@BigNHuge
The 4-turn part comes from how long it takes to produce the settler. The city itself has to grow every two turns to make up for the population cost of the settler. Thats why having +5 food is so important.
That aside, here are my turns.
T1 2070
I switch the settler in Trond to barracks. We need more military before we can expand. If we expand faster than our military, we're asking for bad things to happen.
I turn the curragh around to delay contact just a bit more.
IT- zzz
T2 2030
Nothing new.
IT- Bergen-barracks-archer
T3 1990
Copenhagen founded. Set to warrior.
IT- Trond-barracks-wealth for one turn so we can start the factory next.
T4 1950
I manage to drop our research to 70% and still get Masonry next turn.
IT- We learn Masonry, start research on Philosophy, as I think we'll be able to pick up Bronze Working from one of our neighbors in the initial trade.
T5 1910
I increase the lux rate to keep Trond content.
I'm happy to report the settler factory is now fully funtional
IT- zzz
T6 1870
Nothing new.
IT- zzz
T7 1830
Not much.
IT- Copen-warrior-warrior
T8 1790
Since we really don't need our curragh anymore, I decide to follow some sea tiles and see if I can find new land to explore.
IT- Trondheim-settler-settler
T9 1750
I move our galley further into the unknown.
I send settler to settle in our backlands.
IT- zzz
T10 1725
Our curragh makes it to new lands, and sees more of the pink borders. I avoid them, even risking being on a sea tile to do it.
Afterthoughts
We still don't have contact, so thats a plus. I think we should settle in our back lands first, as we can afford to send settlers unescorted there. I suggest we settle fairly dense, with three tiles between cities at most. When we get philo in 7 turns, I suggest taking literature so we can get the GL.