture all capitals" version of the military victory is gone. It was super-lame.
 
I believe the America's Civ Featurette confirms the victories

Overall (not sure if it's just a ranking button or an actual victory)

Score

Science

Culture

and Domination
 
So what is the new one? I can't see anything new.
 
From the new video today on Teddy, we see the world ranking screen. There are 4 victories: score, science, cultural and domination.
 
Score must be the new one. I wonder what it is. First civ to reach 10,000 points wins?
 
Score must be the new one. I wonder what it is. First civ to reach 10,000 points wins?

I could see that.... first civ to get X points, OR first civ to get X points more than 2nd place or first civ to get X points more than total of all other civs.

Then a separate victory on turn whatever of who has the best score


So
Time->renamed to Overall (maybe having the best score throughout time)
Score (first to get to X points)
Science
Cultural
Domination

The last 3 being similar but probably accommodating much more
 
Eh... I guess score and time is basically the same, isn't it? Maybe they really hid it to tease us. :p
 
I could see that.... first civ to get X points, OR first civ to get X points more than 2nd place or first civ to get X points more than total of all other civs.

Then a separate victory on turn whatever of who has the best score


So
Time->renamed to Overall (maybe having the best score throughout time)
Score (first to get to X points)
Science
Cultural
Domination

The last 3 being similar but probably accommodating much more

The Score Victory would be a good one for multiplayer if players could set it to whatever they want, it would create a game of infinitely variable length.
 
No new victory yet.

Overall is a summary, and score is the time victory.
 
Eh... I guess score and time is basically the same, isn't it? Maybe they really hid it to tease us. :p

Not Quite
what it might be

race to the finish line (who gets X score first)
v
how much can you do in X time (best score by point in time)

Especially if the score/time is adjustable, it can make for quick or long game.


And it really works well with a 'test of time' to refocus on the score (especially if score builds up over time, as opposed to just a snapshot)
 
And you know this for sure?

If not, overall is a new type of victory - a mixture of everything, overall of particular factors that make the outcome. And this is not what I expected.
 
If not, overall is a new type of victory - a mixture of everything, overall of particular factors that make the outcome. And this is not what I expected.

Not what I expected either, but unless that Victory screen was deliberately designed to conceal the last victory option, there doesn't appear to be another option there

so either
4 Victory type and Overall is a summary
OR
5 Victory types (including Score and Overall)
 
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