Wodhann
South American Norse God
- Joined
- Feb 27, 2014
- Messages
- 1,507
(Name subject to change)
So I had an idea for a mod and I want to see if anyone is willing to help (I would mainly need coders).
The idea of the mod is to increase interactivity with barbarians beyond hacking and slashing into their camps. Barbarians would be sort of mini city states that (really) dislike everyone.
New Features:
Barbarians in Modern Times
Additions
WE NEED:
So I had an idea for a mod and I want to see if anyone is willing to help (I would mainly need coders).
The idea of the mod is to increase interactivity with barbarians beyond hacking and slashing into their camps. Barbarians would be sort of mini city states that (really) dislike everyone.
New Features:
- Barbarians now have a diplomacy screen much like city states'.
- Each camp represents a tribe, and has a name referencing historical "barbarians". All barbarians will belong to a different tribe now, which allows for some interesting interactions.
- If a barbarian captured a citizen, you can now pay for "ransom" (more like buying back the slaves) and retrieve them. (However if you take too long the citizens will integrate the barbarian tribe and be lost forever)
- You can gift a barbarian tribe for favor and stop being hostile to you for a while. However peace time is slightly random and they can backstab you if they feel like it.
- You can pay an amount of gold to buy hired hands. This will not prevent barbarians from attacking you, though, as they will be "independant" from the tribe. They are relatively cheap, but weaker, unreliable and likely to desert you, especially in unhappy times. Barbarian units also create unhappiness if they're in friendly borders.
Barbarians in Modern Times
- From the renaissance era onwards pirate "coves" or "hideouts" and start appearing in the ocean (they will be like little islands) and spawning Pirates. They can sail the oceans and will get more sophisticated as eras go on.
- At the industrial era land onwards barbarian camps will stop appearing. Instead, depending on civ happiness, modern barbarians will start appearing at random within city borders (towards the edge, though, to give players a chance to respond) and will have specialized units that cause havoc. Players will have a new spy option - "provoke terrorism" which can increase the rate when this happens.
- From the atomic era on, instead of random units, terrorism camps will start appearing within the borders, and planes may spawn in them. Units will also spawn from these until taken care of.
Additions
- Barbarian units will be smarter and more vicious (existing mods can be used for this).
- ALL barbarian units will be unique. Yes you heard me.
- Since barbarians are now divided by tribes, they will also fight each other (barbarians are no longer BFFs with each other).
- If a barbarian conquers a rival camp, a camp of the same tribe will be put in its place. They share the same diplomacy screen and spawn units from the same tribe.
- Barbarians can conquer cities. If they do, a tribe named after the defeated city will appear in its place (the barbarians within city borders will be converted to it).
- Camps will be harder to capture.
WE NEED:
- Coders
- People to help me with the barbarian tribe names
- Coders
- Some art help possibly, in the 3d area, since we're going to make a bunch of new units. I will do most of the art needed though.
- Did I mention coders
- Ideas? Keep in mind I don't want to make this too complicated though.
- I hope I did mention coders.