I don't bother either with all the stuff that has been written here, just hoping whatever you do kinda works out in the end.
So... can anyone actually explain to anyone else in 2 sentences what this new scoring system is?
Or will I when i go to the FAQ once it's done only get to see those tables I currently see in this thread (which make me say "oooookay... whatever.")?
At the moment it is:
Every game will score points, including those on otherwise empty tables. On an otherwise empty table, points will range from ~1 (quick/duel/settler) to ~260 (huge/non-quick/deity). Bigger the map/higher the difficulty, the more points it gets.
Tables with more games will score more points. Being first out of 10 games will range from ~32 (quick/duel/settler) to ~420 (huge/non-quick/deity).
The closer you are to first, the more points you get. On standard speed, if you're 20 turns behind, you get half the points. 40 turns behind, 1/3 the points. 60 turns behind, 1/4.
For each VVV sub-category, your best x scores count. So for LoN, we'll take your best 3 for each civ (so potentially 129 games will count). For Mapquest, we'll take your best 6 for each maptype (so potentially 120). That'll give you a different total for each VVV category, and there'll be a maximum of ~120 games count towards each. We'll add those together to get your total VVV score.
If you want to work out exactly what your games will score, please consult the following tables/formulae:
Spoiler :
Here be tables/formulae
With things like game totals (or a switch to the more complicated options BWS has described), what percentage of points you get for being so many turns behind, etc, able to be easily tweaked once we see how things are working in practice. The aim is to encourage people to play a wide range of games if they want to maximise their VVV score. To encourage them to open empty tables, in particular the bigger/harder empty tables.