@Humakty: orangealex probably meant no disrespect to the French army, but in America there is sort of the 'french military joke'. From most people in america, the extent of their knowledge of the french miltiary is WWII and WWI, both of which, no offense, France didnt do so well in. Napoleon, Charlemagne, and other french generals were awsome and for the most part france was strong militarily.
other than, perhaps, a sort of bromance relationship with the Aussies (you too, Kiwis!) and that little in-joke over the fries.

) and rugby team (dont get me started there 

... not again!!
oh you got me started)... The French people on the other hand, we like
. Especially the french women and their accents 

. Gonna test play it over da weekend and check out da goodies 
if you really want to keep discussing french history and such go ahead and make an off topic thread 
Anyway, those new Unique Features seem like cool ideas, maybe a couple of them are overpowered - one of them can become a city? Whoa....


6. Added 'Elven Ruins' Unique Feature. Pillaging may gift a City or a large Research or Gold Bonus. may appear more than once.

*ahem* ... That sounds like getting a city to me...

im hoping to use the 'Marnoks mod' with the explorable lairs mechanic for this, which will probably require more than a patch...its not really any more powerful than popping a settler from a goody hut
But anyway, flavorful unique features are cool with me. But a free tech (from foraging the ruins) might be easier to implement/less OP than a free city.
Don't install the patch; just rename the mod folder from 'Warhammer 1.4' to 'Warhammer' and it should run fine. We're still in the process of fixing some of these issues (new version was only released a few days ago).
sorry guys ill try be more efficient...