Ket
Composite Of A Composite
LOL that got to me, Ok...
That gave me the information I needed...
What operating system are you running?
That gave me the information I needed...
What operating system are you running?
Ket said:Ok folks, I dont get it, I do not have the interface problem.
maxbjr said:Great mod. I'm up to 1830 and everything works fine so far, even with 18 civs on a huge map. My only request is that you add a few more of Amra's civs if possable in the final release. It's kinda fun having Poland, Austria, etc in the game.
Ket said:A few new concepts are going in with version .7...
This is your chance to speak up on them and give feedback.
Religion -
Religion Spread is being modified. First of all the "Early" religions (Buddhism, Shinto (for now, we will more than likely move shinto back to a more historic time period and add Zoroastrianism as the 3rd early religion) and Judaism ) will have there spread rate changed to 75%.
Great! The other way was too bad..Ket said:Now here is how religion spread works now, spread only happens if a city does not have a religion. That is being changed spread will happen reguardless if a city has a religion although it will be harder for it to spread into a city with lots of religions. This will enable the late religions to compete as they will spread where in the past they could not spread as most older cities already had a religion.
Ket said:Nukes-
Nukes are now split into two types possibly 3
Type 1 The Early This nuke will be the free nuke.
This unit is a bomber, it will attack like a bomber until it attacks a unit or a city where it will nuke the plot (it will not cause 9 squares of fallout) It will have the range of a bomber, and it will be able to get the range promotion.
It can also be intercepted. It will destroy itself on use to represent the usage of the payload. It will come at Fission with Flight and Require Uranium/Oil and the Manhattan project, except for the freebe for first to fission.
Type 2 this is the one im not 100% sure if I will be able to do.
Some sort of tactical limited range nuke, since the AI will never load it onto a sub or aircraft or missile ship it will just be launched from a city and have limited range.
Type 3... ICBM....
Comes Later now, requires Nuclear Power... It also requires the building of a new building. Nuke Silo, the silo causes
+10% War Weary in the town its built in. And a +1% Global WW (I may tweak this) it also causes -3 unhappy and has a 1% chance of "explosion/meltdown"
Each ICBM has a 1gold extra drain....
Feel free to chime in...