heroes182
Rockstar
Hullo!
Well, I'm an enormous Ultima nerd, and have just been thinking how cool it would be to make a mod that gives Civ4 the feel of Ultima, without just making a map of Britannia and renaming a few units. What I've come up with would constitute a major overhaul of the religion system, and a few corresponding untis to go with it... Sadly, I have no idea how to even start modding, so this'll probably never become an actual, playable mod
but I wanted to post it anyway.
=====================================
8 "Religions" (is it possible to replace all instances of "religion" to "virtue"?)
Although the virtues' base effect is the same as the basic effects of religion, each virtue's temple/monastery have different effects that represent that virtue, and help towards a specific Civ strategy. It goes as follows:
Compassion helps with Culture
Valour improves your offensive capabilities
Honour increases your defenses
Honesty aids toward research
Spirituality is good at spreading Virtue
Humility enhances growth/food production
Justice decreases maintenance and war weariness
Sacrifice aids production
Since in ultima, each Virtue is tied to a specific character class, the "missionary" units for each virtue are also different.
When you build the Religious Wonder for a Virtue, a Great Person type unit is spawned. These units are meant to represent the 8 companions of the Avatar, and all have abilities to reflect those characters.
The first city with all 8 virtues spawns The Avatar, a Great Prophet with some sort of awesome ability... maybe he's got really good combat values? maybe he spreads a random virtue whenever he enters a city? maybe he generates culture wherever he goes? the possibilities are endless!
The Virtues would be as follows...
---------------------------------------
Compassion
req: Music
Shrine of Compassion: +10% culture
Church of Compassion: Produces three culture and can train Bards. (Missionary)
Empath Abbey (religious wonder): Produces 6culture; Produces Wine (luxury); spawns Iolo the Bard
Bard (UU): +2 Culture to any city they are in; can be consumed for 20 culture; can be consumed to spread Compassion.
---------------------------------------
Valor
req: Civil Service
Shrine of Valor: +10% to city defenses
War Academy: Acts as (and is cumulative with) Barracks. Can train Fighter (missionary)
The Library of Scars: (religious wonder): Produces 4 culture; new and visiting military units get a promotion (cummulative with barracks, but only works once per unit); spawns Sir Geoffrey the Fighter
Fighter (UU): Equivalent stats to a Maceman, but they come with the Combat I promotion; consume to spread Valour.
---------------------------------------------------
Honesty
req. Philosophy
Shrine of Honesty: +10% Research
School of Magic: +25% research; Can train Mages (missionaries)
The Lycaeum: (Religious Wonder) +4 Culture; +50% research here, and +10% in other cities with Honesty; spawns Mariah the Mage
Mage (UU): +2 research to any city they are in; Consume to produce 20 research; consume to spread Honesty.
--------------------------------------------------------
Sacrifice
req. Engineering
Shrine of Sacrifice: +5% city defenses, +1 culture
Gearworks: +10% hammers, can train Tinkers (missionaries)
Artificer's Guild: (Religious Wonder) +4 culture; +50% hammers, can train Julia the Tinker
Tinker (UU): +2 hammers in any city they are in; consume to hurry production (20 hammers); consume to spread Sacrifice.
---------------------------------------------------------
Honour
req. Monarchy
Shrine of Honour: +5% city defenses; +5% research
Guardhouse: If city is attacked and has no defenders, a Pikeman is spawned. This unit is disbanded at the end of the turn; (or, perhaps easier: if city is undefended, may draft once with no penalty
can train Paladins (missionaries)
Serpent's Hold: (religious wonder) +4 culture; Counts as a Castle; puts Walls in every city with Honour; spawns Sir Dupre the Paladin.
Paladin (UU): 5.1, comes with the City Defense I promotion; consume to spread Honour.
-------------------------------------------------
Justice
req. Code of Laws
Shrine of Justice: +5% research; +5% culture
Seat of Justice: Doubles effects of Courthouse; can train Druids (missionary)
The Great Yew Tree: (religious wonder) +4 culture; allows the Police State civic; spawns Jaana the Druid
Druid: -10% maintenance in the city they are at; consume to spread Justice.
----------------------------------------------------
Spirituality
req. Meditation
Shrine of Spirituality: +2 Great Person
Circle of Stones: Increases chance of spreading Spirituality by 2% (cumulative with all other Circles of Stones); can train Rangers (missionary)
The Well of Souls (religious wonder): +4 Culture; puts an Obelisk in every city with Spirituality; spawns Shamino the Ranger
Ranger (UU): 0.2, invisible to other units, ignores Closed Borders; consume to spread Spirituality.
------------------------------------------------
Humility
req. Animal Husbandry
Shrine of Humility: +2 Food
Pastoral Field: +2 Health, +2 Food; can train Shepherd (missionary)
The Ruins of Magincia (religious wonder): +4 Culture; +20% food; puts a granary in every city with Humility; spawns Katrina the Shepherd
Shepherd (UU): +1 food at the city they are at; consume to "fill the granary"; consume to spread Humility.
------------------------------------------------
The reasoning behind the effects of the shrines is based on Ultima fluff; the 8 virtues are the results of combinations of the 3 Principles of Love, Truth and Courage... I assigned Courage to be 5% city defenses, Truth 5% research, and Love 5% Culture. By working out what combination each Virtue is, I coudl assign an appropriate bonus. (Spirituality and Humility are different, which is why they have completely different boni).
I haven't worked out what the Companions or the Avatar should be able to do... any comments/suggestions? If any numbers I've used are ridiculously high or low, it's because I haven't played enough times to really work out what's balanced yet... they're just numbers that felt "right" as I typed them.
And more importanlty, are there people who know how to mod who would be interested in helping me out on this? I'd really love to make a fully fledged entire world mod for Ultima, with new techs, units, wonders, etc... This would be an excellent start though!
Anyway... what do people think?
Well, I'm an enormous Ultima nerd, and have just been thinking how cool it would be to make a mod that gives Civ4 the feel of Ultima, without just making a map of Britannia and renaming a few units. What I've come up with would constitute a major overhaul of the religion system, and a few corresponding untis to go with it... Sadly, I have no idea how to even start modding, so this'll probably never become an actual, playable mod

=====================================
8 "Religions" (is it possible to replace all instances of "religion" to "virtue"?)
Although the virtues' base effect is the same as the basic effects of religion, each virtue's temple/monastery have different effects that represent that virtue, and help towards a specific Civ strategy. It goes as follows:
Compassion helps with Culture
Valour improves your offensive capabilities
Honour increases your defenses
Honesty aids toward research
Spirituality is good at spreading Virtue
Humility enhances growth/food production
Justice decreases maintenance and war weariness
Sacrifice aids production
Since in ultima, each Virtue is tied to a specific character class, the "missionary" units for each virtue are also different.
When you build the Religious Wonder for a Virtue, a Great Person type unit is spawned. These units are meant to represent the 8 companions of the Avatar, and all have abilities to reflect those characters.
The first city with all 8 virtues spawns The Avatar, a Great Prophet with some sort of awesome ability... maybe he's got really good combat values? maybe he spreads a random virtue whenever he enters a city? maybe he generates culture wherever he goes? the possibilities are endless!

The Virtues would be as follows...
---------------------------------------
Compassion
req: Music
Shrine of Compassion: +10% culture
Church of Compassion: Produces three culture and can train Bards. (Missionary)
Empath Abbey (religious wonder): Produces 6culture; Produces Wine (luxury); spawns Iolo the Bard
Bard (UU): +2 Culture to any city they are in; can be consumed for 20 culture; can be consumed to spread Compassion.
---------------------------------------
Valor
req: Civil Service
Shrine of Valor: +10% to city defenses
War Academy: Acts as (and is cumulative with) Barracks. Can train Fighter (missionary)
The Library of Scars: (religious wonder): Produces 4 culture; new and visiting military units get a promotion (cummulative with barracks, but only works once per unit); spawns Sir Geoffrey the Fighter
Fighter (UU): Equivalent stats to a Maceman, but they come with the Combat I promotion; consume to spread Valour.
---------------------------------------------------
Honesty
req. Philosophy
Shrine of Honesty: +10% Research
School of Magic: +25% research; Can train Mages (missionaries)
The Lycaeum: (Religious Wonder) +4 Culture; +50% research here, and +10% in other cities with Honesty; spawns Mariah the Mage
Mage (UU): +2 research to any city they are in; Consume to produce 20 research; consume to spread Honesty.
--------------------------------------------------------
Sacrifice
req. Engineering
Shrine of Sacrifice: +5% city defenses, +1 culture
Gearworks: +10% hammers, can train Tinkers (missionaries)
Artificer's Guild: (Religious Wonder) +4 culture; +50% hammers, can train Julia the Tinker
Tinker (UU): +2 hammers in any city they are in; consume to hurry production (20 hammers); consume to spread Sacrifice.
---------------------------------------------------------
Honour
req. Monarchy
Shrine of Honour: +5% city defenses; +5% research
Guardhouse: If city is attacked and has no defenders, a Pikeman is spawned. This unit is disbanded at the end of the turn; (or, perhaps easier: if city is undefended, may draft once with no penalty

Serpent's Hold: (religious wonder) +4 culture; Counts as a Castle; puts Walls in every city with Honour; spawns Sir Dupre the Paladin.
Paladin (UU): 5.1, comes with the City Defense I promotion; consume to spread Honour.
-------------------------------------------------
Justice
req. Code of Laws
Shrine of Justice: +5% research; +5% culture
Seat of Justice: Doubles effects of Courthouse; can train Druids (missionary)
The Great Yew Tree: (religious wonder) +4 culture; allows the Police State civic; spawns Jaana the Druid
Druid: -10% maintenance in the city they are at; consume to spread Justice.
----------------------------------------------------
Spirituality
req. Meditation
Shrine of Spirituality: +2 Great Person
Circle of Stones: Increases chance of spreading Spirituality by 2% (cumulative with all other Circles of Stones); can train Rangers (missionary)
The Well of Souls (religious wonder): +4 Culture; puts an Obelisk in every city with Spirituality; spawns Shamino the Ranger
Ranger (UU): 0.2, invisible to other units, ignores Closed Borders; consume to spread Spirituality.
------------------------------------------------
Humility
req. Animal Husbandry
Shrine of Humility: +2 Food
Pastoral Field: +2 Health, +2 Food; can train Shepherd (missionary)
The Ruins of Magincia (religious wonder): +4 Culture; +20% food; puts a granary in every city with Humility; spawns Katrina the Shepherd
Shepherd (UU): +1 food at the city they are at; consume to "fill the granary"; consume to spread Humility.
------------------------------------------------
The reasoning behind the effects of the shrines is based on Ultima fluff; the 8 virtues are the results of combinations of the 3 Principles of Love, Truth and Courage... I assigned Courage to be 5% city defenses, Truth 5% research, and Love 5% Culture. By working out what combination each Virtue is, I coudl assign an appropriate bonus. (Spirituality and Humility are different, which is why they have completely different boni).
I haven't worked out what the Companions or the Avatar should be able to do... any comments/suggestions? If any numbers I've used are ridiculously high or low, it's because I haven't played enough times to really work out what's balanced yet... they're just numbers that felt "right" as I typed them.
And more importanlty, are there people who know how to mod who would be interested in helping me out on this? I'd really love to make a fully fledged entire world mod for Ultima, with new techs, units, wonders, etc... This would be an excellent start though!
Anyway... what do people think?