Ket
Composite Of A Composite
Lachlan said:You will see it
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Thanks

Should be fixed in .7....
Its just a display issue and is a Firaxis bug not a Impaler bug like I originaly thought...
Lachlan said:You will see it
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I delete that but still have problem with interfaceKet said:2) Ok open up CvPath.py its located in
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Mods\Composite XL\Assets\Python\INIParser
Scroll down to the bottom of the file and delete this
if (activeModName != None):
_test()
Save and load up warlords and load mod...
Exel said:Sorry if this has been asked before, didn't feel like reading through the dozen pages.
Do you have plans to include Dale's Combat Mod or even just the ranged artillery parts of it in this mod at some point?
Ket said:Religion -
Religion Spread is being modified. First of all the "Early" religions (Buddhism, Shinto (for now, we will more than likely move shinto back to a more historic time period and add Zoroastrianism as the 3rd early religion) and Judaism ) will have there spread rate changed to 75%.
Ket said:That is being changed spread will happen reguardless if a city has a religion although it will be harder for it to spread into a city with lots of religions.
Ket said:Spiritual will have a +33% bonus to religion spread. This will not show up on tooltips in any way shape or form that I know of. Unless I can get Impaler to add it into the "Traits" mod. Which is possible but regardless when its posted in the build notes rest assured that its there.
Ket said:A new wonder will be created: Crusades... This will be buildable by any religion (sorry its not historic, but lets face it... is Ghandi using nukes realistic? I am open to suggestions on how to make this better) This will only be buildable if you are in the "Militant Civic" and it will open up at Theology
Ket said:Type 2 this is the one im not 100% sure if I will be able to do.
Some sort of tactical limited range nuke, since the AI will never load it onto a sub or aircraft or missile ship it will just be launched from a city and have limited range.
Ket said:Type 3... ICBM....
Comes Later now, requires Nuclear Power... It also requires the building of a new building. Nuke Silo, the silo causes
+10% War Weary in the town its built in. And a +1% Global WW (I may tweak this) it also causes -3 unhappy and has a 1% chance of "explosion/meltdown"
Each ICBM has a 1gold extra drain....
GRM7584 said:I think Eusebius did a fantastic job of getting religions to spawn at reasonably historical times; by that, the three early religions should be Judaism, Zoroastrianism, and Hinduism (Really all around the exact same time, 2000-1500 BC). Buddhism, Confucianism, and Taoism would all be "founded" in the 500-0 BC range, and Shinto(as we know it today, and as a distinct belief system)/Christianity/Islam all fall in the 0-1000 AD range. I like the idea of having lower spread rates for the early religions, but I think another good thing would be to have much more expensive missionaries for them.
Will that take into account the existing spread rate? If not, spread should be slowed down for *all* religions to prevent complete saturation in every city.
If it makes it into Traits, it would definitely be used. I think that is a potentially useful tag, especially if it allows negative spread modifying (Do civics already have that sort of tag? If not, why not?). I think its a very good addition, tho, even if it isn't documented "in-game".
I think it might be better to make it a National Project, and call it Holy War. The reasoning behind this is that there wasn't anything particularly special or "wondrous" about the crusades, so to speak, as holy wars have been a common occurrence in history, and have not been exclusively waged by any one side. Also, I'd hate to think that I can "Rush" crusades with an engineer, it seems silly (so I'd say it should, at least, be a World Project, like Internet). Since it is reliant on the Militant civic, it makes sense. Ghandi choosing the "militant" civic would be ahistoric, so a Militant Ghandi declaring a taoist crusade against the heathen buddhists isn't really *more* ahistoric, just in line with the bizarre alternate timeline.
Scientific Method is to late huh? Yea gunpowder works. I so want the Inquisition if so only to have the pedia text about nobody expecting it. I already have "Gentelman you cant fight in here this is the war room!"For an approach to what the wonder does, using existing tags:
1) Increase military unit production 25% in this city (or 10% all cities, for a new [?] tag)
2) Provide all units built here (or in all cities, I think FFH has this tag) with "Fervor" promotion (+5% Combat Strength, +20% Attack Strength, something like that)
3) -15% WW all cities
Of course, if its a nat'l project, it might need toning down from those stats, a bit. Obsolescence should definitely go with a Military tech based on those stats, gunpowder most likely.
Since you are expanding the Air techs, it might be good to make this a "strategic bomber" and skin it with either the Tupolev or B-52 based on civ (I'm pretty sure both units have been made in unit mods). Thus, the first nuke only represents pre-cold war capacity (terminal WW2), and second nuke represents the bombers that nuclear powers kept in the air at all times during the CW, loaded with nukes and an officer authorized to "drop zee bomb" in the event of a loss of contact with strategic command.
The percentage chance of explosion/meltdown is both annoying and unrealistic. I think the global WW might also be too much. I'd instead boost local WW even further (+35% or more), and create a national limit of 3-4 silos if possible. This way, the computer doesn't ruin itself with WW, and the human player has a few interesting tradeoffs to make (since building it in [near] a big city means faster nuke production, but a *lot* more angry citizens). If possible, make the AI in the MAD mod strongly prefer cities with nuke silos, and furthermore prevent the rebasing of missiles into non-silo cities.
TAfirehawk said:Ket,
The Religion Advisor screen needs widened...at least on my screen size as No State Religion is pushed off the right edge.
Ket said:Unfortunatly DCM is way to instable and Dale is not supporting it.
The system was not meant for Stacked Attacks once the community starts fixing the code I will consider other things...
GRM7584 said:I didn't really know the mechanics of WW...if it doesn't hinder the AI too much it doesn't seem like an issue, I could just see problems arising from an AI which builds silos in every city on a larger map when it really isn't needed, so that's another positive to limiting the number of silos, apart from the strategic element.