So we have been discussing that the end of the journey may be near. That we may soon come to find a final stable version of the mod, the mod that we advertise, the one that people build all of their modmods on. The immortalized work of so many here....the gold build.
That said, I have done enough project management to know that the last 5% of the work can take forever without a definite plan of attack. So in this thread, my goal is to outline the master list. Aka these are the things we want to certify are done and complete. This is the list that we say, once everything has a green checkbox, we have arrived at the Gold Build.
The key thing in this discussion.....is to remove items. Because its the very end, people are going to want those little "features", those things that now there is a chance they can never ask for them again...they will want to throw in.
We have to resist that, features are done. Its time for final polish; time to put a bow on this baby. So I am going to put a lot of items on this list, and I hope to steadily remove some of them as we tighten down what we actually need.
Last note, this is not the place to actually discuss the balance of any of these items. This thread is purely to decide what the master list should be. From there, other threads can be made to discuss balance in any area that requires it.
Core Balance Items
Gameplay Style Balance
Subsystem Balance
MISC
AI
(Removed) G considers this one pretty much done at this point.
That said, I have done enough project management to know that the last 5% of the work can take forever without a definite plan of attack. So in this thread, my goal is to outline the master list. Aka these are the things we want to certify are done and complete. This is the list that we say, once everything has a green checkbox, we have arrived at the Gold Build.
The key thing in this discussion.....is to remove items. Because its the very end, people are going to want those little "features", those things that now there is a chance they can never ask for them again...they will want to throw in.
We have to resist that, features are done. Its time for final polish; time to put a bow on this baby. So I am going to put a lot of items on this list, and I hope to steadily remove some of them as we tighten down what we actually need.
Last note, this is not the place to actually discuss the balance of any of these items. This thread is purely to decide what the master list should be. From there, other threads can be made to discuss balance in any area that requires it.
Core Balance Items
Spoiler :
- Pantheons - Poll 1 Complete. 9 Y / 6 N. Recommendation: G already made a few adjustments based on feedback, Plan for Poll 2 in a few weeks.
- Founder Beliefs- Poll 1 Complete. 6 Y / 6 N. Recommendation: G already made some adjustments. Plan for Poll 2 in a few weeks.
- Follower Beliefs (LOCKED) - Poll 1 Complete. 4 Y / 2 N. Recommendation: Honestly there wasn't a lot of strong complaint here. I feel this is Ready for Gold.
- Enhancement Beliefs- Poll 1 Complete. 6 Y/6 N. Recommendation: Focus seems to be on adjusting the scaling caps on certain beliefs.
- Reformation Beliefs (LOCKED) - Poll 1 Complete. 5 Y / 2 N. Recommendation: Ready for Gold.
- Policies- Poll 1 Complete. 7 Y / 8 N. Recommendation: Tradition and Imperialism Policy still seem to need a little tweaking.
- Units- Poll 1 Complete. 14 Y / 5 N. Recommendation: G is already making some changes here, but note this is one of highest Y polls we have seen, so I don't recommend much. Will do Poll 2 in a few weeks.
- Buildings (LOCKED) - Poll 1 Complete. 4 Y / 0 N. Recommendation: Ready for Gold
- Wonders (LOCKED) - Poll 1 Complete. 14 Y / 1 N. Recommendation: Ready for Gold
- Leaders - Poll 1 Complete. 16 Y / 1 N. G has asked that the final assessment on leaders be one of the last areas locked by the project. We will hold for another poll towards the end of this review.
- Ideologies - Poll 1 Complete. 5 Y / 5 N. There were concerns noted but no strong consensus here. Recommendation: I will do another poll to suss out a better response.
- Great People (LOCKED) - Poll 1 Complete. 8 Y/ 2 N. Recommendation: Ready for Gold
- Terrain / Improvements (LOCKED) - Poll 1 Complete. 6 Y / 2 N. There was very little debate on this one, could mean we take it as good but its something to consider. Recommendation: Ready for Gold
- Resource / Monopoly Bonuses - Poll 1 Complete. 10 Y / 10 N. Recommendation: Start a new poll in a few weeks after a few of the adjustments just made can sink in.
- Specialists (LOCKED) - Poll 1 Complete. 11 Y / 4 N. Recommendation: Ready for Gold.
- City State Bonuses - Poll 1 Complete. 6 Y / 8 N. Recommendation: Looks like a more aggressive review is needed here, there look to be adjustments people want here.
- Pillage Bonuses - Poll 1 Complete. 6 Y / 8 N. Recommendation: People are already working on alternate formulas for this. Will review again in a few weeks.
- WC Resolutions (LOCKED) - Poll 1 Complete. 6 Y / 2 N. Recommendation: Ready for Gold.
- Promotions - Poll 1
- Events (LOCKED) (noted for completeness, G has already said this won't be changed for Gold)
- Trade Route bonuses (LOCKED) - Poll 1 Complete. 15 Y/0 N. Recommendation: Ready for Release.
- Theming Bonuses - Poll 1 Complete. 9 Y / 5 N. Recommendation: Some proposals are still being discussed, recommend a second poll here.
Gameplay Style Balance
Spoiler :
- (New) Start Balance: Are majority of start conditions viable?
- Religion vs No Religion - Poll 1.
- Tall vs Wide
- Aggressive vs Peaceful
- Heavy Puppets vs Annexed
- Victory Conditions (VC, DV, etc)
- Map Size
- Map Types
- Game Speed
- Heavy WC use vs Little WC use
- Internal Trade Routes vs External TRs - Poll 1
- Multiplayer vs Singleplayer
- Planting GPTI vs Bulbing - Poll 1
- Different Tech Tree strategies - Poll 1
- Completing policy trees vs christmas treeing them
Subsystem Balance
Spoiler :
- War Weariness - Poll 1
- Unit Supply - Poll 1
- Happiness System
- CS Unit Costs (aka cost of acquiring CS influence vs rewards gained) - Removed, covered in previous CS Balance discussion.
- Religion Spread vs Religious Defense - Poll 1
- Espionage - Poll 1
- Handicap Bonuses
MISC
Spoiler :
- Tooltip Updates
- Civilopedia
- Performance Polishing
- (New) Create a list of settings for optimized balance.
AI
(Removed) G considers this one pretty much done at this point.
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