Heya,
I have the Civ III Gold Edition that also contains the Play the World expansion, and I've been having problems with a few scenarios where the wait time between turns become too long
I enjoy playing the "Test of Time" scenarios (250x250), where the Earth terrain is quite well described (with all the hills, forests, mountains and such, and not just a sea of flat grasslands), with the modded resources and unit strengths et c. But the thing is, as a game progresses and the civilisations expand the wait time between turns just get longer and longer - I wouldn't have complained if it was a matter of just a few minutes, but I've had experiences where I had to wait for well over 30 minutes
Anyway, the scenario allows upto 31 rival civs, and at first I thought the number of civs were slowing things down, so I trimmed it down to 15 - and it didn't take too long before I reduced the rival civs to just 7. The game seemed to run ok for a while, and wait time did increase upto about 1-2 minute or so but it was still bearable. But then suddenly the next turn seemed to take way too long, so for the turn after that I actually timed it and to my horror it was about 11 minutes. It's only 450 AD, with halfway thru the industrial age tech tree, so I don't think I'll be playing that game for much longer.
The spec. for my comp is P4-2.2 GHz with 512 MB RAM, running on XP SP1. Any help/advice on reducing the wait time would be much appreciated.
I have the Civ III Gold Edition that also contains the Play the World expansion, and I've been having problems with a few scenarios where the wait time between turns become too long

I enjoy playing the "Test of Time" scenarios (250x250), where the Earth terrain is quite well described (with all the hills, forests, mountains and such, and not just a sea of flat grasslands), with the modded resources and unit strengths et c. But the thing is, as a game progresses and the civilisations expand the wait time between turns just get longer and longer - I wouldn't have complained if it was a matter of just a few minutes, but I've had experiences where I had to wait for well over 30 minutes

Anyway, the scenario allows upto 31 rival civs, and at first I thought the number of civs were slowing things down, so I trimmed it down to 15 - and it didn't take too long before I reduced the rival civs to just 7. The game seemed to run ok for a while, and wait time did increase upto about 1-2 minute or so but it was still bearable. But then suddenly the next turn seemed to take way too long, so for the turn after that I actually timed it and to my horror it was about 11 minutes. It's only 450 AD, with halfway thru the industrial age tech tree, so I don't think I'll be playing that game for much longer.
The spec. for my comp is P4-2.2 GHz with 512 MB RAM, running on XP SP1. Any help/advice on reducing the wait time would be much appreciated.