Vpr2- Always War Vikings

On regent, I luv the writing->phil->lit gambit. On monarch, I've seen the error of my ways.

Ive had much success with this at Emperor Level. Its not that hard. We shouldnt go this way fast right away. I'd like to get a gov't tech from a Philo pop.
 
Off-Topic: Arathorn's AW Sid game is great, probably one of my favorite games to read here. @Admiral Kutzov- Glad to hear you're doing okay at Monarch.
Turn 1
Worker moved SW, Trondheim founded in original spot.
Turn 2
Road cattle.
Turn 3
None
Turn 4
Irrigate cattle.
Turn 5
None
Turn 6
None
Turn 7
None
Turn 8
Trondheim-Curragh>Warrior
Turn 9
Pottery researched. Writing started.
Turn 10
Borders expand. We have wheat in our borders now.
Turn 11
Trondheim-Warrior>Granary. Warrior goes SW to pop a hut.
Turn 12
None
Turn 13
None
Turn 14
Trondheim in disorder (sorry!) Hire scientist and it's fine now. I see turquoise borders with the Curragh, so I tell it to go back to Trondheim and try the other way. I didn't move enough for contact, though.
Turn 15
Pop the hut and get Ceremonial Burial from a "friendly Vandal tribe :rolleyes: "
Turn 16
None
Turn 17
None
Turn 18
None
Turn 19
Scientist is now a normal citizen because the warrior returned home for MP.
Turn 20
None
EDIT: It's hard to see in the screenshot, but if you look at those jungles hard enough you should see the turquoise borders. Only Persia and Hittites are turquoise, and both of them have early UUs. Hopefully they won't be too scary.
vpr23000bc.jpg
 
Looks like a good start. The one thing I disagree with was hiring a scientist in our capitol this early in the game. It must likely would have been more beneficial to raise the lux rate to 10%. It's not a huge issue at regent though, so no harm done I suppose.


And, to answer the questions posed earlier....

1. I lean towards builder, but I do enjoy a good war from time to time. I especially love trading. Nothing leaves me feeling more accomplished than acquiring 6 or 7 techs in a trun through careful trading.

2. I guess I tend to seek production first, as I think that leads naturally to all the others.

3. I'm fond of Agricultural/Scientific/Seafaring, although I really don't despise any of the traits.

4. I prefer to blitz if possible, but am able of going with a combined arms approach. It's always fun to carve up an Inudstrial AI that has infantry with just artillery and lots of cavalry.

5. I'm not sure. I do love them all, but I guess I'll go with the Industrial age. I like watching my civ transform as it's covered in rails and filled with factories.

6. I play emperor or demigod for a relaxed game, Deity for a challenge....have yet to manage Sid, but I do have an attempt that looks promising.
 
2900 - worker S to BG, curragh north
2850 - zzz
2800 - drop science to avoid draining gold
2750 - GH found NW of us
2710 - warrior off to explore
2670 - another GH in the NW
2630 - start settler
2590 - zzz
2550 - find wines to SW
2510 - warrior exploring

@ all - not sure I have the settler pump set up correctly. Do we need another improved BG?
 
We actually have more than enough food to run a four turn factory. We should bring the worker back to improve the BG on the other side of the river, though. Also, we can mine the cow at some point if we want to, because the irrigated wheat is providing enough combined with the base food from the cow to get us to +5 food.

Once we want the cycle to start, it basically should go like this.

Turn 1

Trondheim should be size 5, with no food stored except for the granary. We must micro manage it to yield +5 food and +8 shields. We can surive on 7 shields, but we have enough to get eight if we mine both the BG. I'd rather us go with more shields then we need, as a slip up down the road won't mean the whole factory is thrown off.

Turn 2

Trondheim still size five, still MMed the same.

Turn 3

Trondheim now size 6. (Make sure to check the lux rate) We just need to maintain +5 food and +8 shields.

Turn 4

Just maintain +5, +8, and the settler will be produced next turn. Then we simply start over.

As this plan requires the other BG to be mined first, we won't be able to start for a while. We should use the time to get out a worker or two and also a settler. We need a city to just produce military to protect our fledgling empire.
 
Ping me if you have a player drop. I just finished a viking game (RW1 listed below) and need to fill out my roster.

Hiya BigN.
 
Got it.

@jb hiya :)
 
IBT- Change nothing. Trondheim Settler->Worker.

Turn [1] 2470BC- Trondheim is size 4. growth in 2.Worker in 2. 6 spt. 5 turn settler factory is what we got here. Even if it stays like this, we can out produce Regent players. Move out a Settler/Warrior pair out of Trondheim. Go for hill. Will arrive next turn, settle turn after next. Lux at 10%. Science at 70%. Writing in 6 at -1gpt.

IBT- Nothing

Turn [2] 2430BC- Nothing special. All things covered in above apply.

IBT- Trondheim Worker->Worker.

Turn [3] 2390BC- Bergen founded. Starts work on a Barracks. Need those Vet Spear. Science at 80%. Writing in 3.

IBT- Palace Expansion! The people love us :goodjob: Nothing else special.

Turn [4] 2350BC- Nothing.

IBT- Nothing,

Turn [5] 2310BC- Trondheim Worker->Worker. Next we can make a Settler.

IBT- Writing comes in. Now Masonry in 10. We are gonna want and need those walls.

Turn [6] 2270BC- Nothing special.

IBT- Trondheim Worker->Settler.

Turn [7] 2230BC- Nothing special.

IBT- Nothing

Turn [8] 2190BC- The BG is mined. But I dont see a real 4 turn settler factory here. Only a five.

IBT- Trondheim grows. Settler in 2.

Turn [9] 2150BC- Unit movements and some MM.

IBT- See bright pink borders. Will meet and declare next turn.

Turn [10] 2110BC- NVM my previous statement about no 4 turn settler factory. We can get it all at size 4. 4 turns at size 4. 4 turns until next settler. Beautiful! :goodjob:

Sorry i started the next turn. Didnt make any movements. Sorry about that.

To sum up my turns, I got a city, pulled in writing, made no war. (Actually war will be next turn as we need to trade, we still lack BW. The settler in Trondheim should go on the hill above the wines. The 4 turn settler factory is all set up. The barracks in Bergen should complete soon. Masonry in 5. Then chuck out some vet spears and a couple veteren archers for anti attack. Stick those on some hills/mountains.

Vpr_AWV_2070bc.jpg


The Save
 
Nice set of turns, both Admiral and BigNHuge. @Admiral Kutzov- One of the things I learned very well in Clive1 is settler factory set-up. It's 5 fpt (although more doesn't hurt anything.) Then you have to figure out something that equates to 30 shields. Kaiser Berger has it this time. The shields can be pretty much anything that makes 30 or a little above 30, here it's probably going to be 8-8-8-8. On Clive1 it was 6-8-8-9 with it on auto-pilot, 6-8-7-9 when you micromanage. It can be hard to get these in some circumstances, but it usually works out for me.

Kaiser Berger- Up
bed head7- On deck
viper275
Admiral Kutzov
BigNHuge-Just played
 
I've got it, and should hopefully have the factory online before my turns are over.

I already have it up. Its a 4 turn all in the size 4 at 8 spt.
 
Then you have to figure out something that equates to 30 shields

I think I see the light. I wasn't picking up on the 30 shields and was driving myself (even more) crazy trying to work out permutations.

Plans for the GH's?
 
@BigNHuge

The 4-turn part comes from how long it takes to produce the settler. The city itself has to grow every two turns to make up for the population cost of the settler. Thats why having +5 food is so important.

That aside, here are my turns.


T1 2070

I switch the settler in Trond to barracks. We need more military before we can expand. If we expand faster than our military, we're asking for bad things to happen.

I turn the curragh around to delay contact just a bit more.

IT- zzz

T2 2030

Nothing new.

IT- Bergen-barracks-archer

T3 1990

Copenhagen founded. Set to warrior.

IT- Trond-barracks-wealth for one turn so we can start the factory next.

T4 1950

I manage to drop our research to 70% and still get Masonry next turn.

IT- We learn Masonry, start research on Philosophy, as I think we'll be able to pick up Bronze Working from one of our neighbors in the initial trade.

T5 1910

I increase the lux rate to keep Trond content.

I'm happy to report the settler factory is now fully funtional :D

IT- zzz

T6 1870

Nothing new.

IT- zzz

T7 1830

Not much.

IT- Copen-warrior-warrior

T8 1790

Since we really don't need our curragh anymore, I decide to follow some sea tiles and see if I can find new land to explore.

IT- Trondheim-settler-settler

T9 1750

I move our galley further into the unknown.

I send settler to settle in our backlands.

IT- zzz

T10 1725

Our curragh makes it to new lands, and sees more of the pink borders. I avoid them, even risking being on a sea tile to do it.


Afterthoughts

We still don't have contact, so thats a plus. I think we should settle in our back lands first, as we can afford to send settlers unescorted there. I suggest we settle fairly dense, with three tiles between cities at most. When we get philo in 7 turns, I suggest taking literature so we can get the GL.


VPRKB.JPG
 
agree with the GL strat & 3 tiles max between cities. The dots are targets for expansion, right? In regent, think we can beat AI to GL without going to Monarchy. suggest we use Philo for GL, then rush to MM for the Lighthouse (where to start a prebuild?)
 
Yes, the dots are for our cities. They're just a few ideas I had based on what we can see right now. We should have no trouble getting the GL at this level. After we get lit, I'm not sure what we should go for. If we haven't made contact yet, we might want to go for iron working or the wheel so we can figure out where the iron and horses are.
 
Thinking of MM + lighthouse for denial purposes.

Question: it is okay to build an embassy in the same turn we meet someone, before the declaration of war? Thinking the intel might be nice.

With some luck, think we can trade for horses and iron.

post script to my profile - I'm much better with tactics than strategy.
 
With some luck, think we can trade for horses and iron.

The problem with that is we have to declare war on first meeting. Cant upgrade then declare. Also we cant get into a deal.
 
I thought I knew what being ridiculiousy stupid was until I saw this."

Watch me. :)

Thinking we can get BW from one civ and HBR from another. we have a grace period - given the separation, I still think we can swing the deals.

Sorry to be a PITA -when do we pop the huts??
 
Back
Top Bottom