Voidsinger Indoctrination

rlw33

Warlord
Joined
Jan 6, 2003
Messages
197
Has anybody else had trouble getting the Voidsinger Indoctrination ability to unlock at the Industrial age?
 
You need to spend a governor promotion on them once the era is entered (annoying, I know, but you should be saving up a promotion for those era transitions)
 
The AI sure doesn't. They're spamming cultists like the world is going to end, but never use them.

Has anyone used cultists to flip a city whose loyalty is on the uptrend? If that's not possible that might explain why AI doesn't use them. Then again, that means they shouldn't build them in the first place.

I also think cultists should be able to attack, and be attacked, by religious units. It felt weird to do lightning battle with my apostles while my cultists were merrily sneaking through.

I only used cultists where the loyalty of the opposing civ is already decreasing. That's when I spam. it just accelerates the loyalty drain.
 
Has anyone used cultists to flip a city whose loyalty is on the uptrend? If that's not possible that might explain why AI doesn't use them. Then again, that means they shouldn't build them in the first place.

yes I have and it's very doable. You just really need 5 fully charged cultists to do the job. I even flipped a capital doing this !
 
I also think cultists should be able to attack, and be attacked, by religious units. It felt weird to do lightning battle with my apostles while my cultists were merrily sneaking through.
I agree. That makes sense thematically, and would open up another counterplay option and make cultist play deeper (you could use apostles and gurus as an escort to protect your cultists from enemy apostles). They could even give your nearby cities a loyalty bonus if you kill an enemy cultist.
 
Maybe its the difficult level
Has anyone used cultists to flip a city whose loyalty is on the uptrend? If that's not possible that might explain why AI doesn't use them. Then again, that means they shouldn't build them in the first place.
I have and I used them in teamwork with other sources like rock bands and nearby borderline cities with good loyalty to make them flip.
The AI probably doesn't use them right because of the difficulty level maybe?
 
Maybe its the difficult level

I have and I used them in teamwork with other sources like rock bands and nearby borderline cities with good loyalty to make them flip.
The AI probably doesn't use them right because of the difficulty level maybe?

personnally, I think it's because you need planning on 3 turns in order to succeed. And you need to use ALL your cultists, so get them all adjacent to the target city. That may be
just a tad too complicated for the AI without specific coding to make it do so !
 
yes I have and it's very doable. You just really need 5 fully charged cultists to do the job. I even flipped a capital doing this !
I have to admit an AI did this to me during cold war era rock bands and flipped my capital (which had a good amount of production on SS). I wasn't really focused on CV but I did hear rock band noises around which I ignored.
personnally, I think it's because you need planning on 3 turns in order to succeed. And you need to use ALL your cultists, so get them all adjacent to the target city. That may be
just a tad too complicated for the AI without specific coding to make it do so !
AI can culture flip capitals with rock bands. If this is possible then it could be possible that AI cultists might be able to flip cities over too. The coding just might be different from rock bands to cultists.
 
I have to admit an AI did this to me during cold war era rock bands and flipped my capital (which had a good amount of production on SS). I wasn't really focused on CV but I did hear rock band noises around which I ignored.

AI can culture flip capitals with rock bands. If this is possible then it could be possible that AI cultists might be able to flip cities over too. The coding just might be different from rock bands to cultists.

yeah but... you only need 2 rocks bands using their charges on one single turn to do it... You need 5 cultist using their charges simultaneously for 3 turns to get a full loyalty city turned when it has around +15/+20 LPT...

I,m not saying it's undoable... I'm saying you need specific code inserted to do it
 
yeah but... you only need 2 rocks bands using their charges on one single turn to do it... You need 5 cultist using their charges simultaneously for 3 turns to get a full loyalty city turned when it has around +15/+20 LPT...

I,m not saying it's undoable... I'm saying you need specific code inserted to do it

Those two rock bands would've had to play at different places. They would need other promotions to make the flip even viable.
 
I feel like we really to have a proper regard for SS mode as being pure novelty. A gag. It's like a "Saint's Row" version of Civ where anything goes, and discussion of balance is missing the point.

I'd love for there to be a balance pass, but FXS has neglected DLC in balance passes historically.
 
yeah but... you only need 2 rocks bands using their charges on one single turn to do it... You need 5 cultist using their charges simultaneously for 3 turns to get a full loyalty city turned when it has around +15/+20 LPT...
Right, and you also get a relic when the cultist dies out.

Rock bands reduce loyalty by 40, now.
Yeah, that's with the Indie promotion.
 
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