Patch 1.0.2 is now available for
download!
I really love those ethnic citystyles, civilizations look even more unique now. Big thanks for Geomodder for combining all different citystyles and releasing them in one mod. It was easy to combine the mod to my own mod.

For this version I also made Air unit promotions and those need some testing now - I may have to add adjustments to them on next couple versions to get them balanced nicely. I added to this version one new civilization: Hittites and I plan to add them more but I'll have to check what they're going to add to BtS expansion so that I don't add same civilizations.. I have no clue what other features BtS is going to have except disasters, corporations and some new civilizations so I haven't made yet any decisions what to add to this mod's BtS version. First BtS version will probably just have BtS features added to this mod.
For this version patch 1.0.2 I added some new buildings, new units and made some changes. Noticed also that worker improvements for new forests and terraforming didn't work correctly so I fixed those (hopefully without bugs).
version 1.0.2beta
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Changes
- spearman bonus requirements are now stone, copper or iron (was copper or iron)
- happiness and health effects removed from slaves specialist (weren't functioning correctly)
- happiness effect removed from Celebrity specialist
- Cybernetic Civic moved to tech Human/Machine Interface
- Telepathic civic moved to tech Sentient Earth
- Early Fighter interception % dropped from 50 to 20 due to new air unit promotions
- Early Fighter-bomber interception % dropped from 25 to 0 due to new air unit promotions
- Early Jet fighter interception % dropped from 60 to 30 due to new air unit promotions
- Jet fighter interception % dropped from 70 to 40 due to new air unit promotions
- Supersonic planes' interception % dropped from 77 to 47 due to new air unit promotions
- Supersonic planes' evade interception % dropped from 15 to 0 due to new air unit promotions
- Stealth bomber evasion chance dropped from 60 to 50
- Stealth fighter interception % dropped from 85 to 55
- Stealth fighter evasion chance dropped from 30 to 20
- Air units can use Fanatic, Kamikaze promotions
- all bomber units can use Barrage I and Accuracy I promotions
- Most air units can get Blitz promotion (req. Refuel in Air promotion)
- Unit: Wardogs strength 4->5, upgrades to Guard dogs, req. now copper or iron (these units had spiked collars and chain mails etc.)
- Unit: Police Squad's dog changed to bigger dog
- Building: Archery Range obsolete at Rifling
- Building: School of Scribes obsolete at Education
- Building: Colosseum obsolete at Realism
- Building: Military airbase +3 xp to air units
- Building: Coal plant and Shale plant health now -6 (4 dirty power + 2 new), Oil plant is cleaner power plant (-4 health)
- Building: Customs House: -15% trade route yield changed to +25% and +25% commerce bonus removed
- Building: Recycling center no longer remove all unhealthiness from buildings, instead it gives +2 health and +1 happiness to city
- Building: Protestant Church cost 60->80, Can turn 1 citizen to priest
- Building: Skyscraper bonuses changed, was way too overpowered (bonuses will be changed later to <LocalSpecialistCommereChanges> tag, when it has been fixed in CCCP)
- Building: Sacrificial Altar (not aztec's) renamed to Ceremonial altar.
- Space Ship: SS Casing moved to tech Superstrong Alloys
- Space Ship: SS Life Support moved to tech Ecological Engineering
- Tech: Future tech requires now techs Cryogenics, Weather Control, Sentient Earth and Planetary Economics
- Tech: Gene Manipulation doesn't give anymore +1 health in all cities
- Civic: Paganism gives +1 happiness from Ceremonial Altar
- Civic: Theocracy commerce bonuses changed to new tags added by CCCP mod
- Hellenism icons reverted back to v1.0.0 settings (was missing one icon file in 1.0.1)
Added
- Android Worker city specialist (+10 hammer)
- Building: Android Factory, gives 1 free android worker
- Building: Bioenhancement Center , +2 free experience all units
- Building: Protestant Chapel, can turn 1 citizen to priest, spreads protestantism
- Thought Police civic to legal category
- Sensors I-III promotions, req tech Smart Dust
- Air unit promotion line: Rookie, Veteran, Ace and Top Gun Pilot
- Air unit promotion line: Interception I-III (+icons)
- Air unit promotions: Extra Fuel Tank, Refuel in Air, Napalm bombs, Precision bombing (+icons)
- World News Network Great Wonder, req. tech Mass media
- Shopping District building, req. tech Entertainment
- Oil Power Plant (dirty power with oil), costs more than coal plant but less unhealthy
- New Civilization: Hittites
- unit: Remote Controlled Bombers (Unmanned Air Vehicles tech), short range but devastating power
- Unit: Trained dogs, upgrades to Wardogs, req. tech Animal husbandry, str 3
- Unit: Guard dogs, upgrades to Police Squad, req. tech Absolutism, str 7
- Few names added to Great Person lists
Python changes
- fix for cultivate new forests / terraform improvements
- cityscreen resource display adjustments again
Mods Combined
- Ethnic Diverse Citystyles mod 0.92
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I'll probably make at least one more patch for Warlords since I'm not sure when BtS is available here in stores. For the next version(s) I'll try to fill up the rest of near future techs, add the New World Wonders that were chosen recently and make small adjustments here and there. I have about 30-40 ideas for different new buildings, just need to decide which ones of them to use and what effects they will have. One version will be dedicated to total religion revamp but that might be delayed to BtS versions.