Ok, After having run through two Noble-level epic games in warlords, I've run into a couple of annoying bugs having to do with the AI:
1) Once a city goes even slightly into starvation, unless you specifically tell it to concentrate on food and minimize starvation, it will pump everything into production; I had one city that increased in size, was losing one per turn, but the AI reconfigured the workers so that instead of losing one food per turn, it was now losing 8 or so per turn. It was working mined hills instead of flood plains. This has happened a couple of times, so it's not just a one-off thing. Telling the governor to concentrate on food can help, but it's still annoying.
2) For some reason, the game has stopped asking me what to build in newly conquered cities after they finish revolting. I suspect this may be a setting or something that I missed, but I didn't see it... so tell me, is this a bug or just a wrongly-set option?
1) Once a city goes even slightly into starvation, unless you specifically tell it to concentrate on food and minimize starvation, it will pump everything into production; I had one city that increased in size, was losing one per turn, but the AI reconfigured the workers so that instead of losing one food per turn, it was now losing 8 or so per turn. It was working mined hills instead of flood plains. This has happened a couple of times, so it's not just a one-off thing. Telling the governor to concentrate on food can help, but it's still annoying.
2) For some reason, the game has stopped asking me what to build in newly conquered cities after they finish revolting. I suspect this may be a setting or something that I missed, but I didn't see it... so tell me, is this a bug or just a wrongly-set option?