Ket
Composite Of A Composite
Version .6 Uploading
No this time really.
Final Build Notes:
Composite XL Version 0.6
Religion - Shinto Added
Fix - Ocean Trading @ Optics
Fix - Vassal Trading Enabled
Re-Add - Air Force SDK Change
Re-Add - Pirates Mod
Update - Regiments & New Units (Flavor) Unit Count Now 197
GFX - War Elephant Size Reduction
FIX - TXT_KEY In Options For Slow Culture Growth
FIX - Isreal Diplomacy Text [OUR EMPIRE] Fixed
FIX - Parthanon No Longer Obsolete's
Merged - Roamty Duplicate/Art/Springfield/Movies Fix
Python - Religion Decay
MAP - Radical Earth 18 Civ 64X40
MAP - 11 Civ Europe 61x45
Python - Culture Decay Back On
Python - Plot List Enhancements
SDK/Python - Raze City Mod
SDK/FIX - Impalers IsConnected Return Bug Squashed
SDK/Python - Customizable Domestic Advisor Zoom Fix
Python - Cultural Conquest
Civics - No Religion @ Free Religion
Civics - 1Happy Per Mil @ Heredatary Rule
Civics - Oligarchy +33% Maintance Number Of Cities
Civics - Police State +1 Happy Per Mil Removed Barracks Bonus
Civics - -25% Weary @ Militant, Upkeep High, 15% Population Free Units
Civics - Panth Gold Bonus 10% (AI LOVES IT TO MUCH!)
GFX - All Tanks Reduced in Scale a bit, Mark V reduced a good deal.
Map Script - Earth2 By GRM7584
Tweak - Nukes Toned Down
Major Change... Cities with multiple religions can experience a religious decay where a non state religion is removed.
Major Change... Large Cities no longer instantly raze, it takes time for a city to raze and each turn some of its buildings and population are destroyed but only if a military unit is in the city... Capture back the razing city to stop the raze function... !r! means city is razing ?r? means city is stalled in razing for lack of military units.
In an attempt to get GRM7584 wonderful Earth2 Map Script some exposure and get him to finish it
we are including it until he tells me to take it off 
To use it in a normal game move it from PrivateMaps to your PublicMaps folder.
Discussion Thread: http://forums.civfanatics.com/showthread.php?t=184377
No this time really.
Final Build Notes:
Spoiler :
Composite XL Version 0.6
Religion - Shinto Added
Fix - Ocean Trading @ Optics
Fix - Vassal Trading Enabled
Re-Add - Air Force SDK Change
Re-Add - Pirates Mod
Update - Regiments & New Units (Flavor) Unit Count Now 197
GFX - War Elephant Size Reduction
FIX - TXT_KEY In Options For Slow Culture Growth
FIX - Isreal Diplomacy Text [OUR EMPIRE] Fixed
FIX - Parthanon No Longer Obsolete's
Merged - Roamty Duplicate/Art/Springfield/Movies Fix
Python - Religion Decay
MAP - Radical Earth 18 Civ 64X40
MAP - 11 Civ Europe 61x45
Python - Culture Decay Back On
Python - Plot List Enhancements
SDK/Python - Raze City Mod
SDK/FIX - Impalers IsConnected Return Bug Squashed
SDK/Python - Customizable Domestic Advisor Zoom Fix
Python - Cultural Conquest
Civics - No Religion @ Free Religion
Civics - 1Happy Per Mil @ Heredatary Rule
Civics - Oligarchy +33% Maintance Number Of Cities
Civics - Police State +1 Happy Per Mil Removed Barracks Bonus
Civics - -25% Weary @ Militant, Upkeep High, 15% Population Free Units
Civics - Panth Gold Bonus 10% (AI LOVES IT TO MUCH!)
GFX - All Tanks Reduced in Scale a bit, Mark V reduced a good deal.
Map Script - Earth2 By GRM7584
Tweak - Nukes Toned Down
Major Change... Cities with multiple religions can experience a religious decay where a non state religion is removed.
Major Change... Large Cities no longer instantly raze, it takes time for a city to raze and each turn some of its buildings and population are destroyed but only if a military unit is in the city... Capture back the razing city to stop the raze function... !r! means city is razing ?r? means city is stalled in razing for lack of military units.
In an attempt to get GRM7584 wonderful Earth2 Map Script some exposure and get him to finish it


To use it in a normal game move it from PrivateMaps to your PublicMaps folder.
Discussion Thread: http://forums.civfanatics.com/showthread.php?t=184377