attackfighter
Emperor
So this game always struck me as having exceptionally good visual design. It fits the atmosphere perfectly, while looking good on it's own as well. I love walking aroung the game world, admiring the scenery and exploring for any hidden details I may have missed. Here are some examples of the great visuals:
The forboding towers in the background make it immediately clear that you're in hostile land. They form a wall surrounding the map you are in, giving you a sense of isolation. Their spikes both look foreign and intimidating, reminding you that you're an unwelcome guest in the Kuei-Jins' domain. Dark smog surrounds the towers, suggesting the dark, dystopian undertones to city life. You are truly in a World of Darkness.
In the foreground you see the picture of a happy, redhaired girl advertising food. She both fits in as a gaudy advertisement and starkly contrasts with the gloomy world around her. The Asian signs and unusual architecture reinforce the fact that you're in Chinatown's market square. In the background looms the golden temple - an artifical relic in the centre of a modern city. The lanterns strung out across the road add a touch of flare to an otherwise dark setting.
Love the design.
Here in the city centre stands Venture Tower, a grand structure rising high into the night sky. The height denotes it's dominance over the city, as well as the disconnect between it's inhabitant Prince and the streets below. The red glow gives it a sinister, hellish look, warning of the abomination within. Lights shine out of the windows, illuminating the night. The sky a dark, almost purple shade of blue doesn't convey a dystopian theme like that in Chinatown, but rather a world that is the plaything for creatures of the night. The trees and benches lining the city streets give you a downtown vibe, while the hunched gargoyles looming off the walls hint at something much more supernatural.
This game just has awesome atmosphere all around, and the visuals played a huge part. Feel free to discuss.
Good evening.

The forboding towers in the background make it immediately clear that you're in hostile land. They form a wall surrounding the map you are in, giving you a sense of isolation. Their spikes both look foreign and intimidating, reminding you that you're an unwelcome guest in the Kuei-Jins' domain. Dark smog surrounds the towers, suggesting the dark, dystopian undertones to city life. You are truly in a World of Darkness.
In the foreground you see the picture of a happy, redhaired girl advertising food. She both fits in as a gaudy advertisement and starkly contrasts with the gloomy world around her. The Asian signs and unusual architecture reinforce the fact that you're in Chinatown's market square. In the background looms the golden temple - an artifical relic in the centre of a modern city. The lanterns strung out across the road add a touch of flare to an otherwise dark setting.
Love the design.

Here in the city centre stands Venture Tower, a grand structure rising high into the night sky. The height denotes it's dominance over the city, as well as the disconnect between it's inhabitant Prince and the streets below. The red glow gives it a sinister, hellish look, warning of the abomination within. Lights shine out of the windows, illuminating the night. The sky a dark, almost purple shade of blue doesn't convey a dystopian theme like that in Chinatown, but rather a world that is the plaything for creatures of the night. The trees and benches lining the city streets give you a downtown vibe, while the hunched gargoyles looming off the walls hint at something much more supernatural.
This game just has awesome atmosphere all around, and the visuals played a huge part. Feel free to discuss.
Good evening.