I have some other ideas I want to work on as modmods. I don't think these are completely appropriate to make part of the base AND mod, but I think they are cool enough to present as add-ons. I'm still coding this so it doesn't have a download yet. I will post the download in a separate thread.
The SuperUnits module combines four different concepts into one package.
The SuperUnits module combines four different concepts into one package.
- Heroes (from the World of Legends mod)
- Each civilization gets two Hero units: a Military Hero that is a very powerful unit for its time and a Cultural Hero that is slightly less powerful. The Military Hero also has the ability to join a city as a Great Military Instructor or force-build a Heroic Epic, even if you have already built one. The Cultural Hero can join a city as any kind of Great Person Specialist.
- I am not going to incorporate the Achievement buildings from that mod. I want this to work with the Assimilation option if possible. One of the effects of an Achievement is to start a Golden Age and I don't want to give away that many in one game.
- Legends (from the Legends of Revolution mod)
- Legends are super-versions of an existing military unit. Start with a basic military unit, make it a World Unit so it can only be built once, multiply the cost by 4, and add 3 +50% bonuses vs. other unit types and 3 free promotions. These units can upgrade, but upgrading means they lose their additional bonuses. They keep the promotions.
- Leaders (from early versions of Rise of Mankind)
- Leaders are mini-Great Generals. Each is a National Unit so you can only have one on the field at a time. They are expensive and nowhere near as effective as a true Great General. Their ability to join units is the only ability they have.
- Warlords (also from early versions of Rise of Mankind)
- Warlords are one-unit armies. Again, these are National Units. They have Hidden Nationality so they can attack other civilizations, but cannot capture. They are also very strong for their time period and have an innate bombardment ability. They are not only expensive to build but also have a large GPT cost to maintain.
- Warlords can be captured and turn into Great versions of their base unit. These also function as mini-Great Generals.