[W.I.P.] A patch for Terra Maps

r2d2

Chieftain
Joined
Aug 23, 2012
Messages
20
Here is for the first creation I publish on CivFanatics.

I designed a mod that tries addressing the limitation I experienced when playing on Terra Maps :
  1. There are little incentives to settle in the New World. By the time you reach to those remote shores, your cities in the Old World are well developed and it will take really long to build a decent infrastructure in the newly founded cities. It will jeopardize the construction of National Wonders - not to mention the Science and Culture penalties from the new cities.
  2. In most of the game I have played the AI seems to be reluctant to settle in the New World. Without competition, why should I spend resources on a training settlers and escorts? I would rather thrive and go tall.
  3. Though not specific to Terra Maps, I get bored with TALL vs. WIDE thing. I want to have more opportunities in my early game!
  4. When I start the game on the Old World I already know there is a New World - I even know its rough size. It will be far more exiting if it presence and size, as well as the number of city-states thriving there would be totally randomized... It will be the topic of a future post...

This patch affects both the Policies and the gameplay through miscellaneous tweaks. It is an alpha version. I have tested it, but bugs may still be present. Of course, feedback and pieces of advice are greatly appreciated! ;)

Social Policies

A new Policy Branch, Imperialism, has been added to support your expansion to the America-like continent. It can be unlocked in the Renaissance Era. Now 6 Policy Branches can be unlocked in the Ancient Era (Centralism, Federalism, Honor, Piety, Commerce, Thalassocracy) so that you have more possible combinations in the early game. Aesthetics, Patronage and Rationalism can be unlocked respectively in Classical, Medieval and Renaissance Era.

  • Centralism is for empires focused on their :c5capital: Capital. It provides bonuses based on the population in the Capital and the number of city connections. The more cities you connect to your the Capital, the stronger the Capital!

http://www.dropbox.com/s/nhq5ja8i7wdzm0k/Diapositive1.JPG?dl=0

  • Federalism is for empires wishing to grow and develop their infrastructures homogeneously.
https://www.dropbox.com/s/ps5in7r87meajny/Diapositive2.JPG?dl=0

  • Honor has been superficially affected.
https://www.dropbox.com/s/cp3jt4ta8oy2m5b/Diapositive3.JPG?dl=0

  • Piety has been superficially affected as well.
https://www.dropbox.com/s/r2mcu3afnze5qi5/Diapositive4.JPG?dl=0

  • Commerce provides bonuses based on the number of luxuries connected to your trade network.
https://www.dropbox.com/s/9l56xkhqf46wi1n/Diapositive6.JPG?dl=0

  • Thalassocracy is for maritime empires. Il provides bonuses for coastal cities, maritime trade routes and naval combat.
https://www.dropbox.com/s/wytonjo5asecnm3/Diapositive5.JPG?dl=0

  • Patronage now improves both the relation with the city-states and the diplomacy, especially the espionage. It can be now unlocked once in the Medieval Era
https://www.dropbox.com/s/1cgorwzbsroitbw/Diapositive7.JPG?dl=0

  • Rationalism has been superficially affected.
https://www.dropbox.com/s/exagtuoiqlv9rj3/Diapositive10.JPG?dl=0

  • Aesthetics has been superficially affected.
https://www.dropbox.com/s/bdg4uotedjwmiz7/Diapositive8.JPG?dl=0

  • Imperialism provides bonuses towards the foundation of cities in the New World and the conquest of city-states. It can be unlocked once in the Renaissance Era.
https://www.dropbox.com/s/z69u1iwm47txbrc/Diapositive9.JPG?dl=0

  • Ideologies now have an extra level-2 tenet. They have experienced minor changes.
  • Freedom
https://www.dropbox.com/s/b340wtsxnbd1ip6/Diapositive11.JPG?dl=0
  • Autocracy
https://www.dropbox.com/s/s7v48o4d0ajgy7h/Diapositive12.JPG?dl=0
  • Order
https://www.dropbox.com/s/s7v48o4d0ajgy7h/Diapositive12.JPG?dl=0

Miscellaneous changes

  • Harbours are unlocked with Optics. Don't wait for the Medieval Era to found cities of those rich archipelagos close to your :c5capital: Capital!

  • Land Units get +1 :c5moves: Move and +1 Sight.

  • Industrialization, Replaceable Parts and Telecommunications provides one trade route slot each. Harbors and Caravansaries increases the range of trade routes by 50 % more.

  • Tile improvements are built in 25 % less time.

  • The SP cost has been slightly decreased. Now all the 6 level-2 tenets can be unlocked.

  • Science and Culture penalties due to the number of cities decreased by 40% and 30% respectively.

  • Instead of extra tiles on city foundation, the Great Expanse trait (Pocatello) provides +2 Culture in every City.

  • I tried to mod the AI so that they are less reluctant to settle in the New World. I am not really satisfied with the results. Any help would be greatly appreciated. :crazyeye:

Nota:
  • The mod affects the DLL so it may not be compatible with any mod doing the same, though I have no idea what happens in this case.
  • The mod requires the Wonders of the Ancient World DLC.

Thanks to: Machiavelli for his snippets dealing with policies providing dummy buildings.

I hope you'll enjoy it. Please feel free to leave any comment. :)
 

Attachments

Moderator Action: Moved to the main creation and customization forum. When there is a release I will move this back to the modcomp forum.
 
Back
Top Bottom