Except Civ 4 System allowed equally powered nations to create a master-vassal relationship not to mention historical alliances of Greek city-states uniting itself with one being as the master of the alliance and one as a contributor of the alliance.
As I remember correct, in civ4 it was a permanent alliance, and not master-vasall relation. And in this alliance, both were equally treated, the one wasn't paying the other. And additionally, you could have won the game together as alliance. But in civ5, only one can win.Except Civ 4 System allowed equally powered nations to create a master-vassal relationship not to mention historical alliances of Greek city-states uniting itself with one being as the master of the alliance and one as a contributor of the alliance.
no, you can still establish a master-vassal relation among equal powers.As I remember correct, in civ4 it was a permanent alliance, and not master-vasall relation. And in this alliance, both were equally treated, the one wasn't paying the other. And additionally, you could have won the game together as alliance. But in civ5, only one can win.
But is that the only justification?no, you can still establish a master-vassal relation among equal powers.
Edit: Have you seen any attempts of vassals to break free in the last patches? I remember one game, but thats around 9 month ago.
But is that the only justification?
Cause it was in Civ4?
Independent from that, it causes trouble, and unless Gazebo can confirm, volunteer vassals which stayed in vasselage have also won games in his tests, I don't think this is a good idea.
Edit: Have you seen any attempts of vassals to break free in the last patches? I remember one game, but thats around 9 month ago.
That's correct, but you can rewrite it that is if you can. Putmalk's code is an insane chunk of code. It'll take Putmalk himself to look into it or a very dedicated person to do so.If I understand correctly the situation:
+ Putmalk wanted to translate Civ 4 diplomatic feature to Civ 5. Voluntary vassalage was one of them, so it is in C4DF.
+ Putmalk no longer maintain C4DF
+ Nobody want to relay Putmalk and rewrite its code
+ The system is not broken, and is considered is an "acceptable situation"
=> Gazebo only deal with bugs associated with C4DF, and tweaks that do not require recoding (like changing the number of yields, ...).
An AI doing a volontary vassalage while it would have better chance of victory by not doing so is considered as a bug, so you can report it, and Gazebo will take a look. But as long as nobody take the succession of Putmalk, no big changes will happen.
What difficulty?In my current Carthage game at early Renaissance, I become master of every civ. Russia and Egypt capitulated to me, so no issue with that, but top 3 civs other than me agreed to become a vassal to me via demand. Khmer was Afraid, Inca was Neutral and Timur was Guarded for me. Volunteer vassalage is way too easy to achieve.
@Gazebo, could you make AI to be less willing to become a vassal voluntarily? Or add an option in game settings to turn off volunteer vassalage.
View attachment 506617
Emperor with modified values of considered options: 2 -> 1 (tech, policy, building). So AI makes as good decisions as on Immortal and Deity.What difficulty?
Can you (if not already done) file a report on Github?In my current Carthage game at early Renaissance, I become master of every civ. Russia and Egypt capitulated to me, so no issue with that, but top 3 civs other than me agreed to become a vassal to me via demand. Khmer was Afraid, Inca was Neutral and Timur was Guarded for me. Volunteer vassalage is way too easy to achieve.
@Gazebo, could you make AI to be less willing to become a vassal voluntarily? Or add an option in game settings to turn off volunteer vassalage.
View attachment 506617
Done already https://github.com/LoneGazebo/Community-Patch-DLL/issues/4851Can you (if not already done) file a report on Github?
@Gazebo are you interested in a save and logs in a modded game? I use 3&4UC mod, civ mods, UI mods and some minor mods, but nothing that changes an AI or vassalage.This most certainly feels like a bug (we've had more and more mentions of it lately), but I think Gazebo needs concrete stuff (save, logs) to start the hunt.