Warlords- What is it good for, absolutely nothing ugh!

dshirk said:
It was mentioned a few times in this thread that Warlords will be required for future Civ 4 patches. Where was this ever mentioned before? As an FYI, Civ 4 will remain independent of Warlords for any future patches. :)

I thought that 1.61 was "the last patch for Civ4". Are you saying that it's only "the last patch for Civ4 until after the expansion comes out" (and then there will be some backpatching of Civ4 w/o Warlords)?
 
I've played a few mods (Fall from Heave, ect.) and wasn't greatly impressed by them. I really only thought of ways to improve the mods so they were not so annoying in certain aspects. I think Warlords would be great because the designers have a many more resources to use in making it. Not only that, but if you have Dial-up (and there are still millions that do) you won't have to wait to download it like mods (which take hours).
 
Eternalsteelfan said:
Warlords was created and will be released by professionals. Sevomod was created by an amateur modder.

The same professionals that allowed a non-trivial bug like, oh I don't know, incompatablity with a significant portion of the market?

Although I have Nvidia so I wasn't affected. Will get it anyway.:king:
 
Shylock said:
The same professionals that allowed a non-trivial bug like, oh I don't know, incompatablity with a significant portion of the market?

Although I have Nvidia so I wasn't affected. Will get it anyway.:king:

It's funny, I never ran into the ATI issue, even though I've had the same ATI card for 2 years now. What was this problem?

I suppose I should state for the record that I'm planning on purchasing the expansion, because I enjoyed the original, and outside of the game slowing down on large maps in the 1800s, I haven't run into any problems. Oh yeah, having WW enabled for AW games is also a problem I've run into, but I can't think of anything else :)
 
having WW enabled for AW games is also a problem I've run into,
god that drives me crazy! does anyone know if it's possible to edit your own custom game options (hopefully with just xml)? i'd love to, besides disable war weariness on always war, just click on a solo vs the barbarians game, rather than set it up each time, for example.
 
dshirk said:
It was mentioned a few times in this thread that Warlords will be required for future Civ 4 patches. Where was this ever mentioned before? As an FYI, Civ 4 will remain independent of Warlords for any future patches. :)

is it possible that warlords will be loaded like a mod, so that, along with new patches, mods and scenarios could be made compatible with both Warlords and non-warlord upgraded games??

thankß
 
Is there anything in this Warlords expansion that is out of the talents of our community modders?

I already noticed we got a 'warlord' type unit already (one very similar to the one announced in expansion)
 
Im a fan of FfH so lets compare:

--Warlords: 10 new units; FFH 2: many more (the dragon looks amazing!)
--Warlords: 6 new nations, 10 leaderheads; FFH2: 16 or so nations, no leaderheads (just pictures)
--Warlords: 3 new traits; FFH2: 7 that i remember, but there will be more
--Warlords: 3 wonders; FFH2: several, but no movies
--Stuff: WL: vassal state, warlord unit, new scenarios; FFH2: complex magic sistem, great commanders, religion that matters, unique world units (heroes), national units, nations play different from eachother, more civic options. Warlords has unique buildings, but FFH has many, many new buildings.
--Music: FFH2 has a very cool soundtrack; will Warlords get some too? Dont count on it...

Sooo.. Units: FFH2; Leaders: id say warlords; Traits: FFH2; Wonders: id say FFH2 (since i turn movies off anyway); Stuff: FFH2. Plus fall from heavens is very balanced, has fewer bugs (and its not finished yet), and add much more, not only options but flavor as well.

But thats a fantasy mod; Off course, it has more stuff, but it also delete most of the original stuff (flying units, tanks, modern wonders, etc). We should compare Warlords to more 'generic' mods, like Sevomod, Civmore, etc. Usually, the official xpac will win on the wonders (because of the movies) and leaderheads only, while those mods win on everything else (new units and wonders, civics, new stuff, balance, flavor, etc).

They should make some kind of post or blog telling the fans how did those pools (where we were asked what did we wanted to see in Civ) actually changed anything in their projects. Because this xpac dosent seem that great when you compare it to a few 50mb-250mb mods...
 
I don't get where people are coming from, saying Firaxis has done nothing to fix Civ IV.

When I first got it, unpatched, original version, it ran like crap. I could barely play a standard size map because it would lock up in modern times.

Two patches later and I can play most anything fine, on maximum settings (save for Huge maps which are still a bit slow).

I should note that my PC isn't exactly state of the art: 3.0g, 512 MB ram and an ATI video card.
 
Hmmm, interesting conundrum for firaxis. They attempted to increase modability so the game seems more user-friendly and more worth buying yet this seems to be back-firing somewhat as people ask what's the point in lining Firaxis CEO's pockets by buying the expansion pack when plenty of people are willing to provide stunning mods (Sevomod, downloaded it recently- fantastic) for the mere love of the game.

Interesting concept, well it is to me anyway as I've contemplated simply not buying the expansion pack, having said that I probably will, y'know to keep the free market system ticking along
 
Peck of Arabia said:
Hmmm, interesting conundrum for firaxis. They attempted to increase modability so the game seems more user-friendly and more worth buying yet this seems to be back-firing somewhat as people ask what's the point in lining Firaxis CEO's pockets by buying the expansion pack when plenty of people are willing to provide stunning mods (Sevomod, downloaded it recently- fantastic) for the mere love of the game.

I don't think that's a significant effect. You see and hear it a lot on CFC because there are a lot of modders and enthusiasts here. For the average retail buyer, who make up the great majority of sales, I don't think there's much of a substitution effect of using mods instead of the official expansion.
 
I concur with DaviddesJ; I suspect that a mere single-digit percentage of normal consumer buyers of the game will ever bother to download a mod. Many may buy an expansion, however. Mods are primarily for us game grogs.
 
Sorry guys, but I don't get what some of you are trying to say... If you don't want to buy the expansion just plain don't, you don't have to spoil it for others who are anxiously awaiting it.

I aknownledge the numerous mods that have been made by fans, but this makes me believe even more in the purchase of Warlords; the fans would have more assets in their hands to play with and change.

I also don't understand the "until the first patch comes out..." ??? , it's as if you are praying for it... come on.

Anyway, the expansion is due in a month and a few days, lets wait and see the result.
FIRAXIS YOU'RE DOING A GREAT JOB ;).
OUR OUTSTANDING MODDERS YOU ARE DOING THE SAME ;).
 
Karam said:
I also don't understand the "until the first patch comes out..." ??? , it's as if you are praying for it... come on.

This is no doubt in response to how version 1.0 worked out of the box. Enough people bought the game on Oct 24th and werent able to play until the day before Thanksgiving. (I forget the exact release date but it was about 2 weeks after they bought the game.) In these two weeks and then for an additional month or two, (Again I forget the exact dates) there were still many people who were unable to play the game past the 1600-1800s because of memory leaks or CTDs or worse issues.

I honestly doubt that the expansion will be rushed as much as the core game was but to wait for the first patch would be wise. In the great words of Axle Rose "All we need is just a little patience." Yeeeeaaaaahahhh. Just a little patience.

I've BEEN WALKIN' THE STREETS AT NIGHT!

hehe sorry. But anyways, to ensure that they don't have to fight the same problem again they are not going to buy it initially as these people no longer feel comfortable with the software quality on this product shown to them in the past. It's just logical.
 
lost_civantares said:
Have you looked at Fall From Heaven?

What these people have done over many months is incredible. They have changed the game so much that it greatly outshines the regular game. You say that Firaxis has fewer bugs, but infact Ffh has been much more responsive and has patched their mod, even for the early stages of the mod. They have dived into the SDK and put in so many changes (just look in their forum and look at their code changes thread to see what I'm talking about) that the game is almost totally different. Because of this the FfH mod has even gotten a post of approval by Soren, who has designed much of the game.

I will buy Warloards, but the claim that Modders are "amateurs" is just wrong. They have definitly proven themselves. If you don't trust people easily thats fine, but the Sevomod and the FfH definitly has shown that they more than mere amateurs (As shown in part by how FfH has its own forum).



actully acording to law the diffrince bettween professional and amature. is if you make a living off of it.

you half to do it for a living to be called a professional it has nothing to do with quality of your work or anything

its just if you get payed or not for doing it.

now if amature modder made a mode and then they where able to make living off of it they be called a professional

thats diffrince.

ameature modder is same as calling someone back yard mech.

or guy who fix computers for people out of there house a basement techy


there all still amatures just for fact taht there not making a living off of what there doing.

even if you work on job as a prefssional its still not consider professional work if you do it at home unless there is making of money involled.

but just beucase someone makes or dose something as ahobbie or as an amture dose not mean, thats its not good work.

it just means theres no acountabilty and no money has changed hands.

usally when someons consider professional theres supose to be an acountabilty there.

example is money was exhcanged for the product. software game and yets say the game turned out to have a virus in it programed in or that it blow up 20% of computers.

well every day modder be like huh worked on mine owell a professional making living off of this would be held acountable for this if it was in user agreement or not.

it wouldnt matter if you agree to not sue them or sue them beucase just for fact that by law there cosndier to be professionals there is a legal acountaiblty there period.

if you claim to be a professional anything then you open your self up to the legal world nad commerical world hard core.

i found that out when i opened up my store, 4 years ago went thro all this stuff with my lawyer. here in WI

when i opened up my ocmputer store to do repairs and house hould home calls and networks and all that great stuff for living, i now half to have people sign anything and every thing i do and even then if i **** up in any way shape or form i still be held acountable becuase i now make a living at it so im consider professional under law.

when i worked for RDS and i setup and installed all culver cash registers in usa i was consdier professional for that company. cuz i made living at it.

its all has to do with way law works and IRS dose there books and all that stupida stuff has nothing at all to do with quatilay of ones work or service.

but it is nice to have some type of acountabilty
 
Yeah, no caps, badly placed paragraphs (sometimes even sentences cut into two paragraphs) and too many typos does that to you. Sometimes, it seems like some people just don't want their post to be read.
 
Zombie69 said:
To obtain further patches, you'll have to buy the expansion. With an attitude like that, there's no way i'll buy anything from them ever again, including the expansion.

Come on man, anyone who put as much effort into that micromanaging article (which was a great read) certainly has gotten his money worth of fun out of this tame.

I agree that the game isn't perfect. I was mad that it didn't work with my vid card.. I actually gave up on it for awhile until patch 1.61 (or whatever it is) came out. Then I tried again.

Yet, I still think that in the end, I'm going to get a lot more than $40 of entertainment out it.

Part of the problem with Civ IV that I've seen in my limited experience is that a lot of people complained so much about Civ III's corruption system and other things. Civ IV seems a lot more like Civ II to me. I think Fixaris realizes that a lot of people like the model where you build up a lot of units, conquer an AI player and then either move on to the next victim or build up the economy with a comfortable lead (thanks to the AI cities captured). If Fixaris was to make the AI too good, people would complain. For example, I don't think I'd want an AI so aggressive that they send out their starting warrior to try to steal my worker. That wouldn't be fun at all. I would like the AI to be a little more aggressive, yet at the same time, I don't want it like Civ 2 where towards the end of the game everyone seemed to declare war on you just for the heck of it, in a desparate attempt to prevent you from winning.

Civ IV seems to have a lot of the problems Civ 3 had.. Air and sea units are almost worthless. The end of the game gets boring. I spent about 45 minutes last night finishing a game. I just put every city on research, all workers on "automate trade network" and just kept hitting "end of turn enter" until I could build space ship parts. The only eventful thing is that an AI war broke out and Spain lost 1 city.
 
bfordyce said:
Come on man, anyone who put as much effort into that micromanaging article (which was a great read) certainly has gotten his money worth of fun out of this tame.

Like i said, it has nothing to do with value. Whether i paid $2 or $2,000 for the game makes no difference at all. The fact is that i bought a game, expecting it to work without bugs, and that's not what they delivered. You can't sell defective products to your customers, refuse to fix the products, and expect those customers to buy from you again. At least, not if i'm the customer in question. It's a matter of principle.
 
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