Babylon746
Warlord
- Joined
- Oct 12, 2007
- Messages
- 109
NOTE: This is still very much in the planning phase, throwing ideas around in my head and trying to find out whether it's at all feasible to complete this within a reasonable time - I have no desire of it turning into a multi-year project.
I'm a student, studying prehistoric archaeology, and one of the courses/modules we have is a 'project'. Could be anything from an internship at a museum, to planning an exhibition, to writing field reports from an excavation, to making a package to educate school children, etc.
A couple of days ago I started playing Plotinus' excellent Rood and Dragon scenario (again), having a blast as Deira; but now the Vikings are about to arrive.
I thought: "Wouldn't it be great if there was a scenario where you could play as 'the other side', i.e. the Vikings?" Going from there, I remembered the HistoriCanada mod and thought that combining my interest in that era with my interest in Civ3 for a similar project of my own - one that, apart from giving me (and others) joy in playing, could actually give me some credits in my education.
The scenario would concentrate on the three Scandinavian civs (Denmark, Norway, Sweden) and their action during that era: Settling the North Atlantic islands, looting and eventually invading Western Europe (especially Britain & Ireland), and trading for valuable goods (especially in what's now Russia). Other civs may be unplayable and with no chance of victory, or they may get their own tech trees and victory conditions.
Timeframe
Would be approximately 700-1100 AD, starting with a 'building up' period in the 8th century before you (playing a Viking civ) go out on your conquest and trade adventures, and ending with a period of becoming centrally-governed kingdoms in the 11th century.
200 turns (each taking 2 years) is what I'm looking at right now.
Map
My ideal would be to have a map that incorporates as much as possible of the area within the red lines:
It should be possible to discover and settle Iceland, Greenland and Newfoundland (there will be luxuries like walrus tusks, dried fish etc. there, and possibly VP locations as well), but at the same time there should be room for trading expeditions to the Black Sea and Caspian Sea shores to retrieve valuable goods. Invading and settling Britain and Ireland would be the main action in between these two extremes.
Is there anything already made that covers this area? The map would probably still need some tweaking, but it would save me the time needed to build a map from scratch.
Civilizations
Obviously the three Viking civs mentioned above will be most interesting to play, and easiest to win with.
There'll be many small civs on the British Isles for the Vikings to conquer, both Anglo-Saxon and Celtic.
The Frankish Empire is about to expand eastward, leading to conflict with the Saxons.
There'll be Vends (between Elbe and Oder), West Slavs (I'll have to determine if I can call them Poland with a clear conscience) and East Slavs (Krivichi) on the southern/eastern shores of the Baltic, and nomad civs in the Russian steppes. Maybe Khazars as well, but they're first in line to be cut as I can't really figure out what they would do. Putting in some (unplayable) civs in Finland and the Baltic countries is a possibility.
To sum up:
Vikings: Denmark, Norway, Sweden
Anglo-Saxons: Wessex, Mercia, Northumbria, (Essex, East Anglia, Kent)
Celts: Powys, Gwynedd, Cornwall, Brittany, Dalriada, Picts, Northern Ireland (Ui Neill?), Southern Ireland (Eóganachta?)
Continent: Frankish Empire, Frisians, Saxons, (Italy)
Eastern Europe: Vends, West Slavs, East Slavs
Steppe: Pechenegs, Bulgars, Magyars, (Khazars, Avars)
One of these groups would have to go away (as there can only be five culture groups), I'll probably merge the Anglo-Saxons and the Celts into one 'British Islands' group. Also, some of the Celtic civs may be merged, however I want Ireland to be divided into at least two - otherwise it'll be too hard to conquer (for the AI at least).
And yes, I know that the Franks and the Saxons (or Frisians, for that matter) weren't that much alike - the Saxons and Frisians weren't Christianized, for one. But as said before, I have only 5 culture groups to make do with. Maybe that problem can solved by the Saxons and Frisians getting access to the Viking tech tree.
Victory conditions
Domination: Will be enabled, but not that easy to achieve.
Conquest: Also enabled, but near impossible.
Diplomatic: May be used, being called 'Holy Roman Emperor' - giving the Western European civs a shot at winning, and an alternative path for the Vikings when they convert to Christianity.
Space Race: I'll call this a 'North Sea Empire', requiring control of certain resources only to be found on the British Isles as well as a strong presence in the homeland.
Victory Points: There will be some VP locations at important trade centers (Hedeby, Birka, Kaupang, York, Dorestad etc.), but controlling one (or even all) of them won't be enough to win this way. You'll need to ship goods to your trade centers to get enough points. These goods would be spawned by special buildings requiring resources within city limits which can only be built in certain areas (Russia, Black Sea, North Atlantic, British Isles).
Cultural: Enabled, but probably not achievable for most civs. However, the Pecheneg steppe nomads will harass your trade routes through southern Russia and the Ukraine. They can 'enslave' defeated units, turning them into some 'trophy' they can then 'sacrifice' in their homelands for a culture boost.
Other stuff
One issue that I struggled with was how to re-create the river trade in Russia: Make the rivers navigable for ships (by creating single-tile coast 'inlets')? Pre-place roads?
Finally, I think I've come up with a solution that should work well: Pre-placed railroads (called 'navigable river') in the place of Russian rivers (and with no way to build new railroads in the game, making it require some dummy tech). Having them go all the way would turn the rivers into a network that you can just zip through Russia on - not at all what's intended.
But thankfully there were rapids, portages etc. Here the pre-placed railroads would be interrupted, slowing you down (sometimes considerably). These portages/rapids would have to be at least 2 tiles wide, otherwise you could just plop a city there and 'bridge' the un-navigable stretch.
And in the southern steppes, the nomads would be lurking at these places (if the AI is smart enough), ready to defeat your units and carry away trophies from the skirmish.
Call for help
I haven't created a scenario (on this scale) before, so I have little idea how much time would be needed (probably way more than I think) or indeed how things are done. I've looked at other scenarios in the editor, giving me a good idea of editing in general, but having some step-by-step 'how-to's would help considerably.
- How do I set up separate tech trees?
- If there is no map of the area I need: How do I turn a map (like the one above) into a Civ3 map (with the grid, that looks rather hard to me)?
- What is the best way to make the AI act in the way I want them to - Vikings to settle the islands, invade Britain, and trade in Russia; Franks to expand eastward; Steppe nomads to pounce on Viking traders for 'trophies' to 'sacrifice' etc.?
- Probably many more questions that I haven't even thought about yet
Any help will be welcome.
I'm a student, studying prehistoric archaeology, and one of the courses/modules we have is a 'project'. Could be anything from an internship at a museum, to planning an exhibition, to writing field reports from an excavation, to making a package to educate school children, etc.
A couple of days ago I started playing Plotinus' excellent Rood and Dragon scenario (again), having a blast as Deira; but now the Vikings are about to arrive.
I thought: "Wouldn't it be great if there was a scenario where you could play as 'the other side', i.e. the Vikings?" Going from there, I remembered the HistoriCanada mod and thought that combining my interest in that era with my interest in Civ3 for a similar project of my own - one that, apart from giving me (and others) joy in playing, could actually give me some credits in my education.
The scenario would concentrate on the three Scandinavian civs (Denmark, Norway, Sweden) and their action during that era: Settling the North Atlantic islands, looting and eventually invading Western Europe (especially Britain & Ireland), and trading for valuable goods (especially in what's now Russia). Other civs may be unplayable and with no chance of victory, or they may get their own tech trees and victory conditions.
Timeframe
Would be approximately 700-1100 AD, starting with a 'building up' period in the 8th century before you (playing a Viking civ) go out on your conquest and trade adventures, and ending with a period of becoming centrally-governed kingdoms in the 11th century.
200 turns (each taking 2 years) is what I'm looking at right now.
Map
My ideal would be to have a map that incorporates as much as possible of the area within the red lines:

It should be possible to discover and settle Iceland, Greenland and Newfoundland (there will be luxuries like walrus tusks, dried fish etc. there, and possibly VP locations as well), but at the same time there should be room for trading expeditions to the Black Sea and Caspian Sea shores to retrieve valuable goods. Invading and settling Britain and Ireland would be the main action in between these two extremes.
Is there anything already made that covers this area? The map would probably still need some tweaking, but it would save me the time needed to build a map from scratch.
Civilizations
Obviously the three Viking civs mentioned above will be most interesting to play, and easiest to win with.
There'll be many small civs on the British Isles for the Vikings to conquer, both Anglo-Saxon and Celtic.
The Frankish Empire is about to expand eastward, leading to conflict with the Saxons.
There'll be Vends (between Elbe and Oder), West Slavs (I'll have to determine if I can call them Poland with a clear conscience) and East Slavs (Krivichi) on the southern/eastern shores of the Baltic, and nomad civs in the Russian steppes. Maybe Khazars as well, but they're first in line to be cut as I can't really figure out what they would do. Putting in some (unplayable) civs in Finland and the Baltic countries is a possibility.
To sum up:
Vikings: Denmark, Norway, Sweden
Anglo-Saxons: Wessex, Mercia, Northumbria, (Essex, East Anglia, Kent)
Celts: Powys, Gwynedd, Cornwall, Brittany, Dalriada, Picts, Northern Ireland (Ui Neill?), Southern Ireland (Eóganachta?)
Continent: Frankish Empire, Frisians, Saxons, (Italy)
Eastern Europe: Vends, West Slavs, East Slavs
Steppe: Pechenegs, Bulgars, Magyars, (Khazars, Avars)
One of these groups would have to go away (as there can only be five culture groups), I'll probably merge the Anglo-Saxons and the Celts into one 'British Islands' group. Also, some of the Celtic civs may be merged, however I want Ireland to be divided into at least two - otherwise it'll be too hard to conquer (for the AI at least).
And yes, I know that the Franks and the Saxons (or Frisians, for that matter) weren't that much alike - the Saxons and Frisians weren't Christianized, for one. But as said before, I have only 5 culture groups to make do with. Maybe that problem can solved by the Saxons and Frisians getting access to the Viking tech tree.
Victory conditions
Domination: Will be enabled, but not that easy to achieve.
Conquest: Also enabled, but near impossible.
Diplomatic: May be used, being called 'Holy Roman Emperor' - giving the Western European civs a shot at winning, and an alternative path for the Vikings when they convert to Christianity.
Space Race: I'll call this a 'North Sea Empire', requiring control of certain resources only to be found on the British Isles as well as a strong presence in the homeland.
Victory Points: There will be some VP locations at important trade centers (Hedeby, Birka, Kaupang, York, Dorestad etc.), but controlling one (or even all) of them won't be enough to win this way. You'll need to ship goods to your trade centers to get enough points. These goods would be spawned by special buildings requiring resources within city limits which can only be built in certain areas (Russia, Black Sea, North Atlantic, British Isles).
Cultural: Enabled, but probably not achievable for most civs. However, the Pecheneg steppe nomads will harass your trade routes through southern Russia and the Ukraine. They can 'enslave' defeated units, turning them into some 'trophy' they can then 'sacrifice' in their homelands for a culture boost.
Other stuff
One issue that I struggled with was how to re-create the river trade in Russia: Make the rivers navigable for ships (by creating single-tile coast 'inlets')? Pre-place roads?
Finally, I think I've come up with a solution that should work well: Pre-placed railroads (called 'navigable river') in the place of Russian rivers (and with no way to build new railroads in the game, making it require some dummy tech). Having them go all the way would turn the rivers into a network that you can just zip through Russia on - not at all what's intended.
But thankfully there were rapids, portages etc. Here the pre-placed railroads would be interrupted, slowing you down (sometimes considerably). These portages/rapids would have to be at least 2 tiles wide, otherwise you could just plop a city there and 'bridge' the un-navigable stretch.
And in the southern steppes, the nomads would be lurking at these places (if the AI is smart enough), ready to defeat your units and carry away trophies from the skirmish.
Call for help
I haven't created a scenario (on this scale) before, so I have little idea how much time would be needed (probably way more than I think) or indeed how things are done. I've looked at other scenarios in the editor, giving me a good idea of editing in general, but having some step-by-step 'how-to's would help considerably.
- How do I set up separate tech trees?
- If there is no map of the area I need: How do I turn a map (like the one above) into a Civ3 map (with the grid, that looks rather hard to me)?
- What is the best way to make the AI act in the way I want them to - Vikings to settle the islands, invade Britain, and trade in Russia; Franks to expand eastward; Steppe nomads to pounce on Viking traders for 'trophies' to 'sacrifice' etc.?
- Probably many more questions that I haven't even thought about yet
Any help will be welcome.
