One of the things that has plagued all war games I have played is the Build a mighty empire/Army and conquer the world strategy. I find in most games by turn 300, I have an army capable of conquering the map and so I rampage. My economy sustains me and the game ends.
I am hoping there could be a way of using war weariness to make a long war untenable. This would cause human players to seek out small victroies (When fighting a comp, I have never only taken one city because if I can take one , I can take all 20 and 20 is better than one lol). I would like some penalty that is so high that I simply cannot continue a war after taking several cities (call it war weariness, unrest in conquered cities that requires additional resources, or my troops just wanna go home to there loved ones to tell stories and drink brew.
I would avoid applying this to the AI if possible, but think it would be helpful is making the game a more stategic victory based game. I take the city that would mean the most to me, not just mop upo the entire civ.
You could link it to a "War monger Factor" that would slow your research, cripple your culture and cause negative relations with other civs. This factor would slowly decrease, relative to how high it got and how long it has been since you were at war. You could also factor in the bulding of military units as an increase to the factor.
Just my thoughts. I play only MP, and so once one player declares war, all do because they have to get there piece of the pie from the AI before there is none left (lol)
I am hoping there could be a way of using war weariness to make a long war untenable. This would cause human players to seek out small victroies (When fighting a comp, I have never only taken one city because if I can take one , I can take all 20 and 20 is better than one lol). I would like some penalty that is so high that I simply cannot continue a war after taking several cities (call it war weariness, unrest in conquered cities that requires additional resources, or my troops just wanna go home to there loved ones to tell stories and drink brew.
I would avoid applying this to the AI if possible, but think it would be helpful is making the game a more stategic victory based game. I take the city that would mean the most to me, not just mop upo the entire civ.
You could link it to a "War monger Factor" that would slow your research, cripple your culture and cause negative relations with other civs. This factor would slowly decrease, relative to how high it got and how long it has been since you were at war. You could also factor in the bulding of military units as an increase to the factor.
Just my thoughts. I play only MP, and so once one player declares war, all do because they have to get there piece of the pie from the AI before there is none left (lol)