Warlords II [Modular] 2.7

Oh - I thought *all* the "bastard births" were a bug you were hoping to plug eventually?

I did still get 1-2 per game of Warlords on their own in the last game. Does having the Army Warlords be join-able increase their bastard birth chance?
 
yep. I came down to that the reason why was because of the lead as warlord promotion. I put upgrade paths and extra tech / bonus reqs on the warlords, so now its only the Warlord Chief (single) that is born (and rarely), which is acceptable IMO. Ofcourse if anyone could find a way to completely remove the "bastard" births, I'd be gratefull ;)
 
Hrm.

Well - what I want is the ability to give units that unique 5-pointed star icon (lead by warlord), and a name, and as a "nice to have" the warlord promotions.

Maybe the easiest way would be to make the Warlord (Single) buildable as a separate unit (again)?

They're already in the game, so the chances of bastard births won't increase. They obsolete and go through stages, so their cost will always be "expensive for the era", which makes the balancing work...

What do you think?
 
Oh, and one slight (and probably completely unavoidable) side-effect of being "people" not "units" is that I meant to mention to you.


A Caravel and a Submarine can carry an Army unit :-) When they can normally only carry Scout, Spy, Special People, etc.
 
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