Warhammer FB mod Teaser Pics and Call For Help

Thasis said:
Yep! I like to write so I'm jus going to write them all up in one file and give you a final draft of all the skaven units.
Okey whatever floats your boat...just know that the skaven won't be around for a while...:thumbsup: I want them to look good when they do come, not just like mini brown people :D.

Also, I have a REALY cool new idea. I don't know much Python or other programming languges (though I am learning) and it might have to be done in the SDK when it comes out but what about Quests. Somehow incopirating quests. It would work like the civilization who is doing the quest gets a special unit, and that unit has to do something. If the quest is completed some form of benifit is given to the completer of the quest. Quests could be recieved sort of like great people, randomly generated. It'd be intressting, and totally suiting a sort of fantasy game.


Well, great people aren't randomly generated, but I think I know what you mean. It's not something I personally am wanting to work on right now (too much on my plate as it is, and I'm just learning python myself, but if you or Lord Olleus want to try, you are welcome to. I think someone else was talking about doing something like this, but I can't find the thread right now. Also, once we get a little further in, you might wanna start doing some Scenerios for the mod ;) that'd be fun.
 
J_Period said:
I think someone else was talking about doing something like this (quests), but I can't find the thread right now. Also, once we get a little further in, you might wanna start doing some Scenerios for the mod ;) that'd be fun.

That's probably FFH I read something about quest there related to phase 2
 
hi there ;) i had some time yesterday and decided to try some things out with the nif viewer, but i dont have 3dsmax, so i cant create new pieces. for that i need all you 3d modelers out there ;) but i did manage some things to do, look at the screen and you will notice the difference. (BTW i did attached that scimitar to the arabia by my own, Rabbit did it too, i know now). So, supply me with stuff and i can modify models and skin them afterwards. i think we definitely need a "Feather" to attach to some units, for example the knights, and some empirial units, ok most of them have this "french" (or renessance) hat, the great artist for example wears too. furthermore a Standard could add some spice ;) for promotioned units
Btw, someone could take the pretorian example file and create a unit without helmet, shield and skirt (i want a ancient melee unit without SKIRT).

So, i will do reskins at sunday. Perhaps i will look up some civilopedia entries for the empire and tilea tonight, cause i know where to find them and this machine here isnt powerfull enough to do graphical stuff anyway;)

For the alpha release, do it whenever you like, but tell people that the next version is heavily under construction and will be much more awesome ;)

@Ploeperpengel: it sounds as you can do 3d thing too?! tell me more about your skills, perhaps we can work in that direction together...
 
hi guys, unfortunately, i cant finish the map today as its st. pats day and i have to honour my gaelic roots by participating in heavy drnking and fist fights. i'll finish it tomorrow
 
seZereth said:
@Ploeperpengel: it sounds as you can do 3d thing too?! tell me more about your skills, perhaps we can work in that direction together...

Hope so, but just trying to figure out the basics with easier models now. currently working on a gobbo from the forum which just was green and nothing more to it. Would be a nice idea to have sevrall dif. models in a large bunch
to make'em appear more chaotic( at least da Boyz). Just figured out how to do this allthough I'm not exactly sure if it's still the same with your regiments?

And maybe you can teach me a bit? For ex. I didn't get where to change the color of the female settlers staff. In general any tip would be appreciated.

to summarize if you have easier models on the to do list just ask but don't expect to much, could be you'll have to rework it afterwards:mischief:
But please ask cuz this is much more pleasened than just doing buttons:D

Btw your skins look terrific!
 
Ploeperpengel said:
Hope so, but just trying to figure out the basics with easier models now. currently working on a gobbo from the forum which just was green and nothing more to it. Would be a nice idea to have sevrall dif. models in a large bunch
to make'em appear more chaotic( at least da Boyz). Just figured out how to do this allthough I'm not exactly sure if it's still the same with your regiments?
it will work very easily, look at the entry in the unitinfo.xml for the settler family, and then amost last entries, where the models get defined. its just adding more different unitmeshes there (look at the siege engines (catapult) and what i did there with the crew. (in the regiments mod). the formations will work with it, just take some models and put different tentries (i mean like the settler family) to e.g. the swrdsman regiment... so you got some more units with axe, mace and so on there and then try around and be creative, by that way you will learn it way better (and i cant explain it better, because where i am right now i dont have access to all the files.)

And maybe you can teach me a bit? For ex. I didn't get where to change the color of the female settlers staff. In general any tip would be appreciated.
Problem as said above, but try following: if you cant find the part in a skin (sometimes they are really tiny (mostly with things like staffs )), then make a backup and split the skin up into different colored areas (for example left upper corner red, right upper corner green,....) and look which color the staff has on the model. then look into that area and try around a little more ;)
well, i could attach a skull to the staff, that would look nice i think ;)

to summarize if you have easier models on the to do list just ask but don't expect to much, could be you'll have to rework it afterwards:mischief:
But please ask cuz this is much more pleasened than just doing buttons:D
Well, look at the games workshop online page and then to the empire or dogs of war army miniatures
and look what attachements they got, so i can modify existing vanilla models with the attachements you made and then make a nice reskin fitting the miniatures on the foto (and, leaving an attachement or attaching only one and at another two, would give you the more chaotic look you wished ;) i personally was thinking about that too, i even wanted to have a standard bearer and a musician too!)

I will do the Empire Footsoldiers next, they dont really need modification (but could use some hats or feathers ;) ) and for the dogs of war, which will be tilean units and merceneries, i need some changes... look at them and then you will see what i mean. tell me if u found a thing you are cappable of doing ;)

Btw your skins look terrific!

Thanks ;) i try to stay close to the original i find at gw
 
i like his teeth (no fun ;) )
well, ok, skinning is not as easy as it looks, my advantage is photoshop ;) you can copy and paste things from other models, then modify them or simply study them to get a hang of how shadows and details are made.

but did u rescale the warrior with a 3d tool (by the way do you have 3ds max ?!???) or by modifiing the artdefines.xml???
 
seZereth said:
i like his teeth (no fun ;) )
well, ok, skinning is not as easy as it looks, my advantage is photoshop ;) you can copy and paste things from other models, then modify them or simply study them to get a hang of how shadows and details are made.

but did u rescale the warrior with a 3d tool (by the way do you have 3ds max ?!???) or by modifiing the artdefines.xml???

just modified whould like to have Max too:(
 
Ploeperpengel said:
just modified whould like to have Max too:(

ok, this changes alot. i thought you could supply me with 3d modelpieces. so i would suggest, you try skinning around and when you are at a certain level, we can cooperate (not that i want to tell you i am better or something ;) just more experience). try first implementing and rearranging things from other models, changing color, fit them in where you want them, cut them apart, paint over them, add here and there something, and later you will see, that you will get a clue of how to make a skin look more like a skin. plane colors dont work.
Important is the contrast, i hope gimp has a brushtool, with which you can highlight or darken areas. and a "scratch-finger" with which you can... well in german its "schmieren"... ;) you better look that up.

well and get that sceneviewer in the 3dsmax tools download (sticky in main c&c forum), and the tutorial[url]
then you can open your models and test your skin without having to open civ all the time (well, noticed that yesterday... so please dont waste your time like i did before!)

oh
 
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