Hi! I've been playing a lot of Civ 2 while I've been listening to audiobooks, and I want to design my own scenario. I want to build a Fallout scenario, set maybe 2270 or thereabouts.
1. I'm very new at this, so should I try and build this as one map in Civ 2 MGE or as two maps in Test of Time (Above Ground and Underground, for dungeons and such). I recognize this has a tradeoff, in that airbases don't provide the Civ 2 bonus. Is there also a difference in terms of how many events each version can support?
2. Generally, how many events can a scenario support before you have to start dividing them? I want many, many events, with unique units that represents the various DLC or important places (like the Institute northwest of Boston if I go for the one map)
3. I was thinking of putting non-moving barbarian "raider" units on every tile save a few by the starting civs or goodie huts (which will be renamed settlements). I'd have three or four versions of Raiders, each with a different event, some where the raiders don't fight, and you get nothing, or some where they retreat after fighting or others which turn out to be a raider base and you get money for destroying those. This way you get the feeling pacification by search and destroy Is this a good idea or bad idea?
4. Is there a way to prevent the global warming countdown with pollution? Because if possible, I'd like to have pollution everywhere and the player's job would be to clean it up. If necessary, if there's a manual workaround, I'd want to include it in the scenario's readme.
5. Are there any particular unit slots barbarians gravitate towards? Cause I can save those for Supermutants and mobile raiders and such.
6. Is there a US/North America gigamap I could use? The best one I've found is USA2013, but I'm always on the lookout for a bigger map.
Thank you for your time.
1. I'm very new at this, so should I try and build this as one map in Civ 2 MGE or as two maps in Test of Time (Above Ground and Underground, for dungeons and such). I recognize this has a tradeoff, in that airbases don't provide the Civ 2 bonus. Is there also a difference in terms of how many events each version can support?
2. Generally, how many events can a scenario support before you have to start dividing them? I want many, many events, with unique units that represents the various DLC or important places (like the Institute northwest of Boston if I go for the one map)
3. I was thinking of putting non-moving barbarian "raider" units on every tile save a few by the starting civs or goodie huts (which will be renamed settlements). I'd have three or four versions of Raiders, each with a different event, some where the raiders don't fight, and you get nothing, or some where they retreat after fighting or others which turn out to be a raider base and you get money for destroying those. This way you get the feeling pacification by search and destroy Is this a good idea or bad idea?
4. Is there a way to prevent the global warming countdown with pollution? Because if possible, I'd like to have pollution everywhere and the player's job would be to clean it up. If necessary, if there's a manual workaround, I'd want to include it in the scenario's readme.
5. Are there any particular unit slots barbarians gravitate towards? Cause I can save those for Supermutants and mobile raiders and such.
6. Is there a US/North America gigamap I could use? The best one I've found is USA2013, but I'm always on the lookout for a bigger map.
Thank you for your time.