War Weariness -- what's the scoop, Firaxis, anyone?

LoneWolf5050

Warlord
Joined
Oct 24, 2001
Messages
214
Location
Toronto, Ontario, Canada
I've noticed that when at war, I sometimes have cities in disorder, even though they have as many happy people as unhappy people. I expect this is due to war weariness. But I haven't found any good sources of information about what exactly is going on here.

It would be nice at least to have a confirmation from Firaxis that war weariness can cause civil disorder despite your people's happiness. The manual gives no info about that at all. It could also be just because of the nationality of the citizens, regardless of happiness (but they're not resisters in all cases; sometimes a city with no resisters and plenty of happy people has gone into civil disorder, and that's in a monarchy!).

Thanks anyone for more info. Maybe it's supposed to be a mystery, to add more atmosphere to the game. "Oh look, a war and lots of civil unrest. May you live in interesting times..."

--LW
 
I haven't seen any change to the standard dynamic of unhappy > happy = disorder. War weariness definitely does have a major effect on causing unhappiness though! I'm about to be forced to sue for peace despite the fact that I'm fighting a completely defensive war (all of my units are within my borders!) I'm in a democracy, btw. I think my enemy is in the same state though - he looks about ready to sign.
 
I noticed alot of my cities going into civil unrest during war with Republic as the gov't. Since that one war I have kept out of them and have started on my way to a culture victory.
Damn it! Why do I have to be at work right now!? I want to be playing Civ3! :)
 
Just wanted to know... How hard is it to wage war under a Democracy? If it is too difficult, what government i best for waging war in the modern era?
 
I waged war against two countries for several turns as a democracy, in the late stage of my first game. Since I was drawn into the war thanks to a mutual protection pact I had signed, I don't think the effects were too bad.

I was also quite an advanced civ by then though, and had lots of luxuries from my trading partners, and enough money to afford a 30% entertainment rate.

War weariness was a bigger issue when I declared war as a Republic during the industrial era, and I switched to a Monarchy to allow for a more prolonged conflict.

Communism looks like the best government for being a war monger in the modern era.

--LW
 
Ahhhh, luxuries, I had forgotten about them. Is your subject true? The effects are worse if you start the war? Glad communism's still a good war-mongering government. Unlike most people, I never used Fundy in Civ2, Communism all the way baby!
 
Originally posted by LoneWolf5050
Has anyone else seen cities in disorder that looked like they had the right number of happy/unhappy people? Maybe I was just confused, it *was* early in my first game.

--LW

When I was playing my last game, I was fighting a war with Greece. Aside from the fact that war weariness caused rediculous amounts of unhappiness, I noticed in many of my cities what was apparantly civil disorder with equal happy and unhappy citizens. However, it turned out that they were all content and unhappy! I was so used to tons of happy people from luxuries that I hadn't looked close enough!

On another note, does anyone know specifically what a police station does beyond just "reduces war weariness"? And what about the Women's Suffrage Wonder?
 
There is a great wonder which greatly reduces war weariness which whether you're a warmonger, or a peacemongers, its still usefull to have.

And Lone Wolf - click on your unhappy citizens in the city screen. It tells me why they are unhappy. It says something like:

40% say give peace a chance
60% say its too crowded here

I'm using a republic and war weariness is an issue which must be constantly addressed. So I'm doing lots and lots of trading. Its funny 'cause in Civ 1 and 2, I never batted an eye at trade, but here it is essential. And I can always tell when my trade agreement expires when half my empire goes into revolt. I guess they just love that ivory.
 
Originally posted by WankersRevenge
And Lone Wolf - click on your unhappy citizens in the city screen. It tells me why they are unhappy. It says something like:

40% say give peace a chance
60% say its too crowded here

Ooooh, that's great. I didn't know that. Cool, thanks!

--LW
 
Police Station improvements and Universal Sufferage wonder REALLY help cutting down on WW.

My MO in Modern Era is build up forces, put the smackdown on enemy X, and then call off the war after 10 turns or so. By then I can usually sue for peace profitably.

However Police Stations require Communism, so you might as well be a Communist. War Weariness you can deal with, the REAL reason why Democracy is unable to support a major war is CORRUPTION. Not only does it solve the whole war weariness problem, but if you have more than 10 or 12 cities your corruption on your front lines is probably much less. Corruption under democracy is staggering on your outlying cities, often reducing size 13+ cities with railroads and mines to one shield and no luxuries or science from commerce and draining your treasury as you are forced to puchase improvement after improvement. Since you can't hurry production of a palace, moving your capital to reduce corruption is often not an option. The game is designed NOT to support sprawling 20-30 city empires under Democracy, you HAVE to use Communism for anything bigger than a dozen or so.

Communism plus mobilization for war = serious attack potential without the sacrifice in science of the old Civ 2 fundamentalism. It's the way to go if you're not worried about wonders and you are strictly cranking out units for conquest.
 
Back
Top Bottom