R
Rabbit, White
Guest
There's a new Warlords preview on GameSpy.com and they describe some new interesting gameplay mechanics, ones I haven't heard of before. Just thought it'd be of interest to modders here.
There's the ransom town feature, where as soon as you capture a town you could sell it back to the owner.
Another interesting one is treasure hunting. You fund a treasure hunt just like a tech and when it's done you get a location of the treasure on the map, you send a special unit there and if it returns successfully back within your borders you get the treasure (probably just money of course
).
This one's particularly interesting. The obvious use for this is of course for fantasy mods where it could probably be expended to finding not only money, but also equipment, items, etc.
Another use I could see for this could be something like diplomatic missions. So instead of just using the trade screen for maintaining diplomatic relations, you could have a feature where some situations develops somewhere (maybe like hostages, to use something current), so the "treasure hunt" funding is used for something like intelligence gathering, and then you send your diplomat (or if we're talking intelligence gathering, it could be a special ops extraction team) and if they successfully reach it and then return the mission was a success.
Anyway, just throwing out some ideas out there as a prelude to the expansion.
There's the ransom town feature, where as soon as you capture a town you could sell it back to the owner.
Another interesting one is treasure hunting. You fund a treasure hunt just like a tech and when it's done you get a location of the treasure on the map, you send a special unit there and if it returns successfully back within your borders you get the treasure (probably just money of course

This one's particularly interesting. The obvious use for this is of course for fantasy mods where it could probably be expended to finding not only money, but also equipment, items, etc.
Another use I could see for this could be something like diplomatic missions. So instead of just using the trade screen for maintaining diplomatic relations, you could have a feature where some situations develops somewhere (maybe like hostages, to use something current), so the "treasure hunt" funding is used for something like intelligence gathering, and then you send your diplomat (or if we're talking intelligence gathering, it could be a special ops extraction team) and if they successfully reach it and then return the mission was a success.
Anyway, just throwing out some ideas out there as a prelude to the expansion.
