Metro Polis
Warlord
Oh, haha, thanks.
If you go to Edit King in the Cheat menu, there's an option to Edit Name. I'm pretty sure that will change a tribe's name in your scenario but will not update/overwrite any part of rules.txt. That seems like a really bad idea to me (having them inconsistent), but if something like that has ever happened in your project, I'm not sure what city.txt would expect. My first guess would be that it would look for a heading matching the tribe's name in the scenario... so that might be a corner case where this:Somehow the civs in my scenario don't want to stick to the city names given to them in the city.txt file!They switch to the @Extra cities' names. For each civ. So 7 times Naples and 7 times Cunaxa and so on. I checked the names and their owners several times, the problem still occurs. They have the right capital, then I save it as a scenario and s**t happens. Does anyone have a hint or clue?
actually wouldn't apply. I haven't tested this, though.The names of civilizations must exactly match each other in the files CITIES.txt and RULES.txt
So in the @ LEADERS of rules.txt, the first 7 lines define your unique civs, and then these lines are simply copied verbatim for "sets" 2 and 3?There are only 7 civs, always revolving, meaning if a civ gets killed at the beginning of the game, a civ with the same name jumps in.