aender
Warlord
am having major prob with game crashins as soon as theocracy is used....i crashed several tyimes when changing to it....then reloaded and gave the tech to isabella and next turn crashed again.....
Apparently the changes I made for Theocracy Civic didn't work correctly even though the civilopedia showed correct information from the new tags.. I changed Theocracy back to previous version so please download this fixam having major prob with game crashins as soon as theocracy is used....i crashed several tyimes when changing to it....then reloaded and gave the tech to isabella and next turn crashed again.....
Ok, I'll look into it. Thanks for reporting it. I've usually used continents, archipelago or fractal maps and haven't had problems with resources on those so it might be problem with great plains map generator.. we'll see.First I want to say this mod is like at least 3 expansion packs and I thank you.
Now for the issue I play the Great plains map on the huge setting almost always. The problem is I have played through the map at least 5 times with gun powder and usually quite abit further and the sulphur resource is never anywhere on the map not even enemy territory. I can't make any gun powder units also I played this map with my brother on a lan game and it was there. I was just wondering if anyone else had this problem and if so could we get a quick fix.
TYVM for your time on this wonderful mod once again!![]()
Ok, I'll look into it. Thanks for reporting it. I've usually used continents, archipelago or fractal maps and haven't had problems with resources on those so it might be problem with great plains map generator.. we'll see.
Apparently the changes I made for Theocracy Civic didn't work correctly even though the civilopedia showed correct information from the new tags.. I changed Theocracy back to previous version so please download this fix
Great Plains map does use different system for placing resources. I spent couple hours last night on modifying it and got new map script which places now Sulphur, salt, cotton and rarely coffee on Great plains map. Salt is placed mountain area, sulphur east, north and west (random) and cotton mainly east.I have played several other maps and never have the problem on my game it appears to just be great plains and like I said I usually use the huge or large map size not sure if that matters for editing don't have the skills or patience to learn how to code so I appreciate those who do. Thanks for speedy response by the way.
I've noticed this too but haven't decided how to change Pyramids effects. Been kind of hoping to find out a way a better way to limit what civic options wonder could give access to. That way I could leave out telepathy civic from Pyramid effects. But it seems I don't get this kind of solution in time so I need to figure out alternative effects for Pyramids, like giving certain building to all cities.Pyramids -> Telepathy Civic : Early on in the game gives a massive advantage. Although I love the idea that building the pyramids suddenly causes all my citizens to become psychic, I think the bonuses may need to be toned down - I fear the game I don't get the pyramids first!
Not intentional, I have to check why it doesn't cut forests. Probably one boolean has 0 instead of 1 in xml file...Shaft mines can be built on a forest without destroying the trees - not sure if this was intentional.
Hmm, should be doable with workers and pioneers. Seems I have forgotten check them if those improvements are on workers build list. Had removed them in early versions since I hadn't combined python changes for terraforming but since I got python added in last version these were supposed to work correctly. Clearly a bug.I have researched the terraforming tech, but can't seem to find any units who can do it.
Skyscraper was tuned down in 1.0.2. I'll have to check International port for next version. Skyscraper's current effects will change at least once more when this mod is converted to BtS.Skyscrapers/international ports seem a little overpowered too. Currently in 1906, I have 90% culture and 0% science. I'm still discovering a new tech each turn, and my income (currently around 50k) increases by around 10% per turn.
Thanks for feedbackAs I said, though, best mod I've played. I hope and pray Sid has a copy and is making notes for the sequel.
Thanks, and keep up the *great* work.
I changed pyramid's effects so that it will give all Religion civics. Historically this makes sense since there were conflicts in ancient Egypt several times because of religions (I've seen few documentaries about this).Pyramids -> Telepathy Civic : Early on in the game gives a massive advantage. Although I love the idea that building the pyramids suddenly causes all my citizens to become psychic, I think the bonuses may need to be toned down - I fear the game I don't get the pyramids first!
Speed mod is included in BtS CCCP which I'm going to use when this mod is converted to BtS.Fingers crossed for the speed mod combintion (is that Future Tech for Mods?) - only found it today so had to switch back to vanilla warlords for awhile. Will be back on Epic before too long though ;-)
Check this thread. My mod will only work with Warlords 2.08 version and I doubt there ever will be version for Warlords 2.13 version since I don't know if there ever is going to be CCCP dll for v2.13 so I can't update my mod to v2.13.The game now loads the new map without issue and I can start to play at the end of the first turn though it closes the game and returns me to desktop. It gives no error messages or even crash sounds. I was using the Huge setting on the map. I have the newest warlords patch installed 2.13 could that be the problem I am having with the new fix? Hope to hear back soon!
It should be here in stores on this friday (27th) and besides BtS, I will need new DLL file from CCCP mod and was hoping it will be available also this week. All this would mean that I could start converting mod to BtS on weekend or next week and I'd assume it will take about week from that point before I get first BtS release ready. Until I have those both I will continue to update this mod for Warlords (only for version 2.08 if there won't be updated cccp dll for v2.13).Any news on when this will be compatible with beyond the sword?
I would update this to latest version if only I get v2.13 dll file for mod. I've asked it from Impaler[WrG] and I'm waiting now for his response.great, the more I hear that everyone is converting to BtS, and abandon Warlords and refuse to update to the latest version, the more I really want BtS, which I'm getting tommarow at best buys (cause that's their release date).
I changed pyramid's effects so that it will give all Religion civics. Historically this makes sense since there were conflicts in ancient Egypt several times because of religions (I've seen few documentaries about this).
BTs has a wonder that gives all religion civs....also the way the coprs run might be good idea to leave pyramids as they were......specially with the earlier start date the corps will cost ton and the added boost to economy from telepathic civ prolly would be needed and wiped out from them...idk tho tried playing again today and if your able to mostly keep the corps out of your cities or playing on a bigger map with more enemy cities its not so bad
Yeah, I remember too that in Civ2 pyramids gave granary in every city. That was my other choice when I was pondering how to change pyramid effects.but on the ps port of civ2 i remember the pyramids did give ya a granary in every city, mite not be such a bad idea due to the spy's actions, if you can anyways....also have an idea about a new corp.....javajoes coffee..lol.....anyways like i said b4 your mod is absolutely awesome and cant wait to play it wit bts
Just saw some pics about Next War unit types.. and there's probably tons of new material that I can use in my mod..All this waiting time before I can start converting the mod to BtS drives me crazy!
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