VOTE: Game Speed?

What game speed?

  • Quick

    Votes: 2 1.1%
  • Normal

    Votes: 45 25.3%
  • Epic

    Votes: 76 42.7%
  • Marathon

    Votes: 55 30.9%

  • Total voters
    178
Epic. Normal's too quick. I find that by the time I've built an army to invade with it's obsolete.
 
Yea, the slower the better, so i can enjoy a comprehensive use and deployment of each unit technology level.

I mean you don't want to end up with the same situation that happens in Gallactic Civilisations DL where things happen so quick that you end up advancing through 4 weapon advancement technologies without even bothering to produce any new prototypes untill you hit the fifth level. It is very dissapointing to see so many weapons and defence technologies going to waste like that.
 
I've only played normal speed. I think as I move up in difficulty, I'll try slowing the game down.
 
Standard speed for me is Marathon.

Snail-Mode (3046 Turns, option in Rise of Mankind 2.0) is a bit too slow for me, although I tried it.
 
I find a game mode longer han normal to be dull and boring. 500 turns is already taxing my patience as it is, so I do not need any longer games.
 
I use a modified Marathon with shorter build times, so I can actually go to war in the ancient era and use my army before it's obsolete...
 
Standard speed for me is Marathon.

Snail-Mode (3046 Turns, option in Rise of Mankind 2.0) is a bit too slow for me, although I tried it.
Nice. Where do I get that mod?!

I voted Marathon, because the other game speeds are too quick to simulate the entire development of an empire. I find it difficult playing the previous Civ games where the game goes quicker earlier, but I guess the tech tree is shorter because on Civ II Chieftain difficulty I often find myself in the Middle Ages way before 1 AD, let alone 1000 AD. Mind you, on one Chieftain level game as Willem (Financial with Fishing to start with...) I found myself at Optics way too early, but then again now I play a bit higher the ages start to fall within their reasonable historical boundaries so it's not exactly too easy a game.
 
I voted for epic. Marathon is probably more my style - I'm definately one of those players for whom building an empire is something of an art form - but I just haven't had time to play that long of a game yet. I think my next one will be.
 
Shorter build times?? Marathon is already 2/3rds what it should be.
I voted Epic, it doesn't have the imbalances that Marathon does.


Balderstrom,

Wait what? I thoght Marathon build times for buildings increased proportionantly with the speed change and that just the military units that did not.
 
Well yeah, 2/3rds for Units. Reducing cost on buildings too... I mean you have 1500 Turns, what the heck else are you going to do with your Cities if they churn through all the buildings... More Units? I've certainly seen some screenshots of people with insane numbers of units stacking about.
I've had more than too many units even @ Normal Speed, if I play it out that long.

And I believe the perfect speed doesn't exist: 1000 Turns; x2 Across the board.

I guess I find the interface far too awkward when dealing with much more than 8+ Units per tile, and its easy (and oft-times necessary) to have 8+ units per stack.
 
I've always played normal, but maybe I'll try epic. Or Marathon. Then I'll actually be able to use riflemen.
 
Balderstrom,

I always thought that the game speed increase and building cost increase for marathon were equal.
 
Well yeah, 2/3rds for Units. Reducing cost on buildings too... I mean you have 1500 Turns, what the heck else are you going to do with your Cities if they churn through all the buildings... More Units? I've certainly seen some screenshots of people with insane numbers of units stacking about.
I've had more than too many units even @ Normal Speed, if I play it out that long.

And I believe the perfect speed doesn't exist: 1000 Turns; x2 Across the board.

I guess I find the interface far too awkward when dealing with much more than 8+ Units per tile, and its easy (and oft-times necessary) to have 8+ units per stack.

8+ units, Balderstorm? You're making me feel like a Warmonger. :lol:

I play Marathon/Huge/18 Civ/Agg AI/Monarch, and I consider myself an "opportunistic" warmonger; I like to build, and I like my Wonders, but if I have an opening...

I organize my SODs (I consider them Combined Arms Battlegroups) as 9 siege units, 9 combat units (usually CR), 2 cavalry, and 2 Drill promoted stack defenders (usually Crossbows to MGs). Current game I had about 6 of these groups together when Rifles came in and Rameses was right next door with a bunch of wonders and couple of holy cities...:mischief: (Couldn't help myself; swallowed all but one of his cities, but it looks liked he bribed Mansa 'cause he backstabbed me, but without having any military to speak of. He's next.) Anyway, it's not unusual for me to have 20+ of these stacks by the time Tanks come in, and that's usually enough to keep the AI off my back. 8+ seems light, but I don't know how the game plays on the faster speeds.
 
Wow. I usually have 2 stacks w/ 10-15 units, and maybe one or 2 others w/ half or less that. Towards the modern age, I tend to break up my groups into a handful of units each and stream them into the enemies territory from 3-4 directions, another group will follow after the first wave - and I do that 2 maybe 3 times tops.

The AI goes into melt-down it doesn't know where to defend, and I just sweep thru.

Of course, I try for minimal losses, and keep Promoting up the survivors. Will have to see how this tactic plays out on Monarch when I can get back to my game. So far its been fine from Warlord/Noble to Prince.
 
I use a modified Marathon with shorter build times, so I can actually go to war in the ancient era and use my army before it's obsolete...

Same here."here i come with my catapults and..uh oh...hes got tanks!?Sheet!Retreat!Advance to the rear!":eek:

Joshua
 
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