Dear fellow civ-fanatics,
The situation:
- I´m playing with my brother coop vs 3 Ai enemies.
- We are using tunngle
- Mapsize is about 220x220, the whole game is heavily edited/modified
- Currently we are 27 hours into battle
- Each of us has about 500 units
- Ai has at least 1000 each
- My PC needs about 2min to calculate the Ai turns ( I have no problem with that since this game is epic!!)
- My brother needs about twice as long, so I have to wait for him for about another 2 minutes ( Waiting on Player#....)
- It dosn´t matter who is host
- We both got 8 Gb ram, can´t be the problem
- I got a an i5 3,2 Ghz, my brother has a AMD Phenon 2,6 Ghz
- His CPU-load is only at about 30% during Ai turn calculation
- His system dosn´t "answer" on ICMPV 6 and ICMPV 4 packages ( could this be an issue?)
Any tipp or help is appreciated!
Greets,
Ziontrain (currently chieftain of the mighty Iroquis)
The situation:
- I´m playing with my brother coop vs 3 Ai enemies.
- We are using tunngle
- Mapsize is about 220x220, the whole game is heavily edited/modified
- Currently we are 27 hours into battle
- Each of us has about 500 units
- Ai has at least 1000 each
- My PC needs about 2min to calculate the Ai turns ( I have no problem with that since this game is epic!!)
- My brother needs about twice as long, so I have to wait for him for about another 2 minutes ( Waiting on Player#....)
- It dosn´t matter who is host
- We both got 8 Gb ram, can´t be the problem
- I got a an i5 3,2 Ghz, my brother has a AMD Phenon 2,6 Ghz
- His CPU-load is only at about 30% during Ai turn calculation
- His system dosn´t "answer" on ICMPV 6 and ICMPV 4 packages ( could this be an issue?)
Any tipp or help is appreciated!
Greets,
Ziontrain (currently chieftain of the mighty Iroquis)