Lone Wolf
Deity
- Joined
- Dec 4, 2006
- Messages
- 9,908
I voted to restore the exploit. i don't know much about the issue, but i used to enter WB and make-shift new civs by taking a dead civ i don't want reborn (babylon, egypt to name a few, rome for another) - and placing them a nicely developed Australia, South Africa, West Coast USA or somewhere. this would, in theory, "create" a civ in the desired location, prevent rebirth - but until now i never realized why all my intentions fail. Being built so far away from its "zone", it's entire empire is screwed and doomed to hopeless failure.
Human capitals not flipping on civ spawn have got absolutely nothing to do with it. No civs are spawning in Australia, South Africa, West Coast, etc.
If restoring this exploit can allow my "Pseudo-Civs" to live, then restore it. only for that reason. and for that reason only. if it would not impact their survivability,
It would not impact their survivability in any way, shape, or form.