[Warlords] Composite XL More of Everything!

Mice I think galleys are unaffected...

Dancing Hoskuld, yes...the promotions are not right...
Which tanks are out of scale?
 
Great mod!!! Really love it. One strange thing (maybe not so much, who knows?)
After I switched from Free Speech to Nationhood (seemed convenient because of going to war), I got a massive (-4) amount of angry citizens "we demand a free speech". I Had same problem after switching from free religion to something else. Is it really so, after people have "tasted" some liberal systems, they hate more prohibiting forms of government/religion? Would be as in real live (in some countries maybe). Exciting but annoying...
 
Ket said:
Mice I think galleys are unaffected...

Dancing Hoskuld, yes...the promotions are not right...
Which tanks are out of scale?

I have only had Mark V and the default(?) tank. The Mark V looks way to big the default only looks slightly to large now that I am used to it.
 
Hi Ket, I have to say your mods seem always to be very very very appealing.
I'd really like to play them... but with any kind and not so crowded maps. This is reductive.
Will it be possible one day to see this one playable with normally customizable maps?

Tnx
 
I have a weird thing happening. I have my capital city with a super-specialist engineer, and then 4 engineer specialists, and no other specialists. And my city is cranking out Great people.... but every great person is a Great Merchant. Every frickin' one. Its kind of frustrating, cuz I need those Great Engineers.

Why is this happening?
 
I love this mod thanks for making it. I am having a problem getting it to work on multiplayer though over my lan. After the first turn I keep getting an out of sync error. This doesn't happen when I play other mods or plain Warlords. Any suggestions?

Thanks
 
Wow I try to sleep any everyone has questions :)

Ok glad people are posting, Ill try to answer them all.

Radzik, - Intentianal and realistic although possibly less fun. We can look into toning it down.

Belerion, - Well random maps are fine for it. Its just non modified customized maps. I can write up something to fix a map so it works in the 24 .dll if you wish or if you have a sugestion for a map to include we can include it.

Dancing Hoskuld, the best is when the script tries to rename your ICBM :)
It's just the way the game handles generating a unit to be given out at a tech, I think thats how it works default but usualy the only unit that is generated from a tech is a great person... None the less your supposed to get a nuke... :)

Wotan: Got a save game you can send me of that so we can look at it.

Zarakand: Multiplayer can be tricky and honsestly we have not tested multiplayer. I'm not supprised it does not work. One of the things that is needed is to make sure that both people have the same version and configuration settings in the mod. I wish i had a better answer but alas... As we get closer to 1.0 we will try to get multiplayer testing. Also make sure both people are installed in the same place, the mod should be installed in program files/firaxis/civilization 4/warlods/mods/ on both machines is what I mean.

I will look at the scale of the tanks tonight. I need to put the V into a formation anyway.

Yep I had vassals off in .5 by accident.

.6 is good to go, I'm waiting for the fix from impaler once that happens and I get some basic testing we will patch it. I'm hopeing soon. In the mean time I'll keep checking what you guys send in and keep adding to it.
 
Ket said:
Zarakand: Multiplayer can be tricky and honsestly we have not tested multiplayer. I'm not supprised it does not work. One of the things that is needed is to make sure that both people have the same version and configuration settings in the mod. I wish i had a better answer but alas... As we get closer to 1.0 we will try to get multiplayer testing. Also make sure both people are installed in the same place, the mod should be installed in program files/firaxis/civilization 4/warlods/mods/ on both machines is what I mean.

Thanks for your response. We had it installed in the same place and had the same settings as well. :( Bummer that it's not working at the moment. I realize the majority of players play these mods single player, and so that's the first priority. Though I do hope you guys find the time to get it to work for multi.
 
Zarak, part of the problem is I dont myself play multiplayer. So its tough for me to get logs, if you want to send me your logs or even help me test that portion of it, I'm all game for it.
 
Hi Ket

First of all I have to congratulat you on your very good mod.

Will 0.6 version be finished tommorow?
 
I hope...

Its up to impaler, as soon as he sends me the contact bug fix we will go to .6..
(and I will start work on .7)
 
Looking into it, the crash happens on your turn so its not the AI moves...
I got to the diplomacy phase after end turn and then hard freeze...

You have nothing completing that turn and no combat... I'll be looking into it though thats for sure...
 
Could you plz ad more dl links? having problem getting the one to start.

EDIT: Got the dl to work. But having problems using 7-zip. Problem is that I reive alot off error messages trying to "unzipp" it. I think this is a problem accuring only on my comp cuz I had problemes using 7-zip before... Any chans on getting a .rar file?
 
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