carl corey
Deity
I played a few turns with each save and had no problems.
Thanks for testing. I would have done it myself but didn't have the time.

Played as Mehmed to 1700, gunpowder in 1100.
Yeap, that seems more like a standard route to play. Anyway, this is clearly map dependent. I'm not sure it's worth beelining if you have lots of good city sites that no-one settles. On the other hand, a map where you get boxed it would lend itself to braking out with those Janissaries. Or you could deliberately slow your expansion just to get them faster. Do you have a save from your game? Would be interesting to compare it to other games.
1 for three on attempts this morning. The first two tries I was caught by barbarians, the third, I did get the Janisaries by 1350 AD, but a neighbour had rifles by then.
I guess I just wasn't ready for Monarch...
This afternoon I went back to Warlord...
Well, since I discovered those marvelous XML files that the WorldBuilder provides I can easily modify a save to lower the difficulty level. Just say which one you'd like to try, and at what difficulty and I'll post a save.
Played as XIV. Got GP in 960, 5 muskets by 1100. Didn't play past that as based on calculations and some flaws in execution -- trying again tonight.
Played as Louis XIV on both High Road (via Education) and Low Road (via Guilds).
High Road: Gunpowder in 640 AD. 5 Muskets in 760 AD.
Low Road: Gunpowder in 620 AD. 5 Muskets in 740 AD.
Interesting routes. I guess there's more than meets the eye. And 620/640AD seems a very good date. I'll try to look at the saves sometimes soon to see what the general situation is. But the strategy does seem viable, doesn't it?
But basically these two show before and after Janissaries.