Warlock - Master Of The Arcane released

kudos to Kael, I enjoyed FFH more than all my time spent in tbs games put together, but he's got his work cut out for him with elemental: wom v 2.0.

it's already way past overdue and let's be honest, it's wom v 2.0

Warlock on the other hand is $20 well spent, has the fantasy flair with interesting units, 3 factions, customizable leader. I liked it. I shelled out $ for Civ V (very dissapointed) as well as WOM (even more disssapointed) so I got the FE beta for free (needs a lot of work).



I have to agree with most of this. FFH was the best tbs I have ever played, however I think Elemental is probably one of the worst.

Warlock is decent, and for its price you should think about picking it up. That said, it definitely could use multi-player, and it would be nice if it could be modded.
 
loool
yu cannot even install it without having a gcard better than 8800 gt or ati
like heroes 6
 
One question: is there an editor and is it possible to make mods for this game easy like for civ? If not - too bad, wont buy it.
 
One question: is there an editor and is it possible to make mods for this game easy like for civ? If not - too bad, wont buy it.

check the forums over there bro, might be able to give you an answer.
 
In my opinion: this game rocks.

It has:
- Spell research
- Global Spells (à la Master of Magic and Master of Mana)
- Cities like in Civ5 (with Hitpoints and ranged comabt)
- 3 Factions (Humans, Undead, Goblin)
- Neutral factions like Dwarfs, Elves, Minotaurs (they (can) provide different buildings, units, if conquered)
- Buildings/Improvements (which also reduce movement cost, btw.)
- an AI who knows what it does, i.e. it does use global spells.
- DLC (cheap)
- terrain which provides boni (attack against a hill etc.)

The amount of different spells is quite impressive, without being "too much" - at least in the beginning.
The Buildings/Improvements work like in Master of Magic, e.g. you have to build a farm before you may build a warrior guild, a library before you can build a mage guild things like that.
They work also a bit like in Civ4, because on Resources you can build special buildings/improvements.
The graphics are new.
Food isn't used for citizens but for your army. You need this army. It's nescessary to have a balance of food, money, mana.
The game suffers a bit from ICS. That being said, you can't build improvements/buildings like hell, but you have to decide for each "population point", which one (1) improvement/building you want to build in that city.
Animations (movement, combat) can't be switched off, but you can push the mouse button (again) to get fast movement/combat, after you gave an order, or while an enemy is moving.

This game is, what Elementals was not: A MoM-Clone. With certain aspects from Civ 4, Civ 5, FFH2, Master of Mana-Mod. It has even something like "Heroes" (units which cost 800 gold and are only available if you manage to find a Resource where you can build a Shrine to a god). Well of course it's not FFH2, but it IS a turn based, fantasy-setting-game, with global spells, spell research, city management, different races, resource management.

you want more? well, after waiting 17 years for a game like MoM which never came (aside of FFH2 of course, but you know what I mean), I dont. I'm really happy with this clone. It's better than most. It's civ-ish. It creates the "one turn more"-feeling. Could they have done more? Well, of course, look at the Master of Mana mod for the FFH2 mod, and yeah sure: you can always do more. If you have 7 years and many many volunteers at hand. ;)
 
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