aaglo
Furioso!
Yeah, altough mrtn has made some nice colour-conversions, his real expertise is in other fields: static graphics & bug hunting & some things his gf can only confirm 

Stormrage said:About the Orc and Goblins, don`t get me wrong, more green = more fun!, but they are not very different, in a sense they have the same units (`cept for the warrior-infantry line) and all the same techs. If you make new units for the warriors (smithing) that would be really, really cool. Also I like the idea for boars and wolfs to go to sepparate ways.
I'm 99% sure you can't put a transport on another transport (except armies, of course...).Stormrage said:Is my mage-spell-ship suggestion doable? Please read it carefully, I`m not saying you should put it back as it was in 2.0.
And, me being a total noob `n all, can you tell me how do I change that thingy that says Chieftain under my nick?
R8XFT was making an orc leaderhead for tjedge's D&D mod a while ago. I don't think he ever finished it, though. Maybe he'll finish it once he's done with Anno Domini.aaglo said:22. Make a new leaderhed for the orcs, he is cool, but I think the orc leader should be a black orc? You know, a big, pissed off, drooling, drunken pile of muscles, a green, mean killing machine? Instead we have a scrawny (is this the right word?), skinny looking gray dude with missmatched eyes, great for LOTR, not so great for WH.
- The current stays since I'm quite sure we won't be able to make anyone make a new orc leaderhead.
mrtn said:That's my idea, and by design. I want to have the clansman available as cheap escorts, the older upgrade path actually made me dread that I could accidentally aquire Warrior Code, thus slowing my initial expansion.
The Spearman is more expensive. Only 5 shields, but that's enough to radically change my playing style.Mr. Do said:...That's why the Chaos Dwarves get to build a cheap greenskin spearman unit with warrior code... I guess you're considering the normal Dwarfs' abilities though.
Thanks dude, just sent him a pm.P.S.Y.C.H.O. said:R8XFT was making....
chocmushroom said:I know this has just been ans about having 2 greenskin amries, but there is another point to address. What do you think of all the Human tribes. There are many of these and they seem to varey only as much as the two greenskins do. I Like having two greenskins.
We're not going to include the goth marauder for atleast one obvious reason: that unit is not available yet. (so before you jump, make sure you have the bungee-cord properly attachedStormrage said:Read this very slowly and then apply the instructions very carefully...not for the faint hearted... => go to the Anno Domini progress report thread and look at the units... If you guys do not include the goth marauder (THE AXE, LOOK AT THE FREAKING AXE!) in the next patch I`m gonna jump off a bridge... I`m serious.
@mrtn,mrtn said:The Spearman is more expensive. Only 5 shields, but that's enough to radically change my playing style.
aaglo said:We're not going to include the goth marauder for atleast one obvious reason: that unit is not available yet. (so before you jump, make sure you have the bungee-cord properly attached)
There is also one not-so-obvious reason: we're not going to add units just because they look awesome. They have to have some relevance in the WH-world. Maybe that could be used as some sort of norse warlord-type unit.
No, the clansman upgrades to the Hammerer, a unit which the CD's lack.aaglo said:@mrtn,
I was just wondering, why should the chaos dwarfs be more expansive than dwarfs. Clansman upgrades to dwarf warrior, which is more expensive than goblin spearman... if chaos dwarfs still can build clansmen after warrior code, that would give the chaos dwarfs even more edge (expansion-wise) than what they already have compared to the dwarfs.
So in this matter, I would upgrade clansmen to chaos dwarf warriors too...![]()
Another reason to not add a unit is if we have all the units we need for a civ. You're free to post a request thread, but we won't promise to add any unit made as a result of that thread. You can of course add it to your own mod in that case.aaglo said:There is also one not-so-obvious reason: we're not going to add units just because they look awesome. They have to have some relevance in the WH-world. Maybe that could be used as some sort of norse warlord-type unit.
Mr. Do said:I am so not the boss!